Removed the Utility options for world generation (trees, biomes, etc.)
The name() function was changed to a variable: name
Beakers don't have a missing textures behind themselves. That was because the beakers registered their open icon then the closed icon so that the closed icon would overwrite the open icon.
Moved the UtilityMod.MAIN to Utility and renamed it MOD.
The block compField will only drop its item if the player is not in creative mode.
ScrollA is now a cooked scroll and "Scroll" in-game.
ScrollB is renamed to uncooked scroll and "Encased Scroll" in-game;