Fix for missing ingot pile textures.

Removed the '/' in the texture path in the ingot pile rendering code. Fixes the issue of missing texture I was getting.
When ceramic items occasionally break due to use, they now play a shattering sound so that the user better understands what happened.
Merge branch 'master' of github.com:Deadrik/TFCraft
Merge pull request #227 from macrixen/patch-1

Fix for missing ingot pile textures.
Making a food prep block with a knife now requires that the block beneath be of either wood, stone, or iron material types.
Merge branch 'master' of github.com:Deadrik/TFCraft
TFC Flint & Steel now has proper size/weight parameters.
rain should give a proper sounds when hitting the ground now
Changed Douglas Fir to evergreen

http://en.wikipedia.org/wiki/Pseudotsuga_menziesii
Added the new animated textures for the bloomery.
Adjusted animal spawn rates. Terrain gen needs to be looked at, the biome that animals use to spawn and the world generation seem to be different.
Fix bugs in release scripts.

Corrected the case on several filenames to match their case in git, so that
the scripts will work on case-sensitive file systems.

In release.py main() was creating 'forge/mcp/TFCraft/TFC Build' while
zip_start was expecting 'forge/mcp/TFC Build'. Fixed the former to use the
same path as the latter.
Moved static Block and Item IDs to API
Merge pull request #228 from treeman1111/patch-3

Changed Douglas Fir to evergreen
Fixed fruit tree transparency bug
Merge pull request #232 from emris/FruitTreeTransparencyFix

Fixed fruit tree transparency bug
Merge pull request #230 from mayaknife/releaseScriptBugs

Fix bugs in release scripts.
Merge pull request #231 from emris/StaticBlockItemIDs

Moved static Block and Item IDs to API
added TFC Build Folder to the gitignore
Added recipe to make Thatch. The thatch block is a just a basic cube for now, but later, it might be worth turning it into a stair block or something for better aesthetics.