GRIM: Fix Manny's animation when getting the card from the deck.
GRIM: Initialize Actor::_backgroundTalk.
GRIM: Don't enable lighting if we're drawing the shadow. Fix #294
GRIM: Fix actors roll.
GRIM: Make an actor orient its pitch and roll too if requested. Fix #368
GRIM: Use the right turn rate, and increase it only when necessary.
EMI: Fix PlayActorChore() regression.
ANDROID: add joystick support
MATH: Document Matrix{3,4}::buildFromTargetDir.
GRIM: Minor optimization.
Merge pull request #708 from tobigun/android_joystick2

add joystick support for android backend
ALL: update credits
GRIM: Discard the distance on the z axis when checking collisions.
GRIM: Check collisions with invisible actors too. Fix #578.
ALL: update copyrights file
GRIM: Fix the behaviour of Lua_V1::SetActorRot().
GRIM: First set the head orientation, then animate the model. Fix #573
GRIM: Save and restore GrimEngine::_movieSetup. Bump save version to 22.5.
GRIM/Movie: Enable seeking at savegame restore.
GRIM/Movie: Lock the frame mutex when restoring a savegame.

Fix a race condition which could make it seek to time 0 instead of the time
saved in the savegame.