beginning work on display refactoring
work
reverted to original math and found bug in switch code. fixed
result: this code breaks the math. don't know why, but it involves not using a float
FIXED POINT FINALLY FUCKING FIXED
taking a crack at converting blend to fixed point
blend successfully converted to fixed point math
added a blend display mode with a background level. dont like it
added dots and dots with background. still dont like the background
added arm display mode
added pie mode back in and finished the fixed point conversion. drastic codesize reduction
needed this define
disabling background modes for now before pulling into dev branch