Unit test for Protection Matching. This is something I've REALLY wanted to do in LWC to better test the matcher but everything relied on Bukkit too much before the rewrite.

Now that everything isn't so tightly bound to a mod I am finally able to do this. Only a little bit of extra code was needed (I wanted to use a schematic for the world -- easier to manage and build onto later with MCEdit) but it will go a very very long way in ensuring 100% correctness when it comes to protection matching which is absolutely crucial
switch test config to memory incase it ever does get used somehow