Allow crafting window to make full use of screen height, 'e' will also describe item as per convention
Added Regional School (3x3)

First go around with 3x3 fixed structures...
Added Regional School Spawning

Feel free the change the style/color of the tiles...
Added School Spawn Group
Added School Spawn Group
Added OMS_FLAG_3X3_FIXED

I was playing with pretty rotational matrix when I got fed up and just wrote it out.  Isn't pretty but it works perfectly so far.  The 'if (special.ter == ot_school_2)' adds the road tile in front of the school parking lot that is offset from the entrance.
Fix silly variable-shadowing error in remove_partial_stack

Closes #790, obsoletes #840.

Now how do we turn on the relevant GCC error so that we don't get this sort of thing again?
Merge remote-tracking branch 'dda/pr/864' into dda-master

Conflicts:
	omdata.h
Merge pull request #866 from ethankaminski/partial-stacks-fix

Fix silly variable-shadowing error in remove_partial_stack
Merge branch 'master' into crafting_ui_tweaks
crafting ui: Fixed erronious commit: lines now display properly and 'e' works
Make arrow/bolt range mainly determined by the weapon, not the ammo
Coilguns have 3x range as well as 3x damage

If we're making coilguns require battery charges, we should really have them buffed compared to nailguns. A range buff seemed appropriate, and 3x the nailgun's range matches up nicely with the existing damage buff.
Merge pull request #871 from atomicdryad/gun-range2_son_of_gun-range

re-push ddb088c and a14eb58 (gun-range), which author clobbered in 4e8f6b3 (add missing prices)
Merge PR #859 - crafting window resizing