-Updated build for b30
-Rename Buffer out (temp)
-Update text
-Update x64 dependencies
-Abstract shader factory now has a VerifyShader method
-Imdage shader factory verifies techniques and layouts
Also check that there's only 2 semantics as pixel input for imgae shader validation
-Device manager tries to open debug device, if it fails (missing sdk),
reports a message and falls back to default device.
-Info (DX11) reports device flags
-Update feraltic
-Geometries use descriptors
-Cylinder has caps
-Added icosphere
-Roundrect has center enable option
Added CopyCounter node from vux
Moved CopyCounter to Buffers
Fixed Release build
Fixed SlimDX copy to deploy build
Merge pull request #22 from smakhtin/b30

B30
-Fix image shader bug if texture in is null
-Vlc cleanup fix if texture is null
-Null fix on dx resource
-Nil fix on dynamic texture
Merge branch 'b30' of github.com:mrvux/dx11-vvvv into b30
Do a null check on texture pin
Add debug name for depth in debug build
Hde check for plugin type
Proper dispose on backbuffer
fix potential null on dynamic texture destroy
debug names for filetexture
debug name on vlc
debug on mrt
Better resource dispose on shader nodes