Added ability to unload shells and clips from projectile weapons.
Merge pull request #3 from Baystation12/bleeding-edge-freeze

Bleeding edge freeze
Fixes issue #2309: Infected blood now infects again.
Fixes issue #2296: Humans will not react to sleep toxins in smaller amounts than can be scrubbed.
Updated changelog.
Removed requirements for face surgery to cut open head too, real counterintuitive and looks like copypaste error >.>
Merge pull request #2338 from CIB/master

Bugfix
Merge pull request #2340 from CIB/BEF-staging

Updated changelog.
Merge pull request #2339 from CIB/feature

Virologist is an alt title again.
Merge pull request #4 from Baystation12/bleeding-edge-freeze

Bleeding edge freeze
Changes Secret-Nuke ready requirements from 15 to 25.
Merge branch 'bleeding-edge-freeze' of https://github.com/Gamerofthegame/Baystation12 into bleeding-edge-freeze
Balance fixes to medical side-effects.

- Bandage/ointment now causes itch instead of cramps
- Reduced amount of messages/effects by side-effects to 1/3
- Side-effects will now disappear after a while if left untreated, but they will cause damage before that.
Merge pull request #2348 from Gamerofthegame/bleeding-edge-freeze

Secret-Nuke playerlimit raised
Fixes for posibrain name generation, research design for protolathe, possible for for double-say for posibrains (cannot test locally).
Removing a debug string.
Merge pull request #2354 from Zuhayr/master

Posibrain fixes (double name, protolathe, double binary)
Merge branch 'gun' of https://github.com/comma/Baystation12 into gun
Fix for negative miss chance modificators working.
Fix for firing distance calculation.
'original' var is not a starting point of projectile, but an atom it was fired at initially.
'starting' is turf where projectile was fired from.