added filter record (will not be used in OpenMW prior to 1.1)
basic filter table
Merge branch 'master' into filter

Conflicts:
	apps/opencs/model/world/universalid.cpp
	apps/opencs/view/doc/view.cpp
	apps/opencs/view/world/subviews.cpp
function declaration
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
Fixed listener call issue spotted by @scrawl
Inline Class::get(const Ptr& ptr)
Move getEvasion to CreatureStats
Play the appropriate swish sound and follow-up animation
renamed columns.hpp to columimp.hpp
Adjusted swish sounds

Sorry Chris, I was wrong. The game actually uses SwishM for every attack, but at a different pitch depending on the force of the attack. I realized it after testing your changes.
mwiniimport: ignore empty values
Add sneaking indicator UI widget
Update sneaking indicator position with other widgets
Expose sneak indicator widget through WindowManager
Show sneak indicator when sneaking

Temporary solution, as the indicator should be shown only when the
player is not detected by any other actor.
first attempt: hit detection with a sphere (not finished)
check if there is an object in the way
Merge remote-tracking branch 'potatoesmaster/sneak'
use angles and GMST. not sure this work as it should