5.3 PTR - EXPERIMENTAL

- ST Damage and cost.
- Mixology for mop flasks.
- Temporarily skewing the sample script. Using my stats for now while I
compare with testing logs from me.
- Gathering costs from self.get_spell_stats() now handles misses and
cost multipliers.
- Brought CPs from SB back to anticipation calculations.
- Trying to find a better way to support Vendetta + SB stacking.

Note: I really don't want to do what I did for Combat, also for
Assassination. Doing 4 calcs per phase per type, and double that for
the execution phase is 8 iterations. We only do 3 for Combat.