BETA: Fixed Solina Clan AI on Monastery of Silence.
	* Added onSeeCreature method instead onAggroRangeEnter. It should be more retail like.
	* Removed custom aggro values in npcaidata.sql. Now are handled by script.
	* onSpellFinished method is not needed at all.
	* Solina monks ignore the disarmed and invisible players.
	* It improves also the Knights/Captains AI.

git-svn-id: http://svn.l2jdp.com/branches/unstable/L2J_DataPack_BETA@9828 5288da4f-0efc-0310-bd40-8d490a2659fa