Whoops. I dunn goofed and added some files that I shouldn't have added.
Also, I reconfigured my project files to put stuff in a /bin/ folder.
Better housekeeping that way.
Added com_jk2 cvar to SP. When on, it searches for jk2gamex86.dll instead
of jagamex86.dll.
General Cleanups 1
General Cleanup 2
Merge branch 'master' of github.com:Razish/OpenJK
Merge branch 'master' of github.com:Razish/OpenJK
Got JK2 mostly working in JASP. Four main things left to fix:
- UI
- Ghoul 2 is slightly broken, need to take a hard look at the args on these funcs again
- Lightamp goggles (again)
- StringED strings (but these are getting removed later anyway?)
Merge branch 'master' of github.com:Razish/OpenJK
Fixed the model rendering for UI in JK2 mode
Merge branch 'master' of github.com:Razish/OpenJK
Fixed issues with Ghoul2 models not working.
Fixed lightamp goggles
Add in _setmaxstdio fix from runaos/iodfe for windows
Merge branch 'master' of https://github.com/Razish/OpenJK
Fixed Ragnos crash - invalid/missing g2 bolts
Fixed rate limiting code (due to NA_BOT being 0 rather than NA_BAD)
Fix gamecode issues from left-over engine patching code
Merge branch 'master' of https://github.com/Razish/OpenJK
Fixes a bug that prevented challengeResponse from getting through normally. git blame eXeC64 8279351.
Added note to readme