Working on animation engine cont.
Back After Break; Continued working on animation

Implementation of the animation engine is almost complete. However,
before where I relied on clearing images on the screen by applying a
trasnparent image is wrong. It is similar to laying a clear film over
something, it does not remove what is underneath. Therefore the only
reason it worked before is because creating the landscape underneath the
player overworte the previos animations. One solution is to place a
black rectangle the size of the screen, and then apply everything, but I
would like to have a more dynamic system that would allow for not having
to draw over the screen every frame. Discussion topic posted here:
http://www.reddit.com/r/learnprogramming/comments/16lxhh/c_using_sdl_what_would_be_the_best_way_to_remove/