Some access transformations to allow mystcraft to work again. Closes #331
Delete unneeded patch.
Fix missed patch in EntityMinecart, #334
Explicitly check if useItem is not denied, allows for denying the item without denying the block
Move chunk compression to the network thread in Packet 51 and 56

This will reduce the server load considerably by doing the chunk data compression in writePacketData, which will be run from the network thread.

The chunk compression can easily use 1/4th of the overall server thread CPU time if someone is exploring much, especially when moving quickly (e.g. with quantum leggings).

Player, this is how it's properly done.
Re-write/Deprecated DungeonHooks loot tables, now uses ChestGenHooks like the rest of the world gen. Also fixes issue #330 by adding in enchanted books.

Should be API compatible.
Fixed parameter ordering u.u
Fixes a vanilla bug where the player view would dip when stepping between certain blocks
https://mojang.atlassian.net/browse/MC-1594
Issue #318, let me know if you notice any issue.
Update FML: 7e6456d
7e6456d Fix a message delivery issue in IMC
664ebda Some tweaks for signing and ID matching
Force parent ListenerListInsts to rebuild.

Without this change, it is possible (and, in fact, nearly guaranteed) for lists to rebuild endlessly if a parent list is marked as needing a rebuild but never actually read. This change forces the parent list(s) to rebuild as well, resulting in a significant performance increase and smoother framerate due to greatly reduced GC activity.
Update FML: Fix NPE in fingerprint loading, and pass expectged fingerprint to FMLFingerprintViolationEvent
Protect deflation with a simple semaphore. Should close #336
Merge branch 'master' of https://github.com/Uristqwerty/MinecraftForge into Uristqwerty-master
Merge branch 'Uristqwerty-master'
Fixed issue with Efficancy enchatment when connected to vanilla servers.
Fixed EntityMinecard missed patch, Issue #338
Fixed typo in dungeon loot
Use nanoTime instead of currentTimeMillis for potential performance increase.
Fixed order <.< you saw nothing.
Add ability to WorldTypes to display the 'Customize' button and react to it