Greater FOV when running or using free_move.
Disable/Enable it using enable_movement_fov in minetest.conf
Add zoom, tweakable with zoom_fov, default key: Z (like optifine)
Added "force_load" field for entities, which makes them load the world around them like a player.
Don't use variable length arrays
Merge remote-tracking branch 'minetest/master'

Conflicts:
	src/rollback.cpp
Add default game as submodule
Return git-generated version
Split server/client port setting to avoid port number clashes in mainmenu
Merge remote-tracking branch 'minetest/master'
Merge remote-tracking branch 'EXio4/master'
https://github.com/minetest/minetest/pull/583

Conflicts:
	src/guiKeyChangeMenu.cpp
	src/player.cpp
Greater FOV when running or using free_move
https://github.com/minetest/minetest/pull/385

Merge remote-tracking branch 'Jeija/movement_fov_2'

Conflicts:
	minetest.conf.example
	src/defaultsettings.cpp
	src/game.cpp
	src/player.cpp
	src/player.h
Add force loading world.
https://github.com/minetest/minetest/pull/606
Merge remote-tracking branch 'Novatux/master'
Add useless block checks
Fix modstore/favourites hang by adding asynchronous lua job support
Merge remote-tracking branch 'minetest/master'
Fix old gcc build
Merge remote-tracking branch 'minetest/master'
Do not flood console if fatal error on every step
Fog tune
Reduced number of break particles
Lock env on sending blocks