Started working on NPCs
Maps are linked to their cells in the worldmap
The world map now parses from the gameDatas, and compute new values for available cells according to the list of conquered cells. Better writing for most methods. Can be better written for the settings of parents and map-to-cell linking
Implemented better writing I figured out during the night
Added lasts NPCs for the world map that now parses completely. Still have to fill the NPC actions though, but else the world is "finished". To be tested
Finished the NPC blocking on world map
You don't start with a pause for a full-adv map
Added NPC for exit (violett cell) a full adv map
Better writting with HashMaps for the mapValues, mapParents
Better writting with HashMaps for the mapList (linking map to cell
Implemented the first NPC action and the premises for the NPC actions system
Execute NPC when hitting skill
Execute NPC when hitting skill. Handling World map and surroundings
Timer security on skill-key pressing
After the hardest coding session of my life, WorrldMap now launches FullADV game but also semi-Adv games with Character Selection before launching. Yes mister.
Started implementing NPCExit. Static worldMap apparently gets into an infinite loop
Infinite Loop fixed. Now to request Focus and play on the WM
Except a bug with the NPC init, changing map is ok
Really odd but working travel-NPC management. To be tested with attention
Launching battle game from world map has now a loading screen