TrRefEntity uses new mapping.
Simplying ofNative calls from C even further. Pretty much one liners now. :)
Frustum uses new mapping.
Frustum uses new mapping when going back to C.
DrawSurface uses new mapping. Finished converting to new mapping style. Removed unused functions.
Minor cleanup.
Oops, forgot to get Cvar to use new mapping. (not finished).
Cvar uses new mapping. Started declaring more 1-to-1 mappings.
Major refactoring / restructuring.
QMath has proper naming conventions.
More refactoring in Renderer. Separating native types. Better conventions.
Refactored Cvar.
Proper naming conventions in main renderer.
Some comments on checking frustum planes.
Better names for orientation variables in rotateForEntity.
Added CGame project.
More native types for CGame.
More native types for CGame, again..
Implementation of calculateWeaponPosition. (not tested/used)
Hurray! More cgame types!