Fix debug target name

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@456 14438d79-0ffd-4333-8ae7-ea2bdd901387
include suggested table setting by JP to default table

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@459 14438d79-0ffd-4333-8ae7-ea2bdd901387
use simpler variant to determine the updatable region of the primitives, also avoids the copy/pasting madness

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@460 14438d79-0ffd-4333-8ae7-ea2bdd901387
Change some more defaults (HitThreshold = 2) to JP ones

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@461 14438d79-0ffd-4333-8ae7-ea2bdd901387
Get rid of/Comment out some unused calculations in the ramp code

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@462 14438d79-0ffd-4333-8ae7-ea2bdd901387
Get rid of some outdated comment

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@463 14438d79-0ffd-4333-8ae7-ea2bdd901387
Delete unused function (and some tiny cleanup)

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@464 14438d79-0ffd-4333-8ae7-ea2bdd901387
get rid of some double calculations that are then immediately casted to float anyhow

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@465 14438d79-0ffd-4333-8ae7-ea2bdd901387
add new files to projects

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@466 14438d79-0ffd-4333-8ae7-ea2bdd901387
render/texture state cache added to get some more fps

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@467 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix blitting of objects that are partially offscreen

..like the primitive on star wars trilogy FS

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@468 14438d79-0ffd-4333-8ae7-ea2bdd901387
Only clamp coordinates of blit objects if not completely offscreen

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@469 14438d79-0ffd-4333-8ae7-ea2bdd901387
revert em reel changes from 389 that made emreel setups actually more complicated/numerically less predictable

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@470 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix problem with decals that was introduced with 448

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@471 14438d79-0ffd-4333-8ae7-ea2bdd901387
comment out unused variables

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@472 14438d79-0ffd-4333-8ae7-ea2bdd901387
Reset caches when init'ing new/reloaded tables

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@473 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix compile error (d'oh) and add caching of material sets

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@474 14438d79-0ffd-4333-8ae7-ea2bdd901387
Get rid of some remaining D3DMATERIAL7 references and thus be able to revert changes to the DX7 include

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@475 14438d79-0ffd-4333-8ae7-ea2bdd901387
kick out/revert xmm include

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@476 14438d79-0ffd-4333-8ae7-ea2bdd901387
all sorts of potential runtime errors (memory leaks/ null-ptr dereferences) fixed

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@477 14438d79-0ffd-4333-8ae7-ea2bdd901387