Setup for grabbing and rendering chunks.  Going to only use a private
local chunk for testing so far.  Commented out the reference to
MapGenerator class in the MapChunk class (the fillChunk method that was
called didn't have anything in it at this point)
Created a test chunk filled with nodes, making flat planes, starting
optimization algorithm.
Added flashlight onto player
Merge remote-tracking branch 'origin/master' into renderer

Conflicts:
	src/net/mosstest/servercore/MapChunk.java (resolved)
Merge remote-tracking branch 'origin/master' into renderer
Merge remote-tracking branch 'origin/master' into renderer
Added javadocs to and reformatted RenderProcessor.java,
Added RenderNode that extends Geometry so each node can be kept track of
Added system to keep track of MapChunks within Renderer.
Added basic constructor for MossNodeAddEvent, added listener for event
in the render thread
Testing MossNodeAddEvent, going on a wild bug chase.  Seems like the
boxes are too big and keep overlapping?
Merge remote-tracking branch 'origin/master' into renderer

Conflicts:
	src/net/mosstest/servercore/MapChunk.java
Merge remote-tracking branch 'origin/master' into renderer
Added MossRenderAddAssetPath, which simply accepts a String and adds it
as a path to the assetManager when the RenderProcessor finds it.