Adding and removing particles in stream as part of growht effect.
Ensured that final point is always the destination point.
Deleted a few logging statements.
Ground now includes normals.
Wrote a shader for the ground material.
Started adding support for multitexturing ground.
Blending two textures
Added skybox for game.
Now only drawing nearby trees around myself.
Fixed bug in which I was not actually recycling generated trees.  Now am.
Cleaned up setup.js.  Discarded a lot of dead code.
Still cleaning project directory.  Forgot to include files in build.