Merge branch 'resolution_experiments' into opengl
OpenGL output, borrowed from bsnes project

slight modifications to make it work with SDL and OXC
shader files changed from XML to YAML
more shaders!

from https://gitorious.org/bsnes/xml-shaders
add OpenGL files to VS2010 project
set default shader to my new favorite: CRT-interlaced
fix "restore defaults" button by facilitating transition between OpenGL and non-OpenGL video modes
working screenshots in OpenGL mode!
fix mon_thousands_sep to be a space when the system returns 160 (unicode non-breaking space? e.g., Russian, Hungarian locales on Windows) or any other non-punctuation character
thanks, autocomplete! you're a pal.
Merge branch 'opengl'

Conflicts:
	src/Engine/Game.cpp
	src/Engine/OpenGL.cpp
	src/Engine/OpenGL.h
	src/Engine/Screen.cpp
	src/Engine/Screen.h