prepared a more unified move-system.
Optimized again!
Switched to a new move model
fixed bug
More optimizations
optimized more
Now using iterative deepening
Pre profile
New ranking method; bugfixed
Refiled, ai threads commit suicide slightly better
Fixed some thread issues
still working on ai; split into manageable files
using alpha-beta now. It seems to be faster (@ 4 ply, 1/20th nodes
reached).
forgot to add this
fix-a-bug
more ai updates
we now have lazy gamestate continuation generators! hooray!!!
More changes. yawn
more stuff works: just lein run doesn't. need to fix
why I need autoformat clojure enabled