Trying to make a better dungeon generator
Room placement now functional
Merge branch 'master' into better_dungeon_generator
Main.py uses the new dungeon generator and scrollable map for arbitrarily-sized levels
Merge branch 'master' into better_dungeon_generator
Merge branch 'master' into better_dungeon_generator
Allowing farther zoom out
Smaller room placeholders will not be overlaid
Adding a naive algorithm for generating a relative neighborhood graph
Dungeon generator uses the relative neighborhood to dig paths