updating the view hierarchy to simplify instantition via composition
refactoring level intersection to Level level
Merge branch 'master' of https://github.com/duke-compsci308-spring2013/vooga into scrolling_platformer
moved collision handleing to Level.
Merge branch 'scrolling_platformer' of https://github.com/duke-compsci308-spring2013/vooga into scrolling_platformer
implementing sprite library...
Merge branch 'master' of https://github.com/duke-compsci308-spring2013/vooga
Merge branch 'scrolling_platformer' of https://github.com/duke-compsci308-spring2013/vooga into scrolling_platformer
Made a change in CollisionManager so that it knows how to handle a null direction.
moved test-sprites package classes to a containing library class to facilitate programatic creation of LevLE input spriteLibrary
moved more instantiation logic to the library
solved conflicts
implemented tools making based on Game-Specific library class
Began playing around with sprite movement. Starting to think about AI. As can be seen, Turtle and Koopa are moving.
CollisionManager now contains instance of Level so it can have a direct handle on the Sprites. To see demo, have Mario collide into Coin.
refactored RadioGroup to better handle icons, Implemented basic Sprite tools UI
added GridView listener
Merge branch 'scrolling_platformer' of https://github.com/duke-compsci308-spring2013/vooga into scrolling_platformer
changed Level to Grid in LEGridView
Merge branch 'scrolling_platformer' of https://github.com/duke-compsci308-spring2013/vooga into scrolling_platformer