UPDATED: Strategy Event

ADDED: Spells, a new location in creatureSpawns and an eventOver variable

Corrected changing faction, it works now.

Changed gossip menus and lowered some spawns

Updated: Each function and added 'OVERRIDE' to it.

Main Minions will now cast a certain spell to protect themselves. They also have a SummonList to easily despawn their units when dead, etc.

When damaging your opponents enemies, it will be ported in the middle and asked not to attack their minions. With this happening, that minion you attacked will be healed, giving your enemies a chance to win.

Corrected: Spawn and waypoint locations

Towers will need more work, so they might be kinda broken at the moment.