item.item_vars["lets_you_save"] = "arbritrary stringified data";
This uses item tags: on load, any tag starting with ascii 001 (^A) is instead
used to populate std::map<std::string, std::string> item_vars, as so:
"^AvariableName=string" => item.item_vars["variableName"] = "string";
Spaces, line feeds, and tabs are escaped as ^A + hex: ^A0D, ^A20, etc.

e are saved and loaded as special item tags that begin with ascii 001 (^A)
uimenu wordwrap: Correct '\n' handling for strings < textwidth
Update changelog for 0.6.
Correct description of static spawn option.
Nerf nailgun accuracy.
s/accuracy/dispersion/g because accuracy is not what it is.
Fixes #1663, multiple gates near one handle work correctly
Don't return negative numbers for dispersion.
Fix ranged_dex_mod() penalty for dex under 4.
Lock Pick Changes and some noise balance

New Improvised lockpick! (Hard and slower to use unless skilled but has
benefit of lower alarms activation when picking alarmed doors)

Lockpick sets are now rarer but they now easier to use and more
resistant to
breaking. (Still set's off alarms though)

*Fun Fact*  3000 lockpicks and 5000 improvised lockpicks was used to
test this.

Changed crowbar recipe requirement to 0 as crafting improvised lock pick
is 0 in recipe. (Kind of gives you the path to choose between str or
dex)

added some additional noise to alarm and actions that involves crowbar
usage on prying also general actions regarding normal smashing of
windows.
(Generates a little more noise, fast and easy to use but not preferable
if you want stealth use lock picks) Based on that you are alone in the
game means the area is dead quiet and thus noise is easier to pick up.
Typo Fix
Add description for stemcell treatment condition.  Thanks to Slax for reporting.
added probability travel bionic
Final update to motd and makefile for v0.6.
Add SDL mouse hiding options
Set trig_dist to *not* be the default.
fix saving of mouse options
check if cursor hidden before hiding in case there's overhead,start cursor hidden for options 1 & 2
add CBM railgun
add penalty to CBM probability travel