added filter record (will not be used in OpenMW prior to 1.1)
basic filter table
Merge branch 'master' into filter

Conflicts:
	apps/opencs/model/world/universalid.cpp
	apps/opencs/view/doc/view.cpp
	apps/opencs/view/world/subviews.cpp
renamed columns.hpp to columimp.hpp
Merge remote-tracking branch 'scrawl/master' into columns
Merge remote-tracking branch 'gus/MeleeCombat2' into columns
silenced some warnings
columns are now identified via an enum instead the name string
Saner inventory window pinning/hiding

Hide inventory window pin button in container, companion and barter mode.
Restore the pinned inventory window position when exiting these modes.
Allow toggling windows visibility in inventory mode only.
avoid the use of hardcoded column numbers
Merge branch 'columns'
Merge remote-tracking branch 'potatoesmaster/pinning'
Added underwater and drowning sounds.
Fix for bug 876
Remove an unneeded forceUpdate method
Don't show WerewolfRobe objects in the inventory

Pretty ugly hard-coding, but this is likely what vanilla does since it
has no option to mark clothes or armor as unplayable like Oblivion does.
Rebuild the actor after switching between werewolf forms
Don't allow resting as a werewolf
Handle object activation as a werewolf
Inherit NpcStats from CreatureStats