MultiVerse compatibility for onPlayerRespawn event

I Set Event Priority for OnPlayerRespawn to EventPriority.LOWSET to allow compatibility with MultiVerse. MultiVerse event priority is set to EventPriority.LOW and therefore SimpleSpawn takes priority over MultiVerse.

This causes a problem when dealing with multiple worlds, when you die in world B instead of respawning in world B you respawn at your home location in World A. 

This is an easy way to allow for MultiVerse onPlayerRespawn to set the players Respawn point instead of SimapleSpawn.