Adding one laser to dsminer
added a button and some artwork
added a member function OnClickRealt for the button to call
OnClickRealt now sets the view time to current game time, once.
now it is a realtime mode, making the time sync with game time
removed sigc::bind from callback for OnClickRealt()
Adding Deneb Transport

Still WIP
Deleting un-needed file
Adding LOD for Deneb

Adding LOD and renaming the pattern file properly (even though it's not
being used yet)
make player title ('Commander') translatable + Polish
Polish translatoin, rename Komandor -> Kapitan
Remove twice translation
Tidy up and LOD addition

Tidy up of un-used elements in the folder and additional LOD added to
reduce the complexity of the model until highly zoomed in.
Adding collision mesh

Brand new very low poly collision mesh
rework kamikaze AI
spawn missiles from below ship
missile key
don't re-use aimCollisionSpeed for different missiles
Use GetOrient().VectorZ() rather than multiplying with a Z-vector
constify local variables