[MWR] - Adds a bunch of new starting traits.

These are primarily opposites of existing traits.


The good:
accomplished sleeper - falling asleep is easier
addiction resistant - reduced likelihood of addiction, easier recovery from addiction
cannibal - not new, but it has been split from ````Psychopath```` - you like eating people, but still feel enough guilt to not enjoy it to the fullest
eagle eyed - exposes more of the overmap as you travel, similar to and stacks with binoculars
good hearing - your sense of hearing is better than average
good memory - slower skill rust
outdoorsman - reduces morale penalties for being wet
psychopath - never suffer guilt penalties, combine with ````Cannibal```` to get the full anthropophagous experience
strong back - grants bonus carrying weight
strong stomach - reduced likelihood of vomiting
tough feet - no movement penalty for going barefoot
weak scent - you have a reduced scent profile

The bad:
animal discord - animals don't like you and are more likely to be hostile towards you
bad knees - moving over rough terrain is slower
clumsy - make more noise when you move, more likely to set off traps
disorganized - penalty to carrying volume
hates vegetables - eating foods made from the ````veggy```` material hurts your morale
high metabolism - an existing trait, now unlocked for starting characters
high thirst - an existing trait, now unlocked for starting characters
slow healer - your natural healing rate is reduced
slow learner - learn skills more slowly
slow reader - it takes longer to read books
slow runner - 15% movement speed penalty on flat ground
thin-skinned - slightly more susceptible to cutting damage than normal