Lecture: loading images

Just loaded an image from a Udacity URL and console.log message on
successful load.
Lecture: Drawing images

Load the image pointed to in the notes and do stuff with it in the
callback function.

In this case, we simply use the drawImage() function of the 2d
context and draw the image on the canvas.

context.drawImage(img, px, py, ... ) //ignore the other parameters
// for now
Moved JS script into game.js; included it in index.html
Lecture: Animation

Grabbing a series of images provided with known URLs and drawing
them on to the canvas at fixed intervals - 30 frames per second.