Adding different versions of the eggshell hat
Adding an annual Easter event.
fixup space.
message the player if timer has not yet expired.
prevent low level players from annual easter.
Inspector quest: add the handling of variable restructuring to clear_vars.

This was forgottten in the actual commit about the Inspector quest.
That's why it needs extra handling in case a player already started the quest a second time.
Add script draft from veryape for adding the Beanie Copter quest to NPC milly.
Update warning in news.php

Previously, some of this was local modifications on the main server.
The rest is a forum quote from Crush.
Adjust Illia common rewards/money rewarded

 * This is a change to reflect the number of wins in Illia (~70 atm)
Revise Milly's dialog:

- rename some labels to be more descriptive, use CamelCase
- some spelling and grammar fixes
- fix most of the mes commands to escape the " at the end
- remove some unnecessary "Bye" dialog lines
Ignore more save files

This is in preparation for the automatic backup rotation patch
Fix shear spell for stricter server checks
Added variable handling to beanie copter quest.
Integrate Inspector quest logic into script about Beanie Copter quest.
Move Beanie Copter quest into correct file.
Add BeanieCopterCap.
Candor: Fixing mapannounce on the outdoor map

It did work only for one round of Candor after server restart,
because the variable $@FIGHT_CAVE_LAST was not reset to 0.
Modifications on the Easter event after testing with a group of people:

- add message when you find something in a nest
- add message when you get the unique reward
- increase number of relocations
- reduce the time penalty after checking a nest from 30 to 15 seconds
- change behavior when checking a nest during the penalty time
-- message should make it more clear that it's needed to wait a while
-- extend the time penalty for a few seconds
Cindy: Fixing trigger for next wave

A next wave was triggered when only one Yeti was alive. This means when
during the 10th wave only one last Yeti was alive, then every 5 seconds
$@FIGHT_YETI_WAVE was incremented. If the last Yeti was not killed within
one minute, then wave 22 was reached and the deadly Yeti spawn happend.

This bug fix also resolves the timing problem mentioned in the comment.
Cindy: Spawning one more Yeti at each wave

With the last bug fix the quest got a bit easier. This commit
makes it a bit more difficult again. If the players manage to
kill all Yetis before the round timer triggers the next wave,
then the maximum number of Yetis alive is the same as in the past.

For the benefit of the hero's companions Cindy now announces the 0th
wave publically.