Trying to get persistant state to work - DatabaseClosedException on
pause...
Synchronization is nearly working! Introduced synchronized db4o access
methods in MyApplication and a conditional variable at the start of
TheHuntRenderer which locks drawing to either the live wallpaper or the
activity.
Shared State is implemented! Seamlessly switch between live wallpaper
and activity... except for some Sharder related #Bug which prevents new
shapes from showing up on resume. Fix it!