modified BG_WeaponInfo(), BG_HealthInfo(). BG_ArmorInfo(), and BG_PowerupInfo's input value from an item to just a giTag
modified gweapon_t values
moved shot randomization from fire_projectile to FireWeapon so it can be determined per-weapon
modified TODO
modified railgun values
removed powerups and moved team items to miscItems
added temp model for bullet firing guns
modified bfg fire speed
fixed a glitch that let burst weapons fullauto fire while switching between them
Use specular texture RGB as specular reflectance, multiplied by per-material value.
Show surface names in excessive vertexes and triangles warnings

Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings.
Merge remote-tracking branch 'ioquake3/master'
Move usercmd_t creation to cgame

Add CG_CREATE_USER_CMD, usercmd_t creation is game dependent.
Add CG_JOYSTICK_EVENT, needed for creating usercmd_t.
Add FloatAsInt and IntAsFloat to q_shared as they were being duplicated all over.

Remove delta_angles from sharedPlayerState_t, used for centerview command that was moved to cgame.
Remove trap_SetUserCmdValue, now cgame creates the usercmd_t so it's unneeded.
Remove cl_debugMove. (should consider readding later.)
Remove left over cl_debugMove from cg_input.c
Rename some cl_* cvars that were moved to cgame

Add comments for two cvars that cannot be renamed without breaking Team Arena menu.
Remove ET_* from bg_public.h

They were used by parts of botlib that have been moved to game VM.
Add PNG screenshot support

Saves client version, map, and player info in PNG text fields.
Add zlib files for compressing PNG screenshots
Merge branch 'master' of git://github.com/zturtleman/spearmint

Conflicts:
	Makefile