code for triangle height matching screen height
Figured out the ratios to translate and flip adjacent triangles
renamed triScale to depict what it really is which is the triHeight
refactored EquilateralView - removed scale
code cleanup
refactored equi grid to use non-normalized coords for construction
added method to move sub grids; logic to test
interpolation test
working through reverse orientation triangles; added weave - a
contaoiner for gridded patterns