Player class, threads for each shred
changes, still not compilable
changes. still not compilable
compilable, not tested
screen works
something works
rabbit segfault fixed
block load fix
unstable
physics centralized in world (as it was in old times)
remove property function
screen update signal & slots. not stable
virtual screen
connect RePrint
fix terrible move lag
restore Sun & Moon moving
normal exit
world and player save/load
connections in VirtScreen constructor
screen fixes