change to cmake build system
add 1.20 shaders
select shaders using version
Merge branch 'develop' of github.com:zhensydow/onionworld into develop
organize in folders
add config.h primer
disable all vertex
Merge branch 'develop' of github.com:zhensydow/onionworld into develop
add render subdir
fix nullptr errors in old gcc
add version class
add pedantic flag
better shader version detection
add better install paths
remove build from git
fix data folders location
add config.h include dir on game
use data dir on shaders loc
change data path to type it
Merge branch 'develop'