working on conditionals_industry

working on solving conditionals_industry
working on conditionals_industry

 solving hit [ ] working on conditionals_industry
solved hit generation conditionals_industry

solved hit generation
Save point: Conditionals Industry

working on getting a slice of randomly selected hits to then count each
crit, hit, miss, and dodge.
World Map II Continued

For class post
Worked on Conditionals_Industry

Was able to solve the problem of not being able to slice the array.
World Map II Solved issue

Now the code counts each instance of hit, critical, miss, dodge or
parry and stores it in its respective variable
Conditionals_Industry continued

established a variable for damagePerHit and associated with the count
of instances so i can add up the total damage of combat.
Conditionals_Industry Finished

finished the code for sub project insutry.
Conditionals_Personal Grammatical erros corrected

corrected erros in grammar in the comments.
Finished Conditionals_Personal

verified.