Code style
Code style
Move ANIM_USE struct
Remove duplicated update of player animation
Add time parameter
Split animated entity update and render
Split RenderInter
Call UpdateInter earlier
Code style
Code style
Add debug toggle 9 for rendering level twice
Remove copy-paste
Cleanup
Move update of fog settings to render method
Use temporary room variable
Clear room index array size before filling not after rendering
Remove copy-paste
VC12 (2013) detection
Added missing include
Removed all references to DirectX in CMake files

No more d3d, dinput, dsound...