added two packet type Pair Programming: Roy Springer
Added uid and _id
Uid works now
Added packages and made Method that needs to be filled
did some stuff with mapgenerator, this reverts that, sorry
Made The Opperators for MapSector + filled in the functions/handlemessage.

build Should Work (not tested yet)
Merge remote-tracking branch 'origin/Developer' into SectorSyncing

Conflicts:
	include/Engine/Network.h
Fixed some bugs. game runs/ doesnt go to next sector
fixed the uid error
(BROKEN) Opperator doesnt work properly.

Needs to convert std:string to irr::io:path

change SendServerPacket() to SendPacket()
Added debug printf's
changed opperators
finished the opperator set skybox now via

	out.SetSkyboxTexture(irr::io::path(&tempC));
Fixed conversion char to irr::io::path
Fixed the screen getting stuck when going collide with wormhole
added a new Message to ask for begin sector. Uses same system to ask for next sector.

Also did some logestic changes. not setting the mapsector in handlemessage so often
Merge remote-tracking branch 'origin/Developer' into SectorSyncing
FIXED message sending for begin sector Pair Programmed With Roy
FIXED going to next sector server side
FIXED VECTOR ERROR
outcomment transform deconstructor
Merge remote-tracking branch 'origin/Developer' into SectorSyncing

Conflicts:
	lib/EngineDebug/engine.lib
	source/Game/SectorManager.cpp