Fixed the oprintf commit with modular renderer...
Fixed regression of improper delete in Com_ParseTextFile stuff in modular renderer versions
Patched Com_Sprintf, va, and added Q_vsnprintf from MP to SP on both JK2 and JKA builds
Fixed cgame crash when piloting some (invalid) vehicles
Fixed a whoops with localhost ip being set twice in DirectConnect
Fixes dropclient on bots so that they immediately go to CS_FREE.
Merged idq3_132 fixes with pure detection on server+maprestart bugfix
Merges fixes for slow loading clients on map_restart (ioq3)
Adds minimize command for windows.
Fix renderer gl extension checking code
Adds r_mode -2 for windows.  Uses your desktop resolution.
Fixed a missing break in the viewlog window handler
Disable alt tab disabler for fullscreen for now.  Test if it crashes please:lol
Removed leftover pre-modular renderer comment
Fixed vote cmds
Disabling check for a supposed infinite loop in radius damage func
Removed g_arenas.c.  Wasn't really used anymore
Update g_gametype immediately if invalid value (ioq3)
Use correct type in G_LeaveVehicle
A random space check