Remove support from setQuality/setRelativeQuality #99
Squashed commit of the following:

commit c19e05a9837ebe89ac5ac49c82f783f6de99b982
Author: Josh <funinvegas@gmail.com>
Date:   Mon Sep 9 20:55:37 2013 -0700

    Syntax cleanup.

commit 889d1a834392b684123e3b97cdf01afcede6f5e9
Author: Josh <funinvegas@gmail.com>
Date:   Mon Sep 9 20:07:32 2013 -0700

    Quality API deprecated.

commit c7d9de4bd20048e03e0e7b1af010a0510a3870dd
Author: Josh <funinvegas@gmail.com>
Date:   Fri Sep 6 18:58:13 2013 -0700

    Remove quality and relative quality.
    I tested my local game, but not the demos.
    pong\compiled\pong.js mentions quality, but I did not change it because I don't know it.

commit f4aaded840cf81714f9a581147399aca86662958
Author: Josh <funinvegas@gmail.com>
Date:   Thu Sep 5 23:20:16 2013 -0700

    Continued testing found a bug in the "check first" logic.
    Removing for now.  Leaving the "HQ/LQ" seperation though.

commit c910dcbfad8a2d6a3f6afc8f43198f10f3d65f67
Author: Josh <funinvegas@gmail.com>
Date:   Thu Sep 5 22:40:42 2013 -0700

    Check up front if anything changed.
    This is faster than creating and comparing identical transform strings.

    Also if quality and rquality are 1, call a smaller version of the draw function to avoid unnessisary multiplications of 1.

    Side note: Checking dirty would be better than checking size,quality,and scale.
    But Dirty wasn't 100% accurate, so it can't be used right now.
Fix indention and remove premature optimization.
Merge branch 'funinvegas-removequality'
Clean up some animation logic #100
Squashed commit of the following:

commit 00ea687838eeb5bcd8bcca17232338f83b0bc95f
Author: Josh <funinvegas@gmail.com>
Date:   Mon Sep 9 20:49:25 2013 -0700

    Undo durration optimization

commit 1e4414aef77cb9809460344b0d8205cf0da8fe55
Author: Josh <funinvegas@gmail.com>
Date:   Thu Sep 5 22:45:56 2013 -0700

    Multiplying duration by 1000 at set time saves multiplication calls at render time.

    Note: I don't think I broke anything, but I don't know how and/or can't test all the transition code.
Merge branch 'funinvegas-AnimationSpeed'