- Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label.
  When set, the actor will run this state during its first tick. This means Spawn
  states may now run an action function if you set this flag. Note that this action function
  is executed during the actor's first tick, which is not the same as when it is spawned.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4240 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: r4226 had bad copy-paste angles for Demon2's XDeath.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4241 a95907f1-e10c-0410-b46f-9e587ccb1026
- A_KIllSiblings and A_DamageSiblings didn't check for a valid master.


git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4242 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: r4234 moved tic decrementing to the wrong spot.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4243 a95907f1-e10c-0410-b46f-9e587ccb1026
- For the sake of better testing, use 2D sprite sorting unconditionally and not just when a
  voxel is in view. Hopefully I'm just being paranoid, but I don't trust it to go well with
  clipping sprites to walls.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4244 a95907f1-e10c-0410-b46f-9e587ccb1026