Make the Python scripts line ending agnostic (fixes *IX/OS X build from mamedev.org source zip)  [R. Belmont]



git-svn-id: svn://dspnet.fr/mame/trunk@23920 749742ba-7341-0410-aadc-df50b521781e
legacy_cpu--

this is a first pass at converting to a modern device, I'd be surprised if there are no issue but it's already a weeks worth of updating + testing.

git-svn-id: svn://dspnet.fr/mame/trunk@23921 749742ba-7341-0410-aadc-df50b521781e
(MESS) sms: fixed crash with gamegear games accessing not available controller ports, from Enik. nw.

git-svn-id: svn://dspnet.fr/mame/trunk@23922 749742ba-7341-0410-aadc-df50b521781e
Modernized TC0280GRD/TC0430GRW and TC0360PRI devices [Osso]

and we are still looking into the disappeared gfx for some taito_f2 games...

git-svn-id: svn://dspnet.fr/mame/trunk@23923 749742ba-7341-0410-aadc-df50b521781e
update tile dma safety check

git-svn-id: svn://dspnet.fr/mame/trunk@23924 749742ba-7341-0410-aadc-df50b521781e
(MESS) New skeleton: Commodore PC 10 III [Kaylee]

git-svn-id: svn://dspnet.fr/mame/trunk@23925 749742ba-7341-0410-aadc-df50b521781e
Moved PC 10 III bios to proper place (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23926 749742ba-7341-0410-aadc-df50b521781e
added some flags for SANITIZE=memory (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23927 749742ba-7341-0410-aadc-df50b521781e
pc.c: Update Commodore ROM file names and add some missing info

git-svn-id: svn://dspnet.fr/mame/trunk@23928 749742ba-7341-0410-aadc-df50b521781e
pc.c: Add missing ROM location for PC10-III char rom

git-svn-id: svn://dspnet.fr/mame/trunk@23929 749742ba-7341-0410-aadc-df50b521781e
cleaner way of disabling memory initialization with MemorySanitizer (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23930 749742ba-7341-0410-aadc-df50b521781e
(MESS) pc10iii: fixed gfxdecode

git-svn-id: svn://dspnet.fr/mame/trunk@23931 749742ba-7341-0410-aadc-df50b521781e
pc.c: Reapply lost changes

git-svn-id: svn://dspnet.fr/mame/trunk@23932 749742ba-7341-0410-aadc-df50b521781e
probably fix (somebody who knows it, please check this driver, it seems a little too keen on poking around with internals) (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23933 749742ba-7341-0410-aadc-df50b521781e
fixed emualloc.c compilation (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23934 749742ba-7341-0410-aadc-df50b521781e
fixed emuallo.c compilation for good / enabled U64 and S64 for Visual Studio compilers (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23935 749742ba-7341-0410-aadc-df50b521781e
Zombie Raid (US & Japan release versions, prototype PCB) [Brian Troha, The Dumping Union]

git-svn-id: svn://dspnet.fr/mame/trunk@23938 749742ba-7341-0410-aadc-df50b521781e
Skeleton driver for Quadtel Harriet [Ash Evans], pending further work ...

git-svn-id: svn://dspnet.fr/mame/trunk@23939 749742ba-7341-0410-aadc-df50b521781e
Driver file

git-svn-id: svn://dspnet.fr/mame/trunk@23940 749742ba-7341-0410-aadc-df50b521781e
fix scorpion 4 sound regression

git-svn-id: svn://dspnet.fr/mame/trunk@23941 749742ba-7341-0410-aadc-df50b521781e