Initial commit
attempt at fake prespective
perlin noise
castle wall
face balls, cube border, stairs, turrents
split to files, added texture cube as sprite
background canvas, player controls
collision detection
refactoring loops into 'each' function
transparent front sprites
initial level loading, fixed bugs
size optimization, attempt at vscroll - fail
improvments and bug fixes
bug fixes
better 3d faking
sounds and more bug fixes, refactored drawing algo
pickup coins
enemy, debugging collision
enemies as part of sprites
minor fixes