Implemented 2x2x2 Brick textures and added a first rendering approach with thextures to the conetracing pass
Worked on brick raycasting
Merge branch 'master' of https://github.com/domme/VoxelConeTracing

Conflicts:
	VoxelConeTracing/src/VoxelConeTracing/Scene/BrickPool.cpp
	VoxelConeTracing/src/VoxelConeTracing/main.cpp
	bin/assets/shader/ConeTraceFrag.shader
	bin/assets/shader/OctreeMipmap.shader