Missnamed variable. MixMax -> MinMax.

Same version.
Another variable typo correction. Initialize missing the i after t in all instances of variable.

Same version number, v.2013.05.13
Ship Odyssey demo. Dots appear on scale below ship to represent rat locations coming out of the water. Dots dissappear an amount of time later set with a timer interval.
Merge branch 'TP-data-games-master/master'

Conflicts:
	Flash/ShipOdyssey/src/odyssey/ShipOdyssey.mxml--fixed conflict in version 2013.5.13. Old date was still in file.
Merge branch 'Russ_github/ShipOdysseyDemo'

Conflicts:
	Flash/ShipOdyssey/src/odyssey/ShipOdyssey.mxml
--
First merge w/ Russ' branch. Got his "dot animation"
Changed initializeTrasureHunt() so that it doesn't disable all buttons
on load  of game.  Changed handleLevelSelectionAndZoomIn()  so that it
displays level instructions, and removed call to sailThenZoomIn()
removed disableAllButtons call from initializedTrasureHunt function
changed starting label for mExitNewGameButton to New Game to attempt to allow player to play after they read instructions on startup
Ship Odyssey: Created 4 new classes to handle rat animation. Most of the action happens in the DivingRatDirector class.
changed starting label for mExitNewGameButton to New Game to attempt to allow player to play after they read instructions on startup. Updated version number to v.2013.05.17.
added disableAllButtonsNotNewgame() function to prevent players from clicking other buttons while the game is intializing
Merge branch 'InstBug'. Combining fixes to instructions in ShipOdyssey to russphelan master branch. prepped to merge to origin
Play Button for Russ
Ship Odyssey-- Partial Rat Dive Animation
Rat Diving Animation -- Partially complete rat diving animation. Rats go down into the water, as dots. Jump  out at proper location. Don't land on ship yet.
added container to hold intro movieclip
added mikes play button, and a few other assets to be tracked
Added new files to be tracked: RockRoll's .gitignore, RockRolls HTML release build, RockRoll swfobject.js, .settings file for ShipOdyssey, swfobject.js for ShipOdyssey. Modified main .gitignore to not track .SWZ. or anyting in the bin-debug directories for ChainSaw and ShipOdyssey
checking in new release builds for ShipOdyssey incorporating Instruction bug changes
added modified .gitignore
mend