level controllers now run their check every cycle

Conflicts:
	modules/frogatto/data/objects/effects/control/level_controller.cfg
	modules/frogatto/data/objects/effects/control/level_controller_coin_race.cfg
	modules/frogatto/data/objects/effects/control/level_controller_onetime.cfg
Extended secluded-hut to the left slightly, just enough so it can be reasonably centered on Frogatto and Berd, so that Frogatto's speech arrow is shown.
made the engine draw black borders around the screen edges if the screen size exceeds the level size
Increased level dimensions of milgram's fight level so no black bars are shown
Ensured that objects spat out have their restoration/destruction timer reset

Conflicts:
	modules/frogatto/data/object_prototypes/base/throwable_projectile.cfg
	modules/frogatto/data/object_prototypes/base/throwable_small_enemy.cfg