Update cocos2d_specifics.cpp

fix bug about scheduler, if this value is -1, it will work all right in Emulator, but run error in real device, just call one time.
issue #2768:Add Armature lua binding and releated test samples
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into Armature

Conflicts:
	extensions/cocos-ext.h
issue #2768:Add a newline
issue #2768:Modify testlua and hellolua sample's linux mayflies.
issue #2771:  add tag and enable functions to physics classes
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical
issue #2771:  refactor PhysicsTest
issue #2771:  move _physicsBody from sprite to node
issue #2771:  separate the PhysicsBody and the PhysicsShape.
issue #2771:  fix some bugs in PhysicsShape
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into Armature
issue #2768:Modify armature test sample and skip some functions to lua
add feature: cc.Sequence.create() and cc.Spawn.create() can pass Array actions.

eg: cc.Sequence.create([cc.Show.create(), cc.Delay.create(1),
cc.Hide.create()]);
fix memory leak
Merge pull request #3894 from rablwupei/spine_leak

[ci skip]fix memory leak in spine
[ci skip]
[ci skip]
issue #2771:  let PhysicsShape::create doesn't need to pass the PhysicsBody
Merge pull request #3891 from rablwupei/ccaction_array

fixed #2733: add feature: cc.Sequence.create() and cc.Spawn.create() can pass Array actions