Put vtimer args on the stack, skip allocation.

This is roughly where they are on the PSP based on tests, and it avoids
having to manage memory or etc.
Correct errors from sceKernelCancelVTimerHandler().
sceKernelCancelVTimerHandler() resets handler only.
Correct sceKernelSetVTimerTime*().
Correct sceKernelGetVTimer*Wide() error value.
Fix doubling of current on vtimer stop.
Return a special error for the running vtimer.

Also, ues 0 when none is running.  This explains the different error code.
Update current and limit bytes in vtimer refer.
Sign extend sceKernelUSec2SysClock().

Wow, I guess this has been broken forever.
Fix error code on start vtimer with current.
Run missed handlers when setting vtimer time.
Correct vtimer scheduling.
Return better vtimer errors within interrupts.
Don't change the vtimer schedule with no handler.
Fix vtimer uid param type, add algorithm include.
The vtimer return value is treated as u32.
Hide shaders we can't run on GLES2
SasAudio: Add some comments about reverb, and add the reverb type list
Just break out some functions in SasAudio
Update native with horrifying workaround to let us get a back buffer with destination alpha on all gpus I hope...