Changed main.cpp for enemyTest;
Enemy Health is decreased as a test;
changed test to healthtimer;
Merge remote-tracking branch 'origin/Developer' into EnemyAI

Conflicts:
	source/Game/Enemy.h
	source/Game/main.cpp
Merge remote-tracking branch 'origin/Developer' into EnemyAI

Conflicts:
	source/Game/main.cpp
added an id to every enemy, which is then used with a static id which auto increments
added the first parts of the network for the enemies
operators are already located in the networkpacket class
forgot the vcxproj files
added operators for the networkpacket you can now send array's of "int", "float", "bool", "vector3df" and "vector2df"
added first version of network in the enemy
fixed some warnings and a network fix (now actually adds enemies as a client)
changes the velocity and position of an enemy when it isnt the same as the server
Completed new defensive behavior. Adjusted a function in Enemy to be more clear.
Merge branch 'EnemyAI' of https://github.com/gametechnology/psi-2013 into EnemyAI
Finished but not tested Laser collision check
stateswitch handles death; pragma once deleted;
Merge branch 'EnemyAI' of github.com:gametechnology/psi-2013 into EnemyAI
fixed some errors
Network changes, added operators for the enemy and sends packets from the server to the client which hopefully syncs now