Remove data files.

Keep them local, but not in repo.
Use single random number generator.

Instantiating a new RNG every function call could lead to functions
using the same RNG seed, which messes with the randomness that we're
going for.
Fix to EvolveBot if commands.

Make sure the if statement is looking at the next gene.
Don't make battles visible by default.

Oops. :-)
Merge pull request #9 from rhiever/master

A couple bug fixes.