r600g: force full cache for hyperz

Seems that in some case allowing half cache usage confuse the gpu
and trigger lockup. Force full cache use.

Should fix :
https://bugs.freedesktop.org/show_bug.cgi?id=59592
https://bugs.freedesktop.org/show_bug.cgi?id=60848
https://bugs.freedesktop.org/show_bug.cgi?id=60969
https://bugs.freedesktop.org/show_bug.cgi?id=61747
https://bugs.freedesktop.org/show_bug.cgi?id=62466
https://bugs.freedesktop.org/show_bug.cgi?id=62669
https://bugs.freedesktop.org/show_bug.cgi?id=62721
https://bugs.freedesktop.org/show_bug.cgi?id=63124

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Revert "st/mesa: add a simple path to BufferData if it only discards buffer contents"

This reverts commit 5649f886f76023532538b8792605a3578cec1ed1.

It causes segfaults when size is zero.
llvmpipe: Fix queries when screen->num_threads == 0.

That is, when llvmpipe is run in single-threaded mode.

Trivial.

Tested with

  LP_NUM_THREADS=0 glean --run results --overwrite --quick --tests occluQry
draw/so: fix overflow calculation

only report overflow for missing targets if they're actually being
used. if the targets are missing but are not being used by any
slot in the stream output declaration we should correctly just
ignore them.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
i965: Move is_math/is_tex/is_control_flow() to backend_instruction.

These are entirely based on the opcode, which is available in
backend_instruction.  It makes sense to only implement them in one
place.

This changes the VS implementation of is_tex() slightly, which now
accepts FS_OPCODE_TXB and SHADER_OPCODE_LOD.  However, since those
aren't generated in the VS anyway, it should be fine.

This also makes is_control_flow() available in the VS.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
i915: Correctly set the OQ counter bits.

While we may provide the extension, we need to tell applications that they
can't actually use it:

            An implementation can either set QUERY_COUNTER_BITS_ARB to the
            value 0, or to some number greater than or equal to n.  If an
            implementation returns 0 for QUERY_COUNTER_BITS_ARB, then the
            occlusion queries will always return that zero samples passed the
            occlusion test, and so an application should not use occlusion
            queries on that implementation.
i915: Always enable GL 2.0 support.

There's no point in shipping a non-GL2 driver today.
i915: Add support for GL_EXT_texture_sRGB and GL_EXT_texture_sRGB_decode.

This brings the driver up to GL 2.1.
mesa: Clarify the names of error checking variables for glGet.

There's no reason to actually count these things, so the integer ++
behavior was just confusing.
mesa: Fix error checking for getters consisting of only API versions.

In almost all of our cases, getters that are turned on for only some API
variants will have an extension listed as one of the things that can
enable it, and thus api_check gets set.  For extra_gl30_es3 (used for
NUM_EXTENSIONS, MAJOR_VERSION, MINOR_VERSION) on a GL 2.1 context, though,
we would check twice, not find either one, but never actually throw the
error.
mesa: Add an extra clarifying set of braces to getter checking.

For this multi-page single statement, my thought the end was to that the
next block was mis-indented, rather than that the dropped indentation
actually indicated the end of the loop.
mesa: Add a clarifying comment about EXTRA_ error checking.
mesa: Fix error checking for GS UBO getters.

These are supposed to be present if both things are available, but we were
enabling them if either one was.
intel: Fold the one last function intel_tex_format.c into the caller.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
intel: Report FBO incompleteness causes through GL_ARB_debug_output.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
i965: Disable Z16 on contexts that don't require it.

It appears that Z16 on Intel hardware is in fact slower than Z24, so
people are getting surprisingly hurt when trying to use Z16 as a
performance-versus-precision tradeoff, or when they're targeting GLES2 and
that's all you get.

GL 3.0+ have Z16 on the list of required exact format sizes, but GLES
doesn't, so choose the better-performing layout in that case.  Improves
GLB 2.7 trex performance at 1920x1080 by 10.7% +/- 1.1% (n=3) on my IVB
system.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
intel: Be more conservative in disabling tiling to save memory.

Improves GLB2.7 trex performance 1.01985% +/- 0.721366% on my IVB (n=10)
and by 3.38771% +/- 0.584241% (n=15) on my HSW, due to a 32x32 ARGB8888
cubemap going from untiled to tiled.

Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
i965/fs: Allow LRPs with uniform registers.

Improves GLB2.7 performance on my HSW by 0.671455% +/- 0.225037% (n=62).

v2: Make is_valid_3src() a method of the fs_reg. (recommended by Ken)

Reviewed-by: Matt Turner <mattst88@gmail.com> (v1)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
i965/fs: Print out the estimated cycle count in INTEL_DEBUG=wm

This could be used by shader-db for hopefully more accurate regression
testing.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
r600g/llvm: get use_kill from compiler shader