merged agentID/localID, cleanup of builders
if an entity is blinded, other entities will now despawn for it
fixed agent-visibility system and remove agents-that-i-cannot-see list
tried to fix movement again...
fixed movement (still got tiny issues though), tested visibility
refactored movement-system
refactored spawning (views, systems)
fixed spawning changes
movement now syncs with client pos
another movement fix
merge branch 'feature/refactor-comps' into develop