luasocket_*.lua: use widget:Update()
remove OSC-StatsSender/-Pack
removal OSCStats #2
remove lualobby

see http://springrts.com/phpbb/viewtopic.php?f=12&t=28935&p=531128
oops...
fix previous commit
oops
Initialize PathCache before gamestart
It showed that mapfeatures & the game's Lua change the terrain such much that it takes multiple minutes to repath the changed areas. And during that time any new terrain changes don't get processed.
So it's better to force a full PathUpdate before the game started.
LegacyPathFinder: increase maximum updates per frame
make LuaDefs.h typesafe
LuaSyncedCtrl::SetTerrainTypeData only update pathfinder when there is a real change
FBO: switch back to glFramebufferTexture2DEXT
Log crappy gpu(-driver) warning to infolog.txt
FBO: read GL_MAX_COLOR_ATTACHMENTS_EXT
fix minizip on gentoo
add Spring.GetTerrainTypeData (already on wiki)
add --game & --map to command-line options

if both parameters are set, this starts spring a with minimal setup and
it sets the modoption minimalsetup = 1
fix FIXME
minor
3doTextureHandler: use GL_CLAMP_TO_EDGE fix invisible 3do units when AdvUnitShading=0