Remove bad source file from Loaders CMakeLists.txt
Add Open Asset Import Library to build
Rename vertex uv member to texcoord
mesh_loading: Use AssImp to load models
updated README
fix memory leak in Forge::Text
separate transformation from mesh
fix crate normals
Added some gitignores
Rename test crate material.
Remove old shaders.
Flush log on output.
Clone the default technique like others.

This fixes a bug where the technique fetch would
fail miserably when a non-existent technique was
fetched a second time.
Make RenderTask follow naming conventions

Transformations are named after the target space,
i.e. world, view and perspective.
Do not copy data to build directory

The effort of keeping the data in sync when
developing far outweighs the effort of running
the executable from the repo root.
Rename cube material test data member
Draw light locations in debug mode
Avoid a null pointer when reading the parsed material.
Skip loading mesh properties that do not exist
Fix SimpleTexture technique lighting