Try to add a trigger, just to see if I can get it to work
Add functions that should allow triggers to be used to add/remove inventory items, rather than doing everything in conversations
Use the new inventory triggers.  Why does it not display if I name it "Fire Extinguisher" (instead of Fire-Extinguisher)?
Factor out addInventoy+removeFromScene
Try, unsuccessfully, to remove an item from two walls
Remove an item from all walls, but it is probably not the best way to do this...
Updated level 1 diagram
Fix down-arrow key; check if currWall is not null
Check to disallow opening the pause menu when at the main menu.
Merge pull request #13 from rcatlin/fix/move-down-key

Fix down-arrow key; check if currWall is not null
Renamed clickable(s) to prop(s)
Changed clickable html/css references to prop
crunched. ;)
Merge pull request #14 from rcatlin/items-not-clickables

Renamed clickable(s) to prop(s)
professor is there. he gives a short conversation
Merge from master -> feature/inventory-triggers
clickables -> props
triggers now support multiple events.. new syntax.
Merge branch 'feature/inventory-triggers' of github.com:rcatlin/Emergency-Response into feature/inventory-triggers
A different way of removing objects from a scene.  Now objects that can be taken can appear far away, and it should help with saving.