The conversion from displayed statmod to useable skillmod is in equipmentservice in this update as well for when I finish fixing things. Tested and working.
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-----Original Message-----
From: Ziggeh <notifications@github.com>
Date: Mon, 30 Dec 2013 04:20:04 
To: ProjectSWGCore/NGECore2<NGECore2@noreply.github.com>
Reply-To: ProjectSWGCore/NGECore2 <reply@reply.github.com>
Cc: Skalex223<johnmwagner2005@yahoo.com>
Subject: Re: [NGECore2] items and small fixes (#162)

> @@ -0,0 +1,25 @@
> +import sys
> +#roadmap issued bh armor
> +def setup(core, actor):
> +	
> +	object = core.objectService.createObject('object/tangible/wearables/armor/composite/shared_armor_composite_bracer_r.iff', actor.getPlanet())
> +	object.setStfFilename('static_item_n')
> +	object.setStfName('armor_bounty_hunter_roadmap_bracer_r_02_01')
> +	object.setDetailFilename('static_item_d')
> +	object.setDetailName('armor_bounty_hunter_roadmap_bracer_r_02_01')
> +	object.setStringAttribute('condition', '1000/1000')
> +	object.setIntAttribute('volume', 1)
> +	object.setStringAttribute('skill_required', 'Bounty Hunter')
> +	object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 3)

Constitution, agility, stamina, strength, precision, camoflage, block value and luck are skillmods and not statmods.

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