Fixed the TweenManager and added support to GameObjectFactory, so you can create tweens easily now all hooked in to the internal game clock. Also added the AnimationManager into Sprite, so you can create and play animations directly from sprites nice and easily.
Mummy attack :)
Fixed small bug in Game where AUTO didn't detect the lack of WebGL properly. Tidied up Math a bit more.
The complete Phaser Input Manager suite is now ported across. Not tested in earnest yet, but all the grunt work is at least done.
DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
Working out culling
More late-night math.
Now handles scaling and rotation. Time to get the offset.
Edge points in and working.
Updated world so the update run uses the linked list. Sprite.getLocalPosition now almost working, but falls over for children.
...
Phew.. lots of transform matrix math over and I can finally get all 4 points of a Sprite, regardless of rotation, translation or scale of itself or any of its parents.
Optimised update loop to reduce calculations if the transform doesn't change.
Optimised sprite a tiny bit more and created a couple of fun demos :)
Added Sprite.getBounds function