Sets up the network message queue.
Makes the game loop use the network message queue.
Implements the of network messages flow from connection->interpreter->queue
Some more progress towards the queue system.
Gets the full message queue implementation working, minus websockets.
Fixing up some imports and docs.
added socko network class and still working with it
Makes all Connection objects Akka actors. This is needed to make an implementation of Connection using Socko WebSockets.
Added Messaging example for WS
Added some documentation
Merge branch 'collision-system' of github.com:ayaigame/ayai-backend into websocket-messaging
Added some basic JSON parsing to messenger
Added basic querying for users
Added user querying to the messenger
Added logging in/out

TODO:
* Add Private Messages
* Consolidate as a single websocket
* Improve actor watching
Merge branch 'websocket-messaging' of github.com:ayaigame/ayai-backend into network-queue
Merge branch 'persistence-querying' of github.com:ayaigame/ayai-backend into network-queue
Communicates with webrowser.
Removes old class files.
Moves a file.