initial commit and file creation.
Very basic skeleton.
Starting filling in updateScene() methods for groups.
added scene code
merged changes with my work, added scene class in scene.x10
removed unnecessary Actor class. We can use ActorGroup and its derivatives to contain algorithms for manipulation of actors
removed kdiff .orig file trash
fixed indentations to use 4 spaces, fixed classes to use doubles instead of ints in proper places.
recommitting to make sure all tabs are spaces...
recommitting to make sure all tabs are spaces...
added scene creation and fleshed out main program loop
changed up loading of scenes to be more compartmentalized.
Scene query.
Merge branch 'master' of https://bitbucket.org/vfrenkel/bioswarm
Bounding boxes.
added more framework for the scene update and query. as well as fixed up environment affector groups and example pheremone affector group
removed Pheromone.x10 from tracked files (now PheromoneGroup.x10)
Merge
Ant group is smarter.
Merge branch 'master' of https://bitbucket.org/vfrenkel/bioswarm