Use GLint to GLuint for numVertices in loadModelFromVertexAndTextureArray
Basic Generation of Normals in loadModelFromVertexAndTextureArray
Fix possible problem where memory might be uninitialized after end of scope
Bind Vertex Attributes in the same order as defined in Container.h
Revert "Change FGLext VAO handling"

This reverts commit a3dd960aa9ca48da14c7972b1a5406efd8f5b704.

Conflicts:
	Lib/FGLext.cpp
Let Model Handle its own Vertex Array Object
Reapply some fixes that were undone after revert
Some more fixes after revert
Update Game to draw Yellow 3D Cube using Forward Rendering