Add wiimote support to netplay.
Misc netplay cleanup.
Fix multiplayer wiimote netplay.
Merge remote-tracking branch 'origin/master' into wiimote-netplay
Probably worthless commit that may fix wiimote netplay buffer problems.
Fix comments, and send wiimote mapping to new users.
NetPlay: Add blank inputs when reporting mode changes, so the buffer isn't empty if wiimote 1 isn't polled next.
Corrected names of GetXFBAddress* functions in header.

They were named incorrectly in VideoInterface.h, but because nobody used
them outside of VideoInterface.cpp where they were decleared until now, this
hasn't been an issue.
Clean up wiimote-netplay.
[Android] Add a button in the emulation view that allows a person to exit emulation and go back to the game list.
However, this does not work correctly yet. It will stop correctly. But the SurfaceView will not render the next game selected.
[Android] Woops forgot a JP TL of a UI string.
Merge branch 'master' of https://code.google.com/p/dolphin-emu into android-core-control
Remove suggestion to restart dolphin if a wiimote movie desyncs, since it's no longer necessary.
[Android] Make the FolderBrowser extend a ListFragment instead of a regular fragment. Lets us get rid of the need for an AdapterView.OnItemClickListener when handling list item clicks. Simplifies the implementation of the FolderBrowser a tiny bit.
Turns out CVTSD2SI in x64Emitter.cpp should actually use 64 bits instead of 32. Thanks for pointing that out hk.konpie.
if a memcard is set to read only, fail more gracefully by reporting when writes to the file fail instead of saying that the file does not exist.
Fix stack misalignment issues.

- Call ABI_AlignStack even on x86-64.

- Have ABI_AlignStack respect the difference in current alignment
  between the root JIT function, which has a prolog, and
  ProtectFunction thunks, which do not.  This was causing many games
  to crash on start on OS X.  Since this might otherwise mean changing
  the stack pointer before every call...

- Have one prolog/epilog function rather than two (one of which
  definitely did not do what it was thought to do), and make it
  actually work like a normal one, so that the stack frame shows up
  properly in the debugger.  There should be no performance impact.
Fix copying Sys/Wii to User/Wii on startup.

Fixes issue 6621.
Stop dolphin from loading help.png

It was never used, just wasting time and resources.
This patch simply deletes two lines of code.
Pull in translations from Transifex.