Added framework for the audio engine.
Merge branch 'develop' into audio_engine

Conflicts:
	CollossalBossGame/client/ClientEngine.cpp
	CollossalBossGame/client/client.vcxproj
	CollossalBossGame/client/client.vcxproj.filters
removed the tiny files in audio engine as well
started FMOD init implementation in audio engine
FMOD init completed
commit before pulling recent dev changes
merged in more recent changes to the game
Successfully streaming realtime audio!
With the tentacle

Problem: the rotation of the tentacle is problematic
Yay, single change!
Merge branch 'develop_ai' of https://github.com/haroniti/NinjaCoders125 into develop_ai
Merge branch 'develop' into develop_ai
slam proportions done

a little off the standard anglings, only problem is that when we slam at
an axis that's not +/-y the boxes aren't done correctly
Merge branch 'develop_ai' of https://github.com/haroniti/NinjaCoders125 into develop_ai
Merge branch 'develop' into develop_ai
streamlined, init position of slam set in config
Merge branch 'develop_ai' of https://github.com/haroniti/NinjaCoders125 into develop_ai
The config file
Initial Spike!
init smoking