added dynamic script reloading
removed unused parameters from Skill generation
added general input handler, moved some key checks
removed unused lists
changed pathRender to show target locations
changed script reloading to R
made BackSpace do Undo and Space to deselect current creature
removed Lua and AndroLua
moved BeanShell init script to main script folder
moved logic code from *Input to VersusGame, made skills unselectable if
they are more expensive than current energy bar
added beginning of turn checks, added player energy regen based off his
creatures
refactored most components to encapsulate and calculate their fields
better controlled player energy
added extra modifyBy methods to current values for Health, Cooldown and
Initiative
added energy given at the beginning of the turn
put addToWorld inside Factory methods
loaded skills from files on creature creation
fixed onbegin and onend script execution, example provided in jump.bsh
added skillName and skillId to UI
added scriptName