Temporary hack to keep from skipping the first menu when interacting with NPCs.
First option "talk" isn't automatically selected when the menu is first opened
Reverses initial direction of first cloud in GI

This has bugged me for soooo long
Merge pull request #821 from josh1238/my-first-branch

NPC menu hack
Merge branch 'master' of github.com:kyleconroy/hawkthorne-journey
Removes talk / command / inventory / exit from NPC
Fixes #813
Fixes killing enemies multiple times issue
fixes respawn
Fixes #776
Merge pull request #825 from CalebJohn/respawn-hallway

fixes respawn in hallway
Bump release version to v0.0.70\n\n
Add deploy script to travis ci
Merge branch 'master' of github.com:kyleconroy/hawkthorne-journey
Add a valid password for britta bot
Add new password with a parens
Tests run on travis, not locally
Use correct git flag for commit
Release v0.0.70

Pfew... It's been a while! Hi everyone, /r/jhoff484 here, doing my first release thanks to /u/derferman's amazing new release process. I hope everyone is prepared for this whole project to go down in a ball of flames now :) ( kidding )

Sooo many changes in this release... I'm excited to finally able to dedicate more time to /r/Hawkthorne and I decided to celebrate it by merging as much as possible apparently. We have Jive turkeys, a few new levels, ladder fixes, floorspace fixes, control changes and a bunch of bugfixes. I hope everyone enjoys!

Important control changes:
- Doors have been changed back to UP ( or L/R in some cases )
- To go down a ladder, you have to double tap DOWN and hold

**CHANGES**

- [fixes respawn in hallway](https://github.com/kyleconroy/hawkthorne-journey/pull/825)
- [added new damage values and enemy hp](https://github.com/kyleconroy/hawkthorne-journey/pull/824)
- [Fixes manicorn beam](https://github.com/kyleconroy/hawkthorne-journey/pull/823)
- [disables punching when you're dead](https://github.com/kyleconroy/hawkthorne-journey/pull/822)
- [NPC menu hack](https://github.com/kyleconroy/hawkthorne-journey/pull/821)
- [made vines climbable in valley of laziness](https://github.com/kyleconroy/hawkthorne-journey/pull/820)
- [adds support for declaring a 'respawn' level in the tmx files](https://github.com/kyleconroy/hawkthorne-journey/pull/819)
- [Jive turkeys caleb nimbus](https://github.com/kyleconroy/hawkthorne-journey/pull/818)
- [Adds position option to start a level anywhere](https://github.com/kyleconroy/hawkthorne-journey/pull/817)
- [Fixes floorspace walking on walls](https://github.com/kyleconroy/hawkthorne-journey/pull/816)
- [Allows grabbing ladder mid-air ( up button only )](https://github.com/kyleconroy/hawkthorne-journey/pull/815)
- [Less frustrating attacks](https://github.com/kyleconroy/hawkthorne-journey/pull/814)
- [Use a weapon if it is selected in the inventory](https://github.com/kyleconroy/hawkthorne-journey/pull/812)
- [Fix typo in class-hallway-2.tmx](https://github.com/kyleconroy/hawkthorne-journey/pull/810)
- [fixes door transition bug](https://github.com/kyleconroy/hawkthorne-journey/pull/809)
- [fixes collision bug with dead knife](https://github.com/kyleconroy/hawkthorne-journey/pull/808)
- [Make drumsticks scroll both directions](https://github.com/kyleconroy/hawkthorne-journey/pull/807)
- [Deanscloset/Seabluff](https://github.com/kyleconroy/hawkthorne-journey/pull/797)
- [screen no longer shifts size at startup](https://github.com/kyleconroy/hawkthorne-journey/pull/792)
- [manicorn charging up tweaks](https://github.com/kyleconroy/hawkthorne-journey/pull/791)
- [Jive turkeys caleb](https://github.com/kyleconroy/hawkthorne-journey/pull/790)
- [Jive turkey... attempt](https://github.com/kyleconroy/hawkthorne-journey/pull/777)

**KNOWN ISSUES**

- [Missing sprites on character spritesheets](https://github.com/kyleconroy/hawkthorne-journey/issues/751)
- [Floorspace levels: Pausing in midair causes a crash when unpaused](https://github.com/kyleconroy/hawkthorne-journey/issues/721)
- [holding a mace while walking into dean's hallway bug](https://github.com/kyleconroy/hawkthorne-journey/issues/654)
- [Can exit to map while "dead" when falling off ledge](https://github.com/kyleconroy/hawkthorne-journey/issues/633)
- [Weapons change unexpectedly ](https://github.com/kyleconroy/hawkthorne-journey/issues/631)
- [Fullscreen issues on OS X](https://github.com/kyleconroy/hawkthorne-journey/issues/609)
- [Levels don't regenerate](https://github.com/kyleconroy/hawkthorne-journey/issues/592)
- [Getting vertical lines and distorted graphics at Full screen mode.](https://github.com/kyleconroy/hawkthorne-journey/issues/307)

**INTERESTED IN HELPING OUT?**

Take a look at the list of [open
issues](https://github.com/kyleconroy/hawkthorne-journey/issues?milestone=1&state=open)
that we need fixed before we can get to version 1.0.

**DOWNLOAD**

- [OS X](https://s3.amazonaws.com/hawkthorne.journey.builds/hawkthorne-osx.zip)
- [Windows 32-bit](https://s3.amazonaws.com/hawkthorne.journey.builds/hawkthorne-win-x86.zip)
- [Windows 64-bit](https://s3.amazonaws.com/hawkthorne.journey.builds/hawkthorne-win-x64.zip)
- [hawkthorne.love](https://s3.amazonaws.com/hawkthorne.journey.builds/hawkthorne.love)
  You'll need to install the [love](http://love2d.org) framework as well.

**Found a bug? [Report it here](https://github.com/kyleconroy/hawkthorne-journey/issues?state=open)**
Fix order of tags for releases