From Stephan Huber, "* osgGA: fixed a small bug regarding emulating mouse-events from touch-events
* resthttp/osc: encapsulate RequestHandler-classes in their own namespaces to prevent class-name-lookup-errors in the debugger/code (had some weird crashes)
* QTKit: fixed a compile-bug for gcc and blocks
* osgPresentation: click_to_* will fire on RELEASE, only if the drawable received a PUSH beforehand
* p3d/osgPresentation: implemented "forward_mouse_event_to_device"-tag, which will forward mouse-events to all registered devices of a viewer, if an intersection occurs. The mouse-coordinates get reprojected
* present3d: all devices get registered with the viewer
* osgViewer: only devices which are capable of receiving events are queried for new events.
* GraphicWindowIOS: added a flag to GraphicWindowIOS::WindowData to set up a retained backing buffer (defaults to false) This will enable read-back of the render-buffer with glReadPixels even after the renderbuffer got presented
* curl: added an optimized check for file-existance, now only the headers are requested and checked, instead of reading the whole file and handle it with a ReaderWriter
* p3d: fixed a bug, where the existence of a local file may prevent the remote loading of a file with the same name.

"
Added support for --show-cursor and --hide-cursor command line options, and P3D_SHOW_CURSOR env var that can be set to YES or NO.
From Aurelien Albert, "I get a compile error on Windows VS2008 wih new DAE plugin, here is a fix :


    _document = _dae->openFromMemory(fileURI, buffer.data());

"data" method is unknow for std::vector with VS2008

I've replaced it with :

    _document = _dae->openFromMemory(fileURI, &buffer[0]);
"
Added case for FORWARD_EVENT to address warning
Added reset of the cursorFileName when hideCursor is activated to prevent the custom cursor being enabled.
Changed the named colours back to having a alpha value of 1.0 to avoid problems with text not appearing.
From Stephan Huber, "thanks for your input, unfortunately I could not get it working with packing, but setting the row-length works now. Seems I had it wrong the first time.

Attached are both files. This should fix the video-bug mentioned on the dlf-wiki.

"
Added support for <image "start=10"> property that tells a video to start specificied number of sections into a video.
Added support for <image delay="time" stop="time"> properties that works in conjunction with the start="time" property support checked in in previous submission,
together these control the delay, start position and stop position of movies.
Merge branch 'master' of https://github.com/openscenegraph/osg
Added movie volume animation control to <image> and <stereo_image> tags to be used in the form:

    <slide>
        <properties>
            <property name="volume" type="float">0.20</property>
        </properties>

        <property_animation>
            <key_frame time="0.0">
                <property name="volume" type="float">0.0</property>
            </key_frame>
            <key_frame time="2.0">
                <property name="volume" type="float">1.0</property>
            </key_frame>
            <key_frame time="10.0">
                <property name="volume" type="float">1.0</property>
            </key_frame>
            <key_frame time="12.0">
                <property name="volume" type="float">0.0</property>
            </key_frame>
        </property_animation>

        <layer>
              <image volume="$volume" looping="ON">big_buck_bunny_1080p_stereo.ogg</image>
       </layer>
    </slide>
Merge branch 'master' of https://github.com/openscenegraph/osg
Added shell of Timeout class
Implemented basic Timeout display and timing codes
Added support for <timeout_jump> to Timeout support.
Completed <timeout> support, to use it with p3d use it along the lines:

<slide>
    <layer>
        <paragraph>Test</paragraph>
        <timeout>
            <idle_duration_before_timeout>3.0</idle_duration_before_timeout>
            <idle_duration_before_action>5.0</idle_duration_before_action>
            <key_starts_timeout_display>A</key_starts_timeout_display>
            <key_dismiss_timeout_display>S</key_dismiss_timeout_display>
            <key_run_action>D</key_run_action>
            <timeout_jump slide="0" layer="1"></timeout_jump>
            <timeout_event>w</timeout_event>
            <timeout_broadcast_event>t</timeout_broadcast_event>
            <image width="0.5">Images/lz.rgb</image>
        </timeout>
    </layer>
    <layer>
        <model>cow.osg</model>
    </layer>
</slide>
Changed the defaults of the Timeout to be DBL_MAX by default.
Added <display_broadcast_event> and <dismiss_broadcast_event> support to <timeout> to allow the different timeout statges to be broadcast.
Merge branch 'master' of https://github.com/openscenegraph/osg
Added LOAD_AND_RETAIN_IN_UPDATE_TRAVERSAL and LOAD_AND_DISCARD_IN_UPDATE_TRAVERSAL ImageSequence::Mode's to allow for ImageSequence usage without using background paging threads, instead loading all the images on demand in the update traversal.