Modified main menu header
Replaced Whales' email in help.cpp with my own
Added PDA, currently doesn't spawn and acts only as a weak flashlight.
Plan a lot more for it in the future, probably start with ebook software.
Rags now get bloody when used to stop bleeding. Can be cleaned
Made hardware stores with back lots more common
Added resource.rc file
Hopefully fixed windows compiling
random vehicle part sizes are more consistent.

also parts are given a bit of damage sometimes :)
Merge pull request #54 from OzoneH3/master

Fix Item compare. Don't display empty inv Headers
Temperature mod in working state. Needs balance
Temperature mod clean up with a bit of polish.
Fix a typo in new temperature code.
Make rags used to staunch bleeding bloody whether it works or not.
Make blood-soaked rags red.
Fixing place_cities()'s notworkingness, for the most part.

Includes tweaks to make somewhat smaller cities, however now they're
not all clumped into one in a restricted section of the overmap.

This includes some of Oddzball's overmapgen tweaks, but it doesn't go as
far.
https://github.com/Oddzball/Cataclysm-CZS/compare/5da2505...c0ec9b18a93acef633f070ee9111e7d5ba1fada3
Making vehicles a bit more common.

justification: If players really want a vehicle in their initial small
town, it shouldn't be too hard to find one. They've been downgraded, and
probably half of them work now anyways.
(By design. Program-wise, they seem very stable now.)
Made leather trenchcoat warmth the same as leather jackets.
Fixed slight oversight with warmth checking in weather.cpp and modified tent colour to stand out more against
forest
Removed sewage from checks for water.
Reduced check for overeating from 15 to 5
Added a small comment documenting the previous change
Updated compare items with colore highlighting

Better item stats are colored green, worse
stats are colored red.