Fix minor logic error in tag manager debug

' is an invalid dObject' wouldn't show if the tag had a [Name]. A quick
parenthesis fixes that.
Allow - switch on a fence_gate

Fence Gate objects (and who knows what other blocks) require a Player
link to flip, this commit will do everything possible to link a player
for these calculations (It doesn't particularly matter which player, or
even that it's a real player)

Also add some missing constructors to the dObject meta.
Add <n@npc.has_pose[<name>]> and <n@npc.get_pose[<name>]>; Fix some tag meta

<n@npc.get_pose[<name>]> returns a defaulted dLocation where x, y, and z
are 0 and the world is the first world Bukkit gives us.
Add "update" to Inventory command

At the moment, only player inventories can be "updated", but it's a
needed feature.
Update Pose command to 0.9, add some new options

You can now add and remove NPC poses.
This also stopped a few NPEs, such as the player being the target and it
never checking if an NPC exists... When an NPC HAS to exist.
Fix error in dLocation constructor

I have no idea how long this has been here, or what kind of trouble it's
made.
Merge pull request #557 from blankiito/master

Add filter on tag player.target
Merge pull request #555 from mcmonkey4eva/master

Best pull request ever
Merge pull request #556 from Morphan1/master

Second best pull request ever
Revert "Fix error in dLocation constructor"

This reverts commit 2e19749feebaf2b98d7b7b686b1811d072e8519c.
Allow dLists in player.target

This will allow direct input of a dList (li@x|y) in the player.target
tag

Also cleaning the meta a little as always

Also lighten an error in InventoryCommand
Merge pull request #558 from mcmonkey4eva/master

Pull req again
add inventory.contains.material[mat]

a quick tag for https://github.com/aufdemrand/Denizen/issues/554

Also add a missing Chat command argument
Add dEntity.tame mechanism

Just a quick mech to tame entities.
... mechanisms need quite a bit of cleaning. Will do that soon if not
done by someone else first.
Add "set_lore" mechanism for dItems

I also reworked dItem mechs a bit, nothing major though.
Add matchesType() and asType() to Elements
Add dNPC mechanisms, along with corresponding tags
Add dWorld Mechanisms
Fix - playeffect effect:random

... how long was this broken?
Either way, tested and working fix.
Fix - playeffect effect:random

... how long was this broken?
Either way, tested and working fix.