Update 0.02 - Several fixes

Currently known bugs:
- Mesh Colliders will reactivate as soon as a static object is translated to another position.
-- Temporary work around: Create the instance of your object and then type into the "R Offset" field an altitude a bit higher than your current vessel altitude and click "Update ^" then reposition as per normal.

- Flying to another body doesn't update the ActiveVessel 'World Position' which prevents correct initial positioning of a created static object.
-- Temporary work around: Leave the flight scene (to Space Center for example) then reload your ship before creating instances of objects.

Bug fixes:
- Removed instances of static objects will now save correctly.
- Now reads all available assets regardless of whether the first is instanced.
- All static objects are now automatically set to the 'terrain' layer.
- Text fields will no longer update the position or calculate the typed value until either the update button or another translation button is pressed.

Misc:
- Added Body Name status label to the information window.