increased walking speed and reduce slide
Updated ceiling and ground in room prefab to use diffuse shader
Removed use of vertex shader on ceiling & ground and added point lights
You can now tell MeshesColourizer not to colour certain children (by name). Also changed Player slide speed to 0.
ExitingPlayer script now only ends the level when it collides with a thing called "exit"
RotatingQuad is now called Rotate. Rotate can now rotate any rigidbody around it's center, given a speed (direction and angle to rotate)
Added a new Tiller model.
Added new rotating platform and rotating switch prefabs.
Added the 8th level.