Scripting/Torturer LeCraft: Move SAI script for Torturer LeCraft to cpp to make it work properly.
Scripting/Dragon Blight: A little cleanup to last commit.
Core/Transports: Remove unused field

Remove unused Transport::_moveTimer field, static analysis complains about it being uninitialized.
Scripts: fix some issues found by static code analysis (also fix 2 startup errors)
Db/SAI: Fix some errors found by Aokromes.
Core/BG: Isle of Conquest - fix worldstates

-sometimes not all worldstates were shown correctly
Scripting/hinterlands: Fixed a script error involving creature_text
DB/SAI: More EAI to SAI conversions
DB/SAI: Fix error from EAI.
DB/SAI: More EAI to SAI conversions
DB/SAI: fix a couple SAI errors found by Aokromes.
DB/SAI: EAI to SAI to kill flee in a few npcs.
Core/Scripts: Fix possible NULL dereferences

Fix possible NULL dereferences probably caused by a typo.
Merge pull request #11272 from gerripeach/pull_request6

Core/BG: Isle of Conquest - fix worldstates
Core/Transports: Log an error if a Transport has no GameObject template

Log an error if a Transport has no GameObject template from `gameobject_template` table instead of dereferencing NULL .
Merge branch 'master' of github.com:TrinityCore/TrinityCore
Core/RBAC: Fix rare NULL dereference

Fix a rare NULL dereference happening if 'rbac_default_permissions' table has secId "255" as first row.
Core/World: Remove unused code

Remove unused code added in f20b25d1c90f608deab28c9957b3b376ab2a0d50
DB/SAI: More EAI to SAI conversions.
DB/SAI: more EAI to SAI updates.