Fixes issue 1241 - Blood soup looks like tomato soup now instead of meatball soup. Removed the blood soup sprite.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5581 316c924e-a436-60f5-8080-3fe189b3f50e
Issue 1231 resolved with http://forums.nanotrasen.com/viewtopic.php?f=16&t=11769
Armor now appropriately reduces damage taken from explosives.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5582 316c924e-a436-60f5-8080-3fe189b3f50e
 - Committing SuperSayu's improvement to vending machines, making them use type paths instead of strings of type paths. http://forums.nanotrasen.com/viewtopic.php?f=16&t=11878

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5583 316c924e-a436-60f5-8080-3fe189b3f50e
Replaced medical hardsuits in EVA with security hardsuits. Sprite by Ausops (Modified to add a helmet light)

https://dl.dropbox.com/u/831776/sample.png

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5584 316c924e-a436-60f5-8080-3fe189b3f50e
Replaced a red suit in space with the medical hardsuit.
Fixed firelock orientation in robotics.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5585 316c924e-a436-60f5-8080-3fe189b3f50e
-Gives nicer colors to reagents where needed. Mostly affects the fancier cocktails.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5586 316c924e-a436-60f5-8080-3fe189b3f50e
Removed nanoaugs, they were unbalanced and never used outside of badmins shitting things up.

They also added extra checks to

-Everytime a mob attacked (checking for super strength and electric hands)
-Every time a mob was attacked (checking for dermal armour)
-Every time a human was shot (checking for reflex)
-Every time a human breathed (checking for rebreather)
-Every tick of human life (checking for regen)
-Every hud update (checking for radar)

Not to mention just cluttered mob code in general. I know there won't be any noticeable performance increase from this but seeing as they were never going to be finished (I asked Doohl beforehand) and mob code is messy enough as is, I think only good can come of removing the code.


git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5587 316c924e-a436-60f5-8080-3fe189b3f50e
Really small update to the silenced pistol sprite, it looked horrible before.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5588 316c924e-a436-60f5-8080-3fe189b3f50e
Chickens will now lay a certain number of eggs per wheat fed to them. This changes the process from a passive one that happened regardless of user input to an active one that requires conscious effort. Bkaw.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5589 316c924e-a436-60f5-8080-3fe189b3f50e
Moved security officer spawns to the same room for 2.1.1

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5590 316c924e-a436-60f5-8080-3fe189b3f50e
2.1.1: Fixes powernet issue for medbay

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5591 316c924e-a436-60f5-8080-3fe189b3f50e
 - Made flamethrowers use afterattack() instead of /turf/DblClick().
 - Gave engineer vending machines air alarm electronics.
 - Replaced a magic number with what it is defined by.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5592 316c924e-a436-60f5-8080-3fe189b3f50e
Recolored a bunch of objects to make medbay's department colours more clear and consistent. The colours are green/white.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5593 316c924e-a436-60f5-8080-3fe189b3f50e
 - Changed the min/max damage of plasma to be less deadly.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5594 316c924e-a436-60f5-8080-3fe189b3f50e
-New chicken sprites! Other minor tweaks to chicken code, slows them down some and notches the lay rate back a bit.
-Fixes invisible cane inhands.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5595 316c924e-a436-60f5-8080-3fe189b3f50e
You can now make a single camera use multiple networks.
var/network = string is now var/list/network = list().
I've also added a "network_multi" var which is a string. This is specifically for placing cameras on a map that you want to put on multiple networks. Apparently DM's map maker doesn't support lists, so just type them all in as a string and camera/initialize() will take care of the rest.
Input the networks with commas seperating them, for example: "SS13,RD,Secret,Prison,Ect"

I fixed a few issues while editing the cameras on the map as well.

Both maps:
- Re-added the telescreen in the misc research room that got removed at some point. (Thanks to Ikarrus for pointing this out)
- Any room that had 2 cameras (one for each network) were merged into one camera with the new network lists.
- - Permabrig-hallway (SS13, Prison)
- - Every room in R&D (including robotics) (SS13, RD)
- - The bomb testing range (RD, Toxins)

tgstation.2.1.1.dmm:
- Added a missing wire in engineering-sec (Thanks to SuperSayu for pointing this out)
- Fixed some mis-orientated firelocks. (Thanks to Intigracy for pointing this out)
- - The mining door between cargo and mining
- - The door between the hallway and the engineering lobby

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5596 316c924e-a436-60f5-8080-3fe189b3f50e
Runtime fix for:
runtime error: Cannot read null.name
proc name: New (/obj/effect/golemrune/New)

The reaction that creates the rune was creating the rune in nullspace, it tried to use the loc in it's constructor, then it set the loc afterwards. Now it runs the constructor and such, THEN runs 'announce_to_ghosts()' after it is assigned a loc.

I've also changed src.loc.name to get_area(src) so instead of "A golem rune was created in area Floor " it says "A golem rune was created in Chemistry."

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5597 316c924e-a436-60f5-8080-3fe189b3f50e
Swapped prison wing entrance with evidence storage. Now the warden can watch the doors, and prisoners can once again C4 into the armory :)

https://dl.dropbox.com/u/831776/c4thebrig.png

Fixed c_tag issues with Prison Wing cameras. Moved them to be on both SS13 and Prison networks, and removed a bunch of telescreens for it. It was only put there for optimization reasons.

Evidence Storage room now uses Brig access (formerly Security)

Fixed missing pane in medbay sec office.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5598 316c924e-a436-60f5-8080-3fe189b3f50e
Added 'Prison' before all camera labels in the prison, so it'd be easier to browse through the camera list.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5599 316c924e-a436-60f5-8080-3fe189b3f50e
For inti, fixed secret rainbow outfit spawn

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5600 316c924e-a436-60f5-8080-3fe189b3f50e