Issue #92 done and ready to be tested

Scene : Scenes/P1.scene
Script: Scripts/LoseOrWin.cs
Script Linked to GameObject: "Exterior"
Merge branch 'devel-E' of https://github.com/eloipuertas/ES2013Dijous into devel-E
Commit related to the #83 th and #107 th issues

Design intengrated in main menu and choose menu scenes
merge
Sprite control logic and Resources path

The Sprite control logic and the Resources path, necessary to load all
texture from scripts.
team choose chicken buttons

now the problem where some buttons texture stats were not properly
showing has been corrected
Removed files that should be ignored, bug #31 solved, and removed scripts duplicated
merge
remove files that should be ignored but initially commited
Updates some icons #85 th and #87 th issues

Updates the icons that will be shown at the hud (including the life bar)
and some minor changes at the choose menu scene.
*This is just to import the textures and materials to the project.
*The actual logic to show the icons belongs to another issue.
#145 someone at push changed startgame scene

someone at push loaded the older Material arrays content from startGame
scene, I've re-filled the arrays with proper materials
#90 Logic done but not ready to be tested

This task is now functional but not ready to be tested due to the code
that has not been commented yet and add the other weapon object
possibilities
90# Ready to be tested

I've not used the Sprite Object becouse i've had to acces to files that
were not in References folder, the method References.Load only works for
files in that folder, so i've used WWW Class to acces to files with a
path. Sprite class should use WWW for more flexibility
Several changes

Duplicated code deleted.
Lifebar logic is implemented, as the SpriteGroup logic.
life bar and ub folder are done #87 th issue

All the .png files (new life bar and the ub folder icon) are in
texture\hud
#145 miniumal problem with start button Solved

My fault, i forgot to put the unactive button material for start button
#135 Updating HUD

Lifebar object are update for the new pattern images of the Lifebar.
Game points-Sprite logic is integrated.
prepare scripts to merge
removed game scene to avoid any conflict on merge
merge of E