The butterfly now has a shooting sound too.

And the sound only happens when it is actually shooting. Yay!
The player shooting sound is not infinite now.

Meaning if you hold down the button, it doesn't just loop the sound, it
only plays when it actually shoots.
Merge branch 'master' of github.com:Bacon41/PantheonPrototype

Conflicts:
	PantheonPrototype/PantheonPrototype/AudioManager.cs
Merge branch 'master' of github.com:Bacon41/PantheonPrototype

Conflicts:
	PantheonPrototype/PantheonPrototype/AudioManager.cs
	PantheonPrototype/PantheonPrototype/Entities/Characters/BoogerShooterEnemy.cs
	PantheonPrototype/PantheonPrototype/Entities/Characters/PlayerCharacter.cs
	PantheonPrototype/PantheonPrototype/Items/Weapon.cs