* Fixed flying hack detection (wrong bit for in water was used)
* Moved all connection variables initialization into on_load to avoid bugs with static lists...
* Fix on hit result checking!
* Added max hp check
Merge pull request #108 from sarcengm/minorfix

* Fix on hit result checking!
* Case-insensitive commands
Merge pull request #109 from sarcengm/minorfix2

* Case-insensitive commands
* Removed health checking when items are changed (only max hp is recalculated), and HP is only checked when HP entity updates arrive.
* Max hp strikes
* Hit Counter check
* Last Hit timer check (stops basic game speed hacks too)
Fix 'restrict' decorator
Fix TypeError and change Special Thanks

* Fix TypeError when executing a command such as `/setclock 12:00` from
the console
* Change my name from Skarmy to cs475x
Change console.py TypeError solution
Merge pull request #111 from cs475x/master

Fix TypeError and change Special Thanks
* Max last hit time catch config value
* Max last hit time catch reset on death
* Estimated hit counter reset includes last hit time margin
* Stop checking last hit timer when entity is dead.
* Using reactor.seconds() instead of time.time()
* Added hostile type check
Merge pull request #115 from sarcengm/feature-anticheat

More anticheat features
Add player class constants and /player command

* /player command (/player name) - returns the given player's race,
gender, class, specialization, level, power level, hp, and max hp (I
constantly see people asking "what level are you", and not to mention
the in-game UI only shows 4 players & their basic information)
* CLASS_NAMES and CLASS_SPECIALIZATIONS constants
Change CLASS_ dictionaries

* Switch to class constants for keys in class names and specializations
* Switch from str.format() to %s
Merge pull request #118 from cs475x/master

Add player class constants and /player command