liq| er| shader|: +maya_surfaceshader
liq| er|: change test shader: "phong_shader_for_test" --> "liquid_shader_for_test";
liq| er|: +er_maketexture.vcproj
liq| er|: light group, use 'MString' instead of 'const char*'
liq| er| shadergraph|: bugfix: "maya_maya_mib_amb_occlusion" --> "maya_mib_amb_occlusion"
liq| er|: liquidMessage2("... is not implemented yet.\n%s", $nodeFullPath)
liq| er|: support locator data