Initial directory structure.
Initial commit.
- Changed readme
- Fixed XCode project file
- Added readily complied OSX version
- Removed multipass blur test
- Added version 1.0 release notes.
- Separating demo out from the Recast folder (osx version only)
- Removed build temp files.
- Added contrib dir for win32 build
- win32 version of the recast demo
- Removed example from the Recast folder
- Moved license.txt, readme.txt to root folder
- Added TODO.txt
Changed the polygon merging so that it does not generate parallel neighbor edges.
Added first version of Detour.
Changed the demo to use Detour.
Fixing RecastDemo
Fixes to win32 version.
- (too) large refactoring of the generation and demo code to support tiled preprocessing
- added rcFixupAdjacentContours which adjust adjacent contour sets so that that they share all vertices (still buggy!)
- changed the demo stucture to handle tiled navmesh generation process (still ugly)
- the performance results are put into a struct instead of logged immediatelly
- added ChunkyTriMesh class which allows to partiotion a trimesh to smaller pieces using AABB tree
- smaller point size when rendering meshes
- fixed a bug in tiled generation where memory would be double released
Tweaked debug draw to better fit the Paris conferene setup.
Rewrote fixup contours, now should handle all cases.
Added few more debug draw modes for the demo.
Changed the vertex welding to cope with slight imprecision in y-direction.
Paris demo build (does not compile from SVN).
Removed portal test from demo.cpp
Added new debug draw mode (regions connections).
Tweaked several debug draw modes to be more illustrative.
Added checks in the Detour code to allow to call the API even if the initialization failed.
Version 1.2
Removed paris demo code.
Cleaned up the API and added missing comments.
Visual studio compile fixes.