Zombies and Skeletons don't walk into the sun anymore.
Skeletons, Blazes and Ghasts now shoot their projectile to the target.
Small update to the monster.ini.
Skeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h.
Protocol 1.7: Added more client-bound packets.

Untested, still more to come.
Skeleton, Ghast and Blaze's projectile code is now in their respective class.
Autogeneration of settings.ini and webadmin.ini

Fixes issue #75
Removed settings/webadmin.example.ini files

Additionally, added some default plugins to autogeneration. Also moved
nbt examples to docs/NBT Examples.
Fixed indentation.
Merge pull request #307 from mc-server/MobImprovements

Mob projectiles
Removed the obsolete SendWholeInventory(cInventory &) function.

This won't compile because there's still a change in Protocol17x.cpp pending; the next commit will fix this.
Protocol 1.7: More client-bound packets.

Also removed the SendWholeInventory(cInventory &) function, as promised in prev commit.
Implemented suggestions

- Reverted changes to WebAdmin.cpp IPv6 ports and Server.cpp server
description
+ Added default value explicitly for HardCore value
* Split PluginManager plugin defaults write to new function
- Removed a commented block from BlockTorch and...
+ Added g_BlockIsTorchPlaceable to Defines.h
APIDump: Documented ItemCategory.
Clarified cBlockHandler::ConvertToPickups() dox.
Merge pull request #309 from mc-server/configautogen

Autogeneration of settings.ini and webadmin.ini
Merge pull request #312 from SamJBarney/master

Flowers, mushrooms and air are no longer collidable.
Made the cDeadlockDetect class work in clang.
Protocol 1.7: Finished the client-bound packets.
Protocol 1.7: Added more server-bound packets.