Updated server data pack.
Client:
- Added clientside commands ( /help, /clear /echo /say ).
- Added proper initialisation of command parser and client commands.
- Reformatted code messed up in a previous commit.

Previous Commits:
- Added Command Parser( a string to delegage command system. ).
- Switched to new comment format using Ascii art.
- Added new client console class for managing the GUI and Console commands.
- Added new input handler for properly detecting key presses inside the text chat box.
- Fixed bug with m_chatSelected not working properly in OnGUI.
- Added regex to the command parser so you can extract the command and arguments.
- Added automatic say when you don't use a /
- Added ASCII project logo to readme and Main.cs.
- Removed lots of code from the utility class.
- Disconnected client from sharing utility class( The new command parser and client console is much better. )
- Removed all network code.
- Discontinued dedicated server development( The system will use one client as master. )
 This is due to an issue with not being able to use Network.instiantate with custom content prefabs.
 In future If I own unity I will create an AssetBundle with a prefab in it so the server can communicate propely with the client.
- Renamed and split up a few classes from utility.cs
Client:
- Updated Data Pack.