moving stuff out of the way
initial framework
able to connect and send position updates
basically working
stopped spamming stuff
fixed jittery problem, adding auto adding of other players if you missed the join
config
adding script/start
Merge branch 'mpserver' of github.com:varblob/haven into mpserver
Merge branch 'master' into mpserver

Conflicts:
	client/HavenClientUnity/Assets/Code/Control/GameStates/MapWalkState.cs
	client/HavenClientUnity/Assets/Scenes/GameScene.unity
Merge branch 'master' into mpserver

Conflicts:
	client/HavenClientUnity/Assets/Code/Control/GameStates/MapWalkState.cs
	client/HavenClientUnity/Assets/Scenes/GameScene.unity
Merge branch 'mpserver' of github.com:varblob/haven into mpserver
Merge pull request #1 from varblob/mpserver

Mpserver