Added second MoveState constructor.
Refactored tests for better package names.
Renamed GameObject to WorldObject
Removed old client-side world implementation.  Added new emtpy classes for client.
Implemented ClientObject class.
Implemented ClientActor class.
Added methods to determine whether responses have been received.
Implemented WorldClient class.
Implemented world login and logout.
Removed Zone class.
Added optimization todo
Added objects containment to location class.
Added add and remove object methods to Location class.
Added adding and removing of objects from locations on vector set.
Added toString method to Location class.
Added getLocationArea to World, and unit test for method.
Changed getObjects() return type to ArrayList<WorldObject>
Implemented "visible" objects implementation.
Added removeObject method and getObjectCount method.
Fixed miscount due to angle being calculated before state change.