Kayen: Implemented SE_ReduceHealing (Reduces amount of healing on target by X amount)
Kayen: Implemented SE_CastonFocusEffect (Triggers spell as part of a focus, when that focus effect is used)
Kayen: Implemented SE_IncreaseHitDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: More fixes for various spell triggers/procs to now properly use their resist modifier.
Fix some indentation
Moved BlockedBuffs check down for spell effects
Merge branch 'master' of github.com:KayenEQ/Server into KayenEQ-master

Conflicts:
	changelog.txt
Merge remote-tracking branch 'upstream/master' into spellAI