Added SuperBall bonus type

-Added color conifg for super ball
-Added bools to hold whether local or remote player has the SuperBall
bonus
-GameManger now sends a bool to Ball::TileCheck() that states whether
the SuperBall bonus is in effect.
-Ball cheks this variable, if true, Ball will not try to find the
collosion edge since this function is only used to find the new
direction and change the direction of the Ball.
-Updated GetRandomBonusType to also include SuperBall
-Changed config to slow down BonusBoxes