Add ability to load material properties from aiMaterial
Correctly spell ambient
Match material properties to assimp constant names
Add No Exceptions and No Runtime Type Information flags when compiling
Change FTextVertex to FVertexText to be the same as other FVertex s
Add Bone Weight Vertex
Add functions to convert between assimp and glm types
Fixup FModelLoader class
Implement FModelLoader and assimp/glm convertion functions
Change FVetexBoneWeight to FVertexBoneData
Add Logger class to help manage output
Use logger instead of cout and cerr
Calculate Smooth Normals in FModel
Improved Normal Calculation in FModel
Normalize parameters passed to glm::angle in FModel
Compute Smooth Normals in FModelPart
Use a reference to go to curChar instead of constant dereferencing
Remove pointless line in Makefile
ISO C++ standard doesnt support variable length array
Fix issue with time GLuint overflows