-removed random console debug
-small interface change for drawer
-texture 2d load from description, and also expose cached description
-Fix dispose bug on structured buffer (srv/uavs were not disposed)
dispose fix
Manually check for buffer support
-Added icogrid model
-Fix small dispose bug for volumes
Added same folder handler by default for effect compiler
Added method in shader instance to bind class
-Added WriteOnly option in depth stencil
-Fix read only depth
Render context cleanup does all shader stages
-Index buffer constructor allows stream output
-Buffer creation had issue overriding default flag
-Added format helper, which gets format byte size, and shader value/format mapping
Texture 1D was not implementing Readable resource
-Update format helper (add issupported and checkformatsupport)
-Fix vs who broke dependency