RFI: Take a perfectly good fusion emitter, and make a rifle out of it. Keep both arms.

IN character:

So yeah, I found this dead cyborg with a fusion blaster arm...I suppose if I was a toaster I'd consider installing it...yeah no, some upgrades are too invasive. But I know how to make a shotgun out of a 2x4 and pipe, so why would I just leave it there? It's not like FTK93's grow on trees, and this is a perfectly good fusion emitter and includes everything it needs to work, except a power supply connected to......aha! Found it, right where this poor sap's shoulder was...now let's see, what else....

OOC:

This is a recipe to take CBM: Fusion Blaster arm + other stuff and make an improvised rifle, with the same damage, dispersion, and power draw that bio_blaster has when installed. When compared to other plasma guns it seems about middle of the road as far as stats go..

The stats, ingredients, and skill requirements are up in the air, it could probably lose a bit of accuracy since it uses a 2x4 for a stock.

(...which leads to gunsmithing; why not use a .22 rifle's frame, etc etc)

There are lots of other bionic components that a non-cyborg wouldn't pass up and would find useful; this is an extreme example because:
* From an in character and simulation perspective: It's batshit insane to replace your arm for something that's a mid-grade weapon
* From a balance perspective: It's debatably better or worse than finding a FTK-93 fusion gun (which uses alot less ammo, does alot more damage, is alot more accurate, but has less range)

Opinions?