Fixed Windows Rendering Bug
Basic Setup for Transparency and Deaktivate VSync
Added Textures back to framebuffer
surface normal
Merge branch 'datastructure' of https://github.com/dgrodt/uos_pa_sph into datastructure
added blur; improved FrameBuffer class
resolved conflict
Extended Framebuffer with automatic Texture Binding for GL Shader
Some performance Changes with Grid Depth and Size
attempt to make blur changeable
resolved conflict
using new normal
Test light
new visualization
merged lightning branch to master