cleaned up uiri's edits + fixed city name

Made it easier to change the values of each queue
Noted what was a dummy and what was not

Changed the city name field from a <textarea> to an <input>
Made it so the block map also includes the city name
automation and queue

fixed a lot with the queue
made update automated - however, it does not work with an empty queue. i blame this on stuff in changeHTML
Minor Fixes to HTML structure and Automated Queue Code
Moved the end script tag contents to the end of the larger script tag
Removed City Tasks as distinct from the Queue
Changed HTML accordingly
Removed references to queue[0] and queue[1] which neglect to check if the array has 2 or more items
That Explains the script tag at the end
Turned it into a onload function for the body tag instead
expanded
subs
Update README.md
Update README.md
Merge pull request #7 from uiri/queuearray

Minor Fixes to HTML structure and Automated Queue Code
restarted the whole client side

yeah. i did it.
flavor stuff for government types

this is just where i'm storing the descriptions, until we put them in
JEBUZ CHRIS WHAT IN THE ACTUAL JUST HAPPENED
made block object; added improvements

now we can input levels and workers and improvements

resources are now based on improvements
graphics!

we now have background images for different tile types
we'll have to make our own later, ofc
improvement levels

resource output of each square is now dependent upon building improvement levels

we now need a system to upgrade and/or change improvements
Allowing static content in templates
Probably should change that when we finish
Couldn't get an external CSS file to work for some reason
So I put the CSS inline
Death to Tables
Additions to models.py
Extended Django's user model with a player model
Added improvements to the square model
Added validation method to ensure only improvement and terrain match
Don't Repeat Yourself - DRY
That undefined was driving me crazy
Merge pull request #8 from uiri/queuearray

CSS and Model changes
added upgrading of blocks

now you can upgrade blocks. infrastructure is there to change improvement types.

also added divs to display output data, those should be destroyed later