test linear motion physics - angular motion missing
Merge branch 'master' of https://github.com/voxelinc/voxellancer into physics_tests
implement simple, physically stupid angular rotation from collisions
good looking physics :)
add normandy
merge master
fix merge
better lightning
Merge branch 'master' of https://github.com/voxelinc/voxellancer into physics_tests

Conflicts:
	cmake/PlatformLinuxGCC.cmake
	lib/glow
	src/game.cpp
	src/game.h
	src/resource/clusterloader.cpp
	src/voxel/voxelcluster.cpp
	src/worldtransform.h
start making changes to implement physics
physics working again
further improvements, no awkward speedups anymore
integrate movement in worldlogic, remove lots of header dependencies
move cluster from Game to World
Merge branch 'master' of https://github.com/voxelinc/voxellancer into physics_tests

Conflicts:
	src/ui/hud.h
fix linux build
fix worldtree issue, merge god
Add drafted clustercache
Replace clusterstore, change addVoxel to pointers
Add templated clone