Added stub uv code until texture & material code can be separated from
geometry code. Added new method to transform cube, will be useful for
meshes who need to work on cube before scale and transforms set.
Updated UV tests to new testframework api, but stubbed the tests until
UV generation can be separated from Material & Texture requirements.
Updating texture tests, diffuse pycode generation working, but requires
additional work due to pathing cleaning by the scripts and testframework
folder structure.
Re-enable texture generation code that was disable during debugging.
Moved textures to new home. Pathing working for loading textures. Minor
changes to correct incorrect label types.
Added blender side tests for texture slots and solution to old path
checking problem.
Added .ignore file to autoblend directory for textures.