Initial commit from GLESL2Sample project
Implemented file based texture rendering
Implemented rendering texture from UIView
Taking into consideration different screen sizes ans scale factors
Replaced the orthogonal projection with a perspective projection
Created a second view controller
Created a rough texture atlas
Added another cube face for the second view
First attempt at combining swipe navigation + 3D animation
Made the sprite rotate in place
Defined the animation speed
Fixed a bug that caused rendering to fail randomly
Disabled landscape orientations
Merge branch 'master' of https://bitbucket.org/mihaidamian/openglviews
Added directional light
Created some content for the two view controllers
Views are now correctly layer out before being animated
Removed unused code and simplified some logic
Added some comments
Safety check for concurrent push/pop operations