Progress towards shadow maps.
More progress on shadows.
Use compare mode.
Working on the "real" shadow volume.
Merge branch 'master' of https://github.com/worklist/hifi into shadowplay
Merge branch 'master' of https://github.com/worklist/hifi into shadowplay
Merge branch 'master' of https://github.com/worklist/hifi into shadowplay
Lighten the shadows, remove some debug code.
Linear filtering for more smoothness.
Don't leave out the head when we draw our shadow.
Fix for Leap drive enabled without Leap.
Stretch out shadow volume to encompass all avatars.
Make this a constant.
Merge pull request #1284 from ey6es/shadowplay

First pass at shadow maps of avatars on voxels.
Treat pitchFromTouch more like yawFromTouch, persist mouse pitch.
Merge pull request #1285 from ey6es/master

Treat pitchFromTouch more like yawFromTouch, persist mouse pitch.
When Faceshift isn't connected, apply the audio-based blinking and brow/mouth
movement to the new face models.
Merge pull request #1286 from ey6es/master

When Faceshift isn't connected, apply the audio-based blinking and brow/...
Improved using faceshift to turn body
Send an explicit kill request to the avatar mixer (which will pass it along to
the other clients) when we exit.