Fix to: addUpdateMeshTaskWithEdge
Check in all 6 directions instead of just 3.
Fixes possible crash when using hud_change with "align" or "offset"
Added support to disable built-in HUD elements
Add new drawtype GLASSLIKE_FRAMED
Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly
Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED
Transform alpha channel as well in shader
Generalize hud_builtin_enable into hud_set_flags