Building basic UI components
Preliminary animation in single player game.
Changing idle char anim over to a simple sprite sheet.
Got the basic sprite sheet for idle char anim working.
Transitioning to using separate sprite handling classes.
Continuing work on sprite handling and rendering.
Continuing work on sprite handling system
SurfaceRenderer is more generic. StickFightRenderer extends it.
Added load screen and moved forward with sprites n stuff.
Added animation preloading. Sprite handling progress. Basic player anim
testing.
Added update() to SurfaceRenderer. The renderer should be performing an
update on the objects that will be drawn.
Refactoring a few class names.