sounds good, I just added a new commit to remove the & portion.

On 6/5/13, ethankaminski <notifications@github.com> wrote:
>>
>>  #define NEWCHAR_TAB_MAX 4 // The ID of the rightmost tab
>>
>>  void draw_tabs(WINDOW* w, std::string sTab);
>>
>>  int set_stats(WINDOW* w, game* g, player *u, int &points);
>> -int set_traits(WINDOW* w, game* g, player *u, int &points);
>> +int set_traits(WINDOW* w, game* g, player *u, int &points, int
>> &max_trait_points);
>
> Yeah, int& is passing an int by reference - normally only done when you
> explicitly want to change the caller's value of the parameter from inside
> the function (as is being done with the points parameter).
>
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> https://github.com/CleverRaven/Cataclysm-DDA/pull/1411/files#r4558993
>