Started the implementation of the events. (#21) The pirating status should work but the client doesn't recieve anything for now. The player is also always dead.
Added a method to draw shots. it's only a line for now, but w/e. Its is binded on left click for now. It should be used on reception of a shoot event later
Remove no more useful fix in handle_move method
Merge branch 'master' into server
Merge branch 'client' into server
Update action.py

changed d from int to float
Merge branch 'client' into server
Update action.py

Changed s (speed) from int to float when running
Merge branch 'client' into server
Several fixes: bad sight polygon rotation, invalid `s` field in god frame and wrong indentation of method `_display_events` in game.py (client)