Client controlled sprite

Fixed client and server transmission port bug.
Added client/server input control.
Added PlayerInputPacket containing all relevant input device
information.
Moved SFML library files into project folder and updated configuration
properties for the client and server in both release and debug mode.
Updated StartScreen with new graphics and font.
Moved all game assets into Assets folder which is now targeted by the
application.
Refactored stray code.

Notes:
WASD android sprite movement.
Only works locally!