Script that makes entity invulnerable for damage for a while.
Added visibility boolean to GraphicsComponent
Renderer now ignores units that are not visible
BlinkScript
Missing includes
Added message stubs to MessageFactory
Created StartBlinkingMessage class and added it to factory
Graphics visibility message
invcomponent now send startblinkingMessage
BlinkScript now handles blinking
GraphicsComponent now handles visibility message
DamageCollider class, missing pragmas
Moved damaging from bullet component to DamageColliderScript
Fixed new message factory functions
Added bunch of components to EntityFactory