How much you wanna bet this will fix the "players aiming in the wrong direction while in third person" bug?!? HOW MUCH MOTHERFUCKER, ALOT, CAUSE IT WILL
Tighten up the character aim so that it follows the camera better, while in third person and aimed in. The lag was distracting. Aim-in weapons get a better ramp since they need to be tighter while looking around in aim in mode, but at the price of smoothness.
Cleanup of some old code and removal of some cruft.
Max one wall flip.
Buy only one grenade at a time.
Reduce grenade damage through walls.
Remove old bots, would require porting to new SDK.
Hook up these bots by R_Yell, maker of Fistful of Frags.
Bot spawns in, but is invulnerable and thus broken.
Remove this.
Getting the bots moving around and doing stuff.
Turning coder hacks on and spectating a dude displays what buttons he's pressing.
Don't want to take any risks with this overflow. Disabling all ragdoll shooting.
Bots should kill each other too.
Fix crash killing dude by shooting adjacent exploding barrel.
C++-ize bot code.
Don't respawn so fast.
Bots shoot at any range.
Bots do stunts.
Bots don't spam the console.