Move dumps out of Documents folder for Windows

They now go into AppData\Roaming\NitroHack, like saves and logs.

Also, free malloc'd memory properly in init_game_paths().
Future-proof logo sizes
Remove luck from to-hit, halve monk body armor penalty

Luck already affects a plethora of random events, so doing this puts
unspoiled players at less of a disadvantage for not understanding the
unintuitive mechanics surrounding luck.

Players who like body armor on their monks used luck to counter the -20
to-hit penalty, so reduce it to -10 to compensate for this change.

This is a follow-up to commit 30067d20cb (reduce to-hit bonus of luck).
Remove disintegrators from dilapidated armories

Based on a change made in UnNetHack r1588.
Mention that Elbereth scares monsters in quick reference
Future-proof logo sizes for network menu

This is meant to go with commit 3107914369 (future-proof logo sizes).
Restore original name of the license

s/NitroHack/NetHack/g
Note a, shortcut for #loot in quick reference

Otherwise nobody will realize it exists.
Show --More-- when reading a scroll of identify

Give people a chance to realize what they've read before throwing the
inventory picker in front of the message area.

This complements commit 4b0225f96c (show --More-- between objects while
identifying).
Give enchant vibrate warning for all weapons/armor

Using a scroll of enchant weapon or armor will now give the
over-enchanting warning message for all weapons and armor, not just
elven gear.
NH4: Make #adjusting to same letter combine all mergable items

NetHack allowed #adjust to combine all inventory items that could be
merged with the selected item.  This was lost in all of the refactoring
done by NitroHack, but was restored by NetHack4, and now it's here.

Support automatic merging in inventory via #adjust
Jared Minch <jmminch@gmail.com>
7fbfde4ae51b8f816b3d11b5d8c552f9b7e52466
Wrap rewinded messages like printed ones, clear empty lines

The message window becomes really ugly when rewinding during replays.
This commit was part of my attempt to solve this, but the truth is that
deep systemic changes are needed to allow rewinding to fill the message
history and window properly.

Not only does rewinding not prune messages or redraw the message window
like it should, it doesn't even have the data needed to prune the right
messages: replay steps go by fine-grained "action count" (tracked
internally and implicitly by the replay system), but messages are only
annotated with coarse-grained turn count.  Not to mention the message UI
code is a tangle of spaghetti logic and what are essentially global
variables.

So for now, rewinding the message window is now slightly less broken,
but still really ugly.
Fix saved/completed games toggle option in replay listing

The label for the '!' option in the replay choice menu now distinguishes
between saved and completed games, and has been moved to the top of the
menu.  As a bonus, the menu's title also reflects this distinction.