Update README.md
Update README.md
Now we have code down for two separate shaders. The next step is to
modify the JavaScript to be able to toggle between them.
Merge branch 'master' of https://github.com/nmarshak1337/PointMan-Renderer
set up frag_globe to use chappes.sml for our ec2
Merge branch 'master' of https://github.com/nmarshak1337/PointMan-Renderer
Toggling works, but we don't handle key up / key down properly
Now we can toggle between round and square points.
Addded some sample GLUT code which draws stuff in immediate mode to the
octree visualizer.
Added include for GLM.
Now we have a derpy camera in the test_octree demo
Got very simple y-axis controls plus point drawing working.
Now we **link** to libjsoncpp, and it compiles. Time to test to see if
it actually works.
Basic JSONCpp example works.
Changed compiler to clang
Now we can read in data from the JSON file, using libjsoncpp. The next
step is to actually visualize the points.
Changed the makefile to support multiple c/c++ sources. Plus, now we
include data.
Removed global constructor for eyePos and vDir in order to avoid "static
order initialization fiasco" (see
http://yosefk.com/c++fqa/ctors.html#fqa-10.12)
Got rid of clang warnings (I'm using -Weverything, so there are a lot of
warnings).
Moved data_util to the right place. Fixed makefile to handle multiple
files.