Merge branch 'master' of git://github.com/phoboz/dragonscurse
Merge branch 'master' of git://github.com/phoboz/dragonscurse
phoboz/sprite: Use SDL_DisplayFormat() when loading image

This can make rendering with SDL_BlitSurface a whole lot faster
Profiled with valgrind, the total cost went down by about 23%
Merge pull request #2 from crumblingstatue/master

phoboz/sprite: Use SDL_DisplayFormat() when loading image