Refactored for analysis
Refactored for analysis
First instance of hand recursion working
Fixing player recursion to modify and return state
Fixing player recursion to modify and return state
Adding getBestOdds function
Switching to expected gain instead of expected value
Added blackjack payout to calculation
Commit before refactor to handstate
Moved bet state to hand object
Moved bet state to hand object
Added take card as doubled function
Moving doubling to same model as hitting
Moving doubling to same model as hitting
Added first version of split
Fixing a bug with the expected gain
First version that can do a bulk analysis
First version that can do a bulk analysis
Adding infinite deck
First version that can do a bulk analysis