finished up control scheme 2: one action button
feature: hand drops items so it can shift over stacks that are larger than hand
cursor repositions after dropping all items from hand.  Fixed bug where hand is dropped when player tries to move into full stack
replaced orange with white
added timer
Moved .py files to python folder
Merge branch 'experimental' of https://github.com/krisc/Puzzle-Game into experimental.  Kris moved .py files to python folder.
jaws.js runs on local machine
makes sure board is not initialized with matching blocks
makes sure board does not contain exactly 5 blocks of the same color when initialized
hard mode works.  white blocks must first be brewed in order to brew other colors
added UNSTABLE color for potions brewed without white blocks first. need to fix board initialization for mode:2 and win/lose conditions
makes sure board is initialized without matches and without 5 blocks of same color
fixed bug, matches shouldnt appear upon board initialization
refactored .fill functions.  one function works for both game modes: 1 and 2
updated checkWinLose conditions to check for number of white blocks necessary to clear all robots
fixed stack loop that goes through all items in the stack. updates all items even when items are removed
added robot death sprites
added robot death sprites
added robot death explosions