now AI can kill some big ship. Not always, but already something
methods random turn and random fleet install were tranfered into player class. Now they can be used by human-player
Merge https://github.com/SunInJuly/SeaBattle into view

Conflicts:
	client/src/gameLogics/aiPlayerSimple.cpp
	client/src/gameLogics/aiPlayerSimple.h
	client/src/gameLogics/player.h
рабочая версия