Moved the class numbers on the class select screen, and put the number of current instances in their team of that class there.
Initial and probably only commit
Added classlimits and made SelectScreen numbers reflect them.
Merge git://github.com/Medo42/Gang-Garrison-2 into ClassNumbers

Conflicts:
	Source/gg2/Constants.xml
Merge branch 'master' of git://github.com/Medo42/Gang-Garrison-2 into ClassNumbers

Conflicts:
	Source/gg2/Constants.xml
Merge remote-tracking branch 'remotes/Orpheon/ClassNumbers'

Conflicts:
	Source/gg2/Scripts/_resources.list.xml
	Source/gg2/Scripts/game_init.gml
Fixing some things for classlimits and adding a menu
Intel code fixes p.t 1

- Fix to-base returning in case intel ever gets collision (like in a
mod)
Intel code fixes p.t 2

- Fix at-base detection on the HUD
Intel code fixes p.t 3

- Move all intel code to the parent object
Cleanup Create event mistakes

based on and for commit Intel code fixes p.t 3
Implemented Medo's rules for CTF overtime handling
Removed redundant code; removed now worthless +2 cap advantage case
added a very lonely semicolon
Merge pull request #111 from nagn/medoCTF

Implemented Medo's rules for CTF overtime handling
Merge branch 'master' of git://github.com/Medo42/Gang-Garrison-2 into classlimits

Conflicts:
	Source/gg2/Objects/Menus/HostOptionsController.events/Create.xml
Fixed classlimits overwriting between hosting and joining as a client
Autobalance is now checked when someone changes their team or disconnects
Prevent "Player tracking enabled" message when choosing team/class
Fixed crash on join when a reward ID is set
Removed global.eventBuffer

Just use global.sendBuffer everywhere. To make this work properly, the
handling of joining players was moved to GameServer End Step.