Return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY when priority < 0
Use a separate latch for osk dialog.
Add ERROR_LOG for Illegal Priority
Add comment "priority = -1 is valid"
Delay as sas core for p3da
UI : Shift in-menu items
Render-to-texture : Remove no longer valid game list comments
Only use a separate btnmake.
Fix savedata.
Linux buildfix (a bit blind.)
Make the ARM stuff build on clang so we can later get the unit test to
work there. also fixes the build.
Update CMakeLists.txt for x86 ffmpeg.
Update ffmpeg submodule.
Only use tilt to control function in non-windows
Merge pull request #3986 from thedax/updateFFMPEG

FFMPEG: Add x86 Linux support.
Only use tilt to control function in mobile
Update Config.cpp
Update GameSettingsScreen.cpp
Merge pull request #3987 from DanyalZia/patch-14

Do not use tilt to control function in non-windows
Don't clear the GPU caches on savestate, just load.

And maybe it's not even fully necessary on load...