SoundManager can handles more than 32 sounds.
Update on DragonBones V2.0
ACitrusView.update has the delta time in argument (and so its children).
added a reference
One AState class to rule them all!

No more duplicated code between States class, all use the same basis:
AState. Now States class are just wrapper.
AState is final.
Cameras, creating less points...

note that MathUtils.rotatePoint changes signature to be more efficient and create less points with the camera. (you have the option to give it a result point that it will set instead of returning a new one on each frame.)
camPos uses that new procedure and is created only once when the camera is set.

 I need confirmation that it works well with SpriteCamera.

I thought I'd add this in as a reminder to myself that there is still too many useless things going on in the cameras (new Point everywhere) , and to get my head back into it as well.
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AState becomes MediatorState
corrected the ant
prevent an error to generate asdoc
more precision with AnimationSequence error
TODO: implement updateCallEnabled
/!\ Added updateCallEnabled property to CitrusObject: This property prevent the update method to be called by the enter frame, it will save performances. Set it to true if you want to execute code in the update method.
Now physics is added to objects only when they are added to a state class. It's called addPhysics function.
remove an issue with hero animation
Merge branch 'master' of https://github.com/alamboley/Citrus-Engine