Initial commit
Wednesday April 10'th Changes:
• New Features
	• Shields have been added, able to block damage and arrows for 100
hits.
	• Creative users no longer able to drop items, give items, or in any
other way "ruin" the economy.
	• Breaking logs or wood with your fist could result in splinters
	• The Kraken has been created! It's a squid with 1200 health, and a
plethora of attacks.
•Bug Fixes
	• Non-Human NPC's will no longer have their name changed when attacked,
nor will they take damage.
	•Bounty Hunting will now pay users when they kill their target
	•Gibberish will no longer be shown at random or on login (Was a glitch
with Targets)
	•In the Quest "Cheese Pants", You will now get the message to talk to
Thuul in the lighthouse
	•Users in the same faction won't be able to attack eachother anymore
	•Users will now keep their items, but lose all their exp when dieing
	•People in creative will no longer have an issue with exploding coal,
falling apples/sticks, splinters, or any other random block event.
•Improvements
	•Optimized usage of "/mobgen" for mobspawners
	•Made mob attacks an Abstract class, and increased performance on the
execution of attacks
	•Shields no longer use "native" minecraft server code, and rely
strictly on bukkit 	(no more delay in updating)
•Known Issues
	•Towny and TotalWars "/join" command don't work together, will fix
tonight
	•Users aren't placed into their factions town when joining, will fix
tonight
	
Build # 0.1.2
(Release,Minor,Revision)
Changed Buycrafts command from /buy to /donate
Optimized Mob Generation

Added Toggleable PVP
Added help to some plugins
Added a cooldown class

Fixed Furnace Bug
Fixed Permissions on TotalWar commands

Build # 0.1.2_1
Updated mobs to randomly form armies
Tweaked Cooldowns
Fixed pvp toggle bug
Fixed bugs
Changed PVP config handling
Removed Zombie Armies / Skeleton Armies
Handled commands Better
Tweaked the way mob deaths work
Changed the handling on the "Join" command
Changed the handling on the totalwar toggle command
Implemented the mob drops config
Implemented Blood Diamonds
Fixed the bugs with charcoal not crafting
Re-added players /Join command
Fixed crafting issues
Blood diamonds = DONE (Hopefurry)
Implemented the Grappler!
Implemented Grapper Arrows
Added crafting recipes for both
Updated Coal breaking to Charcoal
Mobs can now wear armor at random
Updated the /Join command to use the Cooldown class
Updated the grappler with a slight performance tweak
Dragonkin can no longer be jailed for having diamonds
Added the Grappler and Grappler arrows to /itemgen grappler
Removed commented code from PlayerJoin
Added listener for ProjectileHit to TotalWar.java
Better Handling of the Grappler
Updated the handcannon a bit
Night Vision when Equiping miner helmet
Miner helmet added
Inventory Click Event Listener
Reenabled the /join command
Started the implementation of Fast Traveling
Updated the YML Wrapper, and YML-IO File
Tweaked Projectiles
Added Pull and Strike for attacks
Started Handling Boss Attacks
Started working Dynamic Events --
Dynamics Handler will track a players progress
Event is the base for events
KIllMobs is a WIP Event
EventProgress is a "Wrapper" for Player Event Data
Dynamic Events have been fully implemented! Players will receive rewards
based on the complexity of their event

Event Generator class allows events to be 100% random, though only
MobHunting has been implemented as of right now

The check for events of Mobkilling is done in MobDeath.Java

DynamicsHandler has some tweaks to its core.

ItemCommandExecutor updated to also allow console sending to a player
Fixed a few Event Bugs
Events Updated 300%!
Boss hunting events have been added
Mob Hunting events are added
new attacks for mobs / Bosses
Abstract Scriptable boss class
Better handling for events
BugFix with Adding players to event on join
Added method to return ALL events that are active
Updated Dynamic Events to perform a little better
All Events Should be unique now
Basic implementation of "Event display" via /itemgen book (will be
changed, potentially removed, but it's a test)
Updated BreakBlock, EnemyDamage, interact and MobDeath to optimize a
little better
Event Generator now logs all actions to console