*Additions to Machine decay/repair code:
  - Merged some blocks into an evaluation function
  - Added a variable to return machines to their original icon after damage
  - Extended vending machine malfunction status
  - Vending machines can now be restocked with their appropriate products
*Map Changes
  - Security ammo piles removed (Laggy and useless)
  - Replaced ammo piles with Ammo vending machine, vends non-lethal and semi-lethal rounds for security weapons. Can be emagged for lethal rounds and large stockpiles.
  - cshotgun in armory replaced with new, resprited sec cshotgun that holds beanshells
  - Minor tweaks to layouts
*Item Changes
  - Security pistol force reduced
  - SpiderMMI given ability verbs
  - Fixes to wrong brain color when dropping SpiderMMI
  - Fixes to SpiderMMI because a spammable object on death

*Runtime errors from missing/outdated objects were fixed on some away missions.