added debug macro for quaternion printing
Allow angular rotation on y + add angular damping
Apply force instead of setting linear velociy
Fix blender shape export
Added util method for matrix printing
Begin to handle rotation of character
Make damping configurable
Added angular threshold as parameter
Added sdl headers for sdl net in ycm
Added sdl_net dependency
Initialized udp connexion methods from host / port in config
Added test for network
Added send text method
Added camera class and moved position state to character
Added camera state switch + removed useless input field in program model
Switch first / third camera on move
Added threshold on camera angle up rotation
Make width / height of sdl window configurable
Renamed text vertices and uvs
Initialized 2d text printing