Speed Base class
SpeedVariable take 2
Signed-off-by: Hin Lam <max21226@Hin-Lams-iMac.local>
Added Touch handler
Added variable speed

Signed-off-by: Hin Lam <max21226@Hin-Lams-iMac.local>
Expanding Player class to incorporate motion
- Using smaller object for player
- Added Motion Streak
- Move player object left and right based on user touch

Signed-off-by: Hin Lam <max21226@Hin-Lams-iMac.local>
Added background

Signed-off-by: Hin Lam <max21226@Hin-Lams-iMac.local>
Adding skeletons for the Bomb and Coin classes, which are
subclasses of the GameObjectBase class, per the MLD.

Signed-off-by: Matt Cleveland <mgcleveland@gmail.com>
Adding initial logic to Bomb and Coing classes and adding
their image files.
Signed-off-by: Matt Cleveland <mgcleveland@gmail.com>
Updating with my latest work for the day.  Logic has been
added to Bomb and Coin classes and they are added to
the main game layer.  Currently this does not compile.

Signed-off-by: Matt Cleveland <mgcleveland@gmail.com>
Bomb and Coin classes are now working and scrolling
down the screen.

Signed-off-by: Matt Cleveland <mgcleveland@gmail.com>
Added queues and their logic to the project.

Signed-off-by: Matt Cleveland <mgcleveland@gmail.com>
Sped up the player.
Fixed a bug where player could go outside level bounds
Made objects fall faster
Fixed the queues so they compile and are used according
to the MLD.  Currently the sprites from the queus do not
render.

Signed-off-by: Matt Cleveland <mgcleveland@gmail.com>
Fixed bomb and coin rendering problem
Adjusted to work in iphone resolution
Moved the player and bomb initial position

Signed-off-by: Hin Lam <max21226@Hin-Lams-iMac.local>
Adding Hin's fixes of the queue implementation.

Merge remote-tracking branch 'origin/revise_queues'

Signed-off-by: Matt Cleveland <mgcleveland@gmail.com>

Conflicts:
	sources/GameLayer.m
	sources/GameObjectPlayer.m
Objects start at random X values now.  Also added object recycling
when they have scrolled off the screen.  Infinite game now!!

Signed-off-by: Matt Cleveland <mgcleveland@gmail.com>
Fixed marble to fit in iphone screen instead of overshooting

Signed-off-by: Hin Lam <max21226@Hin-Lams-iMac.local>
Add player and object encounter logic!

Signed-off-by: Matt Cleveland <mgcleveland@gmail.com>
Partial fix for proper encounter implementation on bomb class

Signed-off-by: Hin Lam <max21226@Hin-Lams-iMac.local>
Restructure of a few key logic
 - Completed restructuring of the reclaim logic of game object
 - Completed encounter logic
 - Completed collision handling logic

Signed-off-by: Hin Lam <max21226@Hin-Lams-iMac.local>
Added score object.

Signed-off-by: Matt Cleveland <mgcleveland@gmail.com>