Optimize View Frustum wire format.
- Changed View frstum orientaton to be a quaternion
- Implemented packing formats for Orientation Quats, Ratios, and Clipping values
- Changed wire format for View Frustum details to be more efficient 28 bytes vs 64 bytes
removed extra comment
Optimize wire-format for AvatarData
- moved HandState into semi-nibble in bitItems
- moved KeyState into semi-nibble in bitItems
- moved AudioLoudness into scaled float stored as byte
- overall savings - 5 bytes
working on handPosition optimizations
Working on avatar voxels.
Merge branch 'master' of https://github.com/worklist/hifi into voxeltars
Working on avatar voxel system.
More work on avatar voxels.
Merge branch 'master' of https://github.com/worklist/hifi into voxeltars
Added settings management using QSettings
More work on voxeltars; basic skinning works.
Merge branch 'master' of https://github.com/worklist/hifi into voxeltars
Slight fix to capsule/box penetration test: we should use the smaller distance
to the diagonal, not the first one we find.
More work on voxeltars; added rotations.
Merge branch 'master' of https://github.com/worklist/hifi into voxeltars
Merge branch 'master' of https://github.com/worklist/hifi into avatardata_optimization
some cleanup
removed assert
Merge branch 'master' of https://github.com/worklist/hifi into avatardata_optimization
removed unused variable