still messing around trying to make javascript ajax responsesnot fire off multiple times
Fixed up ajax calls in stateChanges
Got a basic transition between states working. Note that the test code on line 51 of game.py should be taken our and replaced with a call to the server side state handling
Added conditional rendering to the renderState function, we do need to figure out how we'll handle end round game conditions like the knock state.
Merged in model changes to gameRender, left in somem test code on my end.
Added a few comments to game.py that should be reviewed, round line 139-145 or so.
Merge pull request #8 from EJEHardenberg/gameRender

Game render
committing work on playerChoice state handler
Merge branch 'gameRender' into model
added json to compenstate for the drawpile exception, as well as the corresponding code in the waitingForDraw state handler