started to fix the camera position
merge with server. Hopefully fixed the display bug with diagonal deplacement
added a method to get the spawn tile of a player, by providing its team id and player id.
implemented the turn events. They are currently commented out, since the server does not handle them
Merge branch 'master' into server
Merge branch 'gameengine' into server
Merge branch 'gameengine' into server
Rotation of spy sight polygon done.
handle_shoot implemented on server.
added the prototype of a method to go to the gameover screen
updated the messages to remove the booleans in shoot and action
Merge branch 'server'
Merge branch 'master' into gameengine
WIP on issue #20. Now moving players to their spawn location. Not tested yet and map_parser.py might need an update before it works. Added a small documentation to map_parser.py as well
merge with gameengine. Fixed an index issue with get_spawn_point
Fixed the fact Mine was duplicated and items not having the required `type` attribute
Merging and solving conflicts master -> gameengine
debug mode for the parser
Merge branch 'client' of github.com:tdubourg/spylight into gameengine
Reorganized Visible objects and ActionableItems and ProximityObjects in a diamond inheritance pattern. Also fixed bug Spy/Merc were loaded in the reverse order.