- Added flag ALF_NOFRIENDS and a friend-basis pointer to P_AimLineAttack().
  A_DeathBallImpact uses these to avoid aiming at friends when the death ball
  bounces. (The pointer is needed because the missile itself does the aiming,
  not the player that shot it, and missiles are nobody's friends.)



SVN r3315 (trunk)
- Fix: Use correct pickup flash color.



SVN r3316 (trunk)
- Initialize all parameters when converting MBF_PlaySound to A_PlaySound,
  because volume was being passed as 0 to A_PlaySound.



SVN r3317 (trunk)
- Added SMF_CURSPEED flag for A_SeekerMissile to cause it to use the missile's current speed rather than its Speed property.



SVN r3318 (trunk)
- Fixed: Cht_ChangeLevel cheats should not check for disabled cheats.



SVN r3319 (trunk)
- Applied Thomas's patch to fix physics with non-solid polyobjs, but adjusted it to work with 3D mid textures as well (at least as well as I could).

SVN r3320 (trunk)
- Fixed: The scanner triggered an assertion failure on empty strings.

SVN r3321 (trunk)
- When a missile teleports, maintain velocity on the other end.



SVN r3322 (trunk)
- A_SetPitch now clamps the player's pitch within the valid range. It can
  be made to clamp other actors' pitches to within the range (-90,+90)
  degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.



SVN r3323 (trunk)
- Need to bump demo/gameversion due to DEM_SETPITCHLIMIT. MINDEMOVERSION also
  needs to be touched, since the default limits are now 0.



SVN r3325 (trunk)
- Do nothing in D_DoAdvanceDemo if gameaction is not ga_nothing.



SVN r3326 (trunk)
- Be less verbose when attempting to play non-ZDoom demos.



SVN r3327 (trunk)
- Fixed: Pressing a key to advance an intermission screen only worked on
  the local computer.



SVN r3328 (trunk)
- sync source with latest GZDoom:

Includes:
- Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue.
- Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes.
- Fixed: all Boom silent teleporters preserve relative height.
- support for palette independent particle colors if the renderer can handle them.


SVN r3329 (trunk)
- Fixed: levellump for drawstring should be all uppercase for consistency.

SVN r3330 (trunk)
- added UDMF LOcknumber property, submitted by Nightfall.


SVN r3331 (trunk)
- Fixed: Player pitch limits were reset to 0 when changing levels and loading
  saved games.



SVN r3332 (trunk)
- Fixed: Must not try to draw null flats in the textured automap.



SVN r3333 (trunk)
- Initialize mSentAdvance to false.



SVN r3334 (trunk)
- Fixed: Setting an actor's score with ACS also modified its nametag.

SVN r3335 (trunk)