VS2012 Solution
FreeImage stuff
FreeImage included and little test code
new class RayTraceImage
testscenes for the raytracer
included glm headers
added classes for parsing a scene
some adjustements to sceneparser/scene
moved workloop into scene and included string split function
rumgehacke...
render-loop with fixed color
Ein Sphere is da!!!
triangles intersect! but pic is upside down...
flipping image upside down :)
added some parsing commands
refactored primitives
preparation for lighting model
diffuse shading implemented
diffuse fix! :)
scene files for submission
specular working!