Merge pull request #24 from d3athrow/Bleeding-Edge

Fixed a runtime
Merge pull request #25 from d3athrow/Bleeding-Edge

Bleeding edge
Merge pull request #26 from d3athrow/Bleeding-Edge

Fixing zas runtime
Merge pull request #27 from d3athrow/Bleeding-Edge

Its that fucking cat again
Merge pull request #28 from d3athrow/Bleeding-Edge

Bleeding edge
Merge pull request #29 from d3athrow/Bleeding-Edge

Bleeding edge
Merge pull request #31 from d3athrow/Bleeding-Edge

Bleeding edge
Merge pull request #32 from d3athrow/Bleeding-Edge

Set firelocks to have a default layer lower than normal airlocks, resolv...
Merge pull request #33 from d3athrow/Bleeding-Edge

Actually fixed heads not being dead
Merge pull request #34 from d3athrow/Bleeding-Edge

Buffed hulks chance to weaken on a punch
Merge pull request #35 from d3athrow/Bleeding-Edge

Adding new item, the defibrilator
Merge pull request #36 from d3athrow/Bleeding-Edge

Bleeding edge
Merge pull request #39 from d3athrow/Bleeding-Edge

Bleeding edge
Merge pull request #40 from d3athrow/Bleeding-Edge

Completely removes wizards/nukeops from appearing in the command report
Merge pull request #47 from d3athrow/Bleeding-Edge

Bleeding edge
Xenoarchaeology tweaks. generally makes xenoarch alot easier