fix type bug in Gambit/DDR's game
Merge branch 'master' of github.com:davewx7/Citadel
Grand Lull really slows up the board, but has a decently high loyalty cost
Flash Adder is an interesting concept, but it might too defensive for Food.
Add barrel image
Training Dummy gives everal benefits:
1. Gold has something it can do early on
2. Lets them summon further up the field
3. Gives them something to stall with
Make Training Dummy give +2 gold exp instead of +1 gold level
Add a Giant Frog token and make Polymorph use it.
Add some clarity to Confusion's rules text.
Add card Launchpad.
Fix Eagle Archer killing friendly units.
fixed code for additional type checking
fixed some last errors
made the game construct an instance of every card when the titlescreen is entered, so we will get an immediate error if there are any problems
support for edit and continue of cards
version 0.0.0.0.1 of campaign mode -- run with --level campaign.cfg to try it out. Use debug_draw('DebugWin') from the console in a game to win a level easily for testing purposes
added new Vines of the Deep Wood card which demonstrates the new construct/terrain system
fixed formula errors
Wired the campaign level into the titlescreen.
fixed offsetting problems when starting a campaign