Adding rolling, exploding enemies
Fixed enemy weapon
Added rolling ai prefab, HitHandler
Added auto aim.
Replaced colliders with capsules on bullets.
Bullet collider fix.
Revert "Bullet collider fix."

This reverts commit 1a8eaff4f7a28f4171e51ccd68e935806d142332.
added missing prefab
Merge branch 'master' of github.com:AlexHayton/UnityTestProject2
Back to JimWest's BulletBase.cs
tweaked some rolling ai values
-
Forgot to make bullet colliders triggers
Laser now lines up with mouse.  Tweaked appearance.
Merge branch 'master' of https://github.com/AlexHayton/UnityTestProject2 into Rami
IMPORTANT!
make sure to merge everything into master including the Scenes/Ship.unity

-changed spawn time slightly
- adjustments to player's light position, angel, intensity, and added cookie for better overall look
Made auto-aim only affect y-direction
Reduced number of raycasts on laser for autoaim, cleaned up some prints.
Merge branch 'master' of https://github.com/AlexHayton/UnityTestProject2 into Rami
.