Added simple 'Run Archive/Map' feature, can be accessed from both the main window and map editor window (running from the map editor will open and warp to the map being edited)
Swap top controls to bottom for text entry panel
Surround executable path with "" on run to allow paths with spaces
Clamp sector light level to 0-255 for rendering, fix #49
Fixed Rename/Export texture functions automatically saving the TEXTUREx entry
Added 'Colour by Type' toggle option to entry list column header menu
Added buttons to remove game exe definitions and configurations. Can only remove custom created game exe definitions, since ones defined in slade.pk3 would reappear anyway. Remove run config button disabled for now
Fixed light levels > 255 on walls/things in 3d mode
Add basic executables.cfg
Implemented 'remove run config' button on run dialog, only enabled for custom configs
Implemented 'Create New Map' function, can create a new map without opening/creating an archive first
Added large versions of icons that appear on toolbars. Just used various resizing tools on them (hq2x etc), some will probably need to be redone eventually. Also updated the things mode icon
- Fixed up undo/redo for zip archives
- Bump version to 3.1.0 beta 2
- Various minor fixes for clang warnings/errors
- Removed SLADEMap::*Index stuff because it isn't needed any more
- Hide script editor by default, might stop it popping up randomly sometimes when the map editor window isn't open
- Fix some compilation warnings
- Changed toolbar to use panel background colour
- Don't use double buffering for toolbar in windows xp
- Implemented map architecture merge on paste/move/object edit
- Fixed up some problems with undo/redo in the map editor (when object creation or deletion was involved)
Use UTF8 for reading/writing text entries. Should fix #48 and other unicode character related issues
Add .gitattributes file
Normalize line endings, hopefully will stop the commits that decide to replace the entire file