Add configurable frameskip
Bool for bFrameSkip
Add Auto frameskip
Combine the two JitCache implementations (x86, ARM) into one.
JIT: Get rid of one memory access per dispatch, and get rid of blockcodepointers.
Update lang
Mask clut indexes for > 8-bit clut indexes.

Fixes #1532.
Merge pull request #1543 from unknownbrackets/texcache

Mask clut indexes for > 8-bit clut indexes.
Buildfix
More lang fixes
Merge pull request #1544 from cyb3rm4n/master

More language fixes
Add Display Raw FrameBuffer for Android
Add next page for Graphics Setting
ColorDouble needs to be in the fragment shader ID
Fix a bug caused by the recent JIT optimization : ignore destroyed blocks.
Unify some VS project settings
Remove some unused code, add some stubs to vfpu jit, some cleanup
Fix some framebuffer-related crash bugs. Ignore cache instruction 'FILL'.
Crashfix
Implement vmin/vmax in x86 jit, slots right into VecDo3