Applied code review on commit 'a0392e1a658e0e664c84d9a41fdb3883b3ebc6ff'
Aplied code review on commit '2fe37d6dbf8469dc84a999d69272f09715c33d34'
Applied code review on commit '95713672dc18b39aab90c4457f2bede5c46c4f1a'
Removed int and unsigned int with our own typedef so that it's more portable.
More portability for types and math. Also started wrapping the glm functionality
Expanded the mathematical functions a little bit more, also replaced all the glm:: stuff within the engine with the Engine provided functionalities.
More string casts functions (for all the different vectors and quaternions supported by the engine
More math functionality...
Added even more math functions.
HotFix for the 'Mod' Function. Also provided some extra overloads.
More math functionality...
added last functionalities to the math library
Added some 2D math functionality
applied code review 'b46ec58a18435804de6fc9581617d8c56ce6ca78' and also fixed the bug of the DebugDrawer
Applied CodeReview
ColliderComponents now have a callback.
Added Callback to collision objects and made sure the objects get removed from the collisionManager upon delete