Uhm, kind of fucked a lot of things up. Short version of present version:
Palette "works", insofar as it stretches out and will fill the appx
portion of screen you want. On the other hand, it does stretch out. Also,
orientation of LinearLayout is swapped based on orientation of the screen.
This uses some deprecated methods, but my understanding is that the not
deprecated version may be inaccurate, so...

Anyway, I still need to save/load transient data, add the ability to actually
select a color (and highlight it, though that is easy), add the ability to
add/remove colors (including mixing), and affect drawing based on these
selecting things. Then I'm at the bare minimum! :D... :\