Fix broken save function
Add new status effects curse and enervate (the opposite of stoneskin and rage, respectively) and associated spells and items
- Spellcaster AIs treat them as ranged spells, and some spellcasting monsters know the spells
- Enervate affects hunger in the same way as rage and some other effects
- Weakness potion included (intended to be thrown)
Add missing disease resistance when inspecting monsters
Add six new types of traps for chests
Fix throwing marking the victim as having hit, instead of the thrower (meaning that the thrower could still regenerate energy)
Applying acid burn to an item is now moved to a subroutine
- Can apply more than one level of acid at once
- Keeps track of the amount of acid (maybe later a way to fix acid will be added?)
Add four new abilities, including monsters that use them
- Marksman = bonus to range, hit chance, and damage with thrown missiles
- Nimble Fingers = bonus to trap disarm (no monsters get this since they don't disarm traps)
- Parry = Without a shield, your weapon gives a defence bonus
- Deflect Missiles = deflect thrown missiles, acid globs, and fireballs that would otherwise hit
- Documentation for the new abilities
- Augmentations for the new abilities, so they can be gained on level-ups

Other stuff:
- Leech augmentation now goes up by increments of 20% instead of being binary 100%
- All abilities properly listed both in monster info and in player stats
Fix incorrect item name