- Tilemap support + basic player movement

Signed-off-by: Drakulo <alex.frene@gmail.com>
Improved tilemap management
Corrected player movement

Signed-off-by: Drakulo <alex.frene@gmail.com>
Added a makefile to compile the game.
Added a make run command.
Added groups and begin of building placement

Signed-off-by: Drakulo <alex.frene@gmail.com>
Merge branch 'develop' of http://github.com/aurelien-defossez/la-poudre-blanche into develop
Added the input controller

Signed-off-by: Drakulo <alex.frene@gmail.com>
Added a new Cop actor to handle cops behavior.
Group management

Signed-off-by: Drakulo <alex.frene@gmail.com>
Merge branch 'develop' of http://github.com/aurelien-defossez/la-poudre-blanche into develop

Conflicts:
	src/states/PlayState.as
Indentation!

Signed-off-by: Drakulo <alex.frene@gmail.com>
Building management
Road assets updated

Signed-off-by: Drakulo <alex.frene@gmail.com>
[Improvement] WASD and ZQSD supported.
Beware, there is a cop following you!!!11!1!
[Fix] Cop is not drunk anymore

And if you want to follow his path, set drawCopPaths to true!
Buildingmanagement draft

Signed-off-by: Drakulo <alex.frene@gmail.com>
Cops, they can be smart.
[Optimization] Ray tracing only computed when needed

We're not in Mozilla here!
Merge branch 'develop' of http://github.com/aurelien-defossez/la-poudre-blanche into develop
 + Building management
Conflicts:
	src/states/PlayState.as

Signed-off-by: Drakulo <alex.frene@gmail.com>
Merge branch 'develop' of http://github.com/aurelien-defossez/la-poudre-blanche into develop