Removed both PhysX templates

Starting with Project Manager 2.0 it is easy to add the PhysX physics
library (and Bullet physics library) to any project.  The two PhysX
templates are no longer required.
Merge pull request #372 from DavidWyand-GG/PhysXTemplateRemoval

Removed both PhysX templates
Add a default RadioControl Profile and image asset back to the Templates.
Merge pull request #373 from thecelloman/radioprofile

Add a default RadioControl Profile and image asset back to the Templates...
New PostFx (Underwater, Turbulence, and Camera Based Motion Blur)
Update squish library to compile under Linux

There is a fix in the libsquish repository to make v1.11 compile under
Linux.  http://code.google.com/p/libsquish/  This involves adding an
#include <limits.h> to a couple of files.
Merge pull request #375 from DavidWyand-GG/SquishForLinux

Update squish library to compile under Linux
Changes to have Linux dedicated compiling again
Merge pull request #376 from DavidWyand-GG/LinuxFixes

Changes to have Linux dedicated compiling again
Update README.md
Update allProjects.txt
Underwater caustics default to off
Merge pull request #378 from DavidWyand-GG/UnderwaterShadersDisable

Underwater caustics default to off
Theora texture for cloned material fix

When a TSShapeInstance makes a copy of its own materials through
cloneMaterialList() (such as done with client side ShapeBase objects),
the reference to a named diffuse render target was being lost.  This
affected using a TheoraTextureObject on a ShapeBase derived object
(StaticShape, etc.).
Merge pull request #382 from DavidWyand-GG/TheoraTexMatClone

Theora texture for cloned material fix
Changed mASin to mSin in mEaseOutElastic
Clean up SFXSources in Player class 

mMoveBubbleSound and mWaterBreathSound were not being deleted properly
Merge pull request #386 from lukaspj/Elastic-Ease-Fix

Changed mASin to mSin in mEaseOutElastic
Merge pull request #394 from lornemcintosh/development

Clean up SFXSources in Player class
Resolution for ap-hang with high-frequency weaponstate changes (IE: AI non-tick descision forks). see also: http://www.garagegames.com/community/forums/viewthread/134036