core/unit.cpp: Fixed field init order
CMakeLists.txt: use clang++
CMakeLists.txt: WARNINGS var
core/misc.hpp: Fixed getNext(..)
core/misc.hpp: getNex(..): Simplified
Simplified EventManager public interface
Simplified EventMoveVisualizer
EventMoveVisualizer::draw(): Emplyed Dir::toAngle()
Added Game::processSDLEvent(const SDL_ResizeEvent& e)
ui/game: Simplified SDL events handling
Redraw walkable tiles after attack
game.hpp: Hide setUiMode(..)