started crossplatform, isolated Driver calls, added hxd package
first cube showing in webgl
cube with texture ok
shader instance with uniform/attribs mapping
fix for Int/UInt
fixes for h2d
added Graphics triangulation for 2d mesh drawing
allow incremental draws
added lines, optimized for convex case
lines
multibuffer (allow up to 37K vertices per shape without issue, 65K if one single shape)
improved getCircle and added epsilon parameter to deal with scale differences
added calculateArea
h2d base working, material properties as well
moved h2d.Key to hxd.Key
more keys
added clipper library
optimized + allow Int points units with -D fastPoly2tri
added
fix for mipMap=false error