graphics: use a transparent layer to implement wires
graphics: high-color water
graphics: make a high-color DIRT tile image
graphics: experiment with new forest graphics (work in progress)
graphics: more work on hi-color forest
graphics: experiment with an SVG wire tile
graphics: finish work on high-color forest
graphics: use an SVG-based police station
tile declarations: experimenting with new parser for tile declarations
TODO- ideas for animation syntax
graphics: make 32px version of res_houses
graphics: an SVG residential building (straight-up projection)
notes: add some comments about tile resolution
graphics: enhancements to the SVG residential building #1
notes: start a document describing the graphics standards
graphics: experiment with 3d-modeling a residential building
graphics: svg roads: fix for one of the road elbows
graphics: initial work on SVG railroads
graphics: more 3d modeling of a residential building
graphics: more enhancements to the SVG residential bldg #1