Use look_around() to choose headlight facing direction instead of a menu.
Re-upping for great justice
Add translation support for npctalk.cpp
Now it actually compiles and runs normally.
Update pot file.
Update TRANSLATING.md
Make traps translatable.
Move omdata.h variables to overmap.cpp. Add translation support to a few more files.
Merge branch 'moregettext' of github.com:utunnels/Cataclysm-DDA into moregettext
Merge branch 'master' of github.com:CleverRaven/Cataclysm-DDA into moregettext
Third time's the charm, right?

Proton pack is gone, caseless ammo has an appropriate description added,
item_groups.json has been double checked for inclusion this time.
Fix'd
Found the error!
Change item sPre and sPost to a sFmt format string.
Fix calculation of temporary view_offset_* to use to have look_around() start at the location of the part being installed.
Refactor headlight installation direction selection to be vehicle-relative and use raw degrees instead of cardinals and sub-cardinals, thanks CiB.
Finish editing player.cpp
Partially done veh_interact.cpp.
Actually check if auto pickup rules are active
Finish editing veh_interact.cpp. Simplify menu logic by adding shortcut_print.