removing TextureBlitter class and replacing with the alternative DecalBlitter class that's local to the airship namespace
lel spacing change
updating HullSectionContainer for the new decal method
modifying texcoording of airship hull for new decal method
fixing rendertargets not being square and a deserialization issue
god knows why i updated this, but everythings working anyways
updating project files
updating shader for dual decal textures
adding glorious new content
adding glorious new content