modify to make speaker noise
clean *.d files as well, which are Makefile dependencies
Fixup F_CPU value

It was being set after the delay include, and it wasn't the value for
this configuration.  Set the value assuming it is using the internal
oscillator.
add calls to setup the timers

The program doesn't do much without these.
remove twiddling the speaker directly from main
go back to starting it off now that the timers and such are working
start from hrt_example.c
initial gutting, sets up the timers and sets the LEDs then returns
lfsr_prand needs a non-zero value, give it one
Add code to sleep in the main loop.
fixes and hardware input output checkout test
fix TCCR1B assignment, the 2nd write overrode the 1st
comment out attempt at a random number seed
EEMEM isn't working, use PROGMEM instead

I would expect that it isn't getting transferred over to the device,
but that's just a guess.  PROGMEM works, so using that.
code cleanup now that it was tested to work on the keypad hardware

That is before the code cleanup, but it should still be good.
the game, pretty functional
Contest entry by David Fries, titled "capture"

Press a button or two to begin.  The lights start moving at the top
left or right.  If they are moving right you must hit the bottom right
button, opposite for left.  Two points if it is captured on 8, one
point if it is captured on 7 or 9, loose a try any other place, you
get three tries before the game starts over.  The score is displayed
as follows.  A sweep to 10 indicates the ten's digit is the next LED,
a sweep to 1 indicates a 1's digit, if either is 0 all LEDs stay dark.
The game gets faster the further along you get.

Subtitle First Time Quality.

The First Time Quality, because no kidding after the "EEMEM isn't
working, use PROGMEM instead" commit was just figuring out audio, all
the game logic was coded up with only one write to the AVR ATtiny
chip, and that is this version.

EEPROM failed me again, good enough so I'm going with it.