Sets up the network message queue.
Makes the game loop use the network message queue.
Implements the of network messages flow from connection->interpreter->queue
Some more progress towards the queue system.
Gets the full message queue implementation working, minus websockets.
Fixing up some imports and docs.
added socko network class and still working with it
Moved StoredMessage to ayai.persistence
Merge pull request #10 from ayaigame/network-persistence

Moved StoredMessage to ayai.persistence
Added basic Scalatest test and Akka test.
Wrote Tests for StoredMessage and User
Merge pull request #11 from ayaigame/messaging-testing

Messaging testing
Makes all Connection objects Akka actors. This is needed to make an implementation of Connection using Socko WebSockets.
Added Messaging example for WS
Added some documentation
Added rudimentary collision system - still need to determine what a 'collision' really is
Merge branch 'collision-system' of github.com:ayaigame/ayai-backend into websocket-messaging
Added some basic JSON parsing to messenger
Merge pull request #12 from ayaigame/collision-system

Added rudimentary collision system
Added basic querying for users