BackButton support for WP8
Added fake GamePad class
Implemented Game.Exit()
Merge branch 'orientation' of https://github.com/Nezz/MonoGame into wp8_backbutton_v2
Get BackPressed from page
Merge branch 'orientation' of https://github.com/Nezz/MonoGame into wp8_backbutton_V2
Updated template
Merge branch 'orientation' of https://github.com/Nezz/MonoGame into wp8_backbutton_V2
Merge branch 'orientation' of https://github.com/Nezz/MonoGame into wp8_backbutton_V2
Merge branch 'develop3d' of https://github.com/mono/MonoGame into wp8_backbutton_V2
Improvements for Ouya GamePad

Adds support for disconnecting and reconnecting gamepads including the GamePadState.IsConnected property. Reconnected gamepads get the same player number that they previously had.

Added GamePad.GetState() override taking GamePadDeadZone.
[All platforms]: TextInputEventArgs class

Used for cross-platform use.
[WinDX]: include TextInputEventArgs.cs
[WinGL]: include TextInputEventArgs.cs
[Linux]: include TextInputEventArgs.cs
[All platforms]: new feature, InputText event
[WinDX]: TextInput implementation
Update TextInputEventArgs.cs

still me public is needed
[WinGL/Linux]: TextInput implementation
Update docs
Update docs
Merge pull request #1489 from xanather/develop

[WinGL/Llinux] + [WinDX] InputText event