Game server/king system: server is actually meant to send the WIZ_ITEMCOUNT_CHANGE packet when giving the King's scepter.
Game server/skill system: type 9 skill expirations are now handled independently of 'saved magic' (skills persisting beyond logout), so they now expire properly; fixes #173.
Game server/skill system: appropriate stealth skills are removed at the correct time (i.e. on move/on move/attack).
Game server/skill system: prevented using both stealth types ('dispel on attack' & 'dispel on move') at the same time.
Game server/skill system: type 4 buffs are now removed in InitType4() when they're not meant to persist. Additionally, they should now be slightly more synchronized with the saved magic map.
Game server/skill system: type 9 skills are now removed on zone change.
Game server/king system: changing the tax rate no longer crashes the server; resolves #182.
Game server: experience should no longer explicitly drop back to 0 on level up; instead, it should remove the max XP for that level so that anything exceeding max XP for that level is applied to the next. Fixes #179.
Game server: master skill point category is now limited to 23 (MAX_LEVEL-60) points. Closes #181.
Game server: on level up, players now receive +5 stat points for every level over 60. Resolves #180.
Game server: removed race checks on items (these do not correspond with a player's race).
Game server: implemented flag to disable player blinking for faster testing, which is used by default in debug builds.
Game server/skill system: skills being recast (i.e. on zone change, logout) should now correctly reapply. Resolves #184.
Game server: ensure that if a 2h weapon is equipped, any item in the the other weapon slot is unequipped. Resolves #185.
Game server: slight tweak to previous commit; only bother returning the item/sending the packet if there is actually an item in that slot (if not, it's pointless).
Game server: fixed the 2h check to allow for 2-handed spear & mace-type weapons.
Game server/skill system: fixed skills simply checking the nation as the be-all-end-all of enemy detection; it now calls Unit::CanAttack() to utilise the more specific logic. Resolves #186.
Game server/clan system: users may now disband a clan in Moradon, in addition to home zones. Resolves #188.
Game server/clan system: users are now allowed to remove users/leave a clan in Moradon as well.
Game server: fixed a bug that'd effectively allow two King scepters to be given, when one is equipped. Closes #164.