mesa: Add missing switch break in invalidate_framebuffer_storage()

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70411
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
i965: Don't copy prop source mods into instructions that can't take them.
configure.ac: Don't check for cross compiling.

Dead since c845140a.
configure.ac: Don't check for awk, grep, nm.

Not used since d53901c6.
build: remove forced -fno-rtti

* As discussed on the mailing list,
  forced no-rtti breaks C++ public
  API's such as the Haiku C++ libGL.so
* -fno-rtti *can* be still set however
  instead of blindly forcing -fno-rtti,
  we can rely on the llvm-config
  --cppflags output.
  If the system llvm is built without
  rtti (default), the no-rtti flag will be
  present in llvm-config --cppflags
  (which we pick up on)
  If llvm is built with rtti
  (REQUIRES_RTTI=1), then -fno-rtti is
  removed from llvm-config --cppflags.
* We could selectively add / remove rtti
  from various components, however mixing
  rtti and non-rtti code is tricky and
  could introduce missing symbols.
* This needs impact tested.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
i965: Remove dead arguments from prog_data_compare.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
i965: Drop a couple of unused defines.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
i965: Always have the struct gl_program * in the backend visitor.

vec4 already had it, so put it in the FS, too.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
i965: Make a brw_stage_prog_data for storing the SURF_INDEX information.

It would be nice to be able to pack our binding table so that programs
that use 1 render target don't upload an extra BRW_MAX_DRAW_BUFFERS - 1
binding table entries.  To do that, we need the compiled program to have
information on where its surfaces go.

v2: Rename size to size_bytes to be more explicit.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
i965/fs: Dynamically set up the WM binding table offsets.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
i965/vec4: Dynamically assign the VS/GS binding table offsets.

Note that the dropped comment in brw_context.h is mostly (better written)
in brw_binding_table.c as well.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
i965: Move the common binding table offset code to brw_shader.cpp.

Now that both vec4 and fs are dynamically assigning offsets, a lot of the
code is the same.

v2: Avoid passing around the next offset through the class.  (Review by
    Paul)

Reviewed-by: Paul Berry <stereotype441@gmail.com>
glsl: Add new GLSL 1.50 constants.

This patch populates the following built-in GLSL 1.50 variables based
on constants stored in ctx->Const:

- gl_MaxVertexOutputComponents
- gl_MaxGeometryInputComponents
- gl_MaxGeometryOutputComponents
- gl_MaxFragmentInputComponents
- gl_MaxGeometryTextureImageUnits
- gl_MaxGeometryOutputVertices
- gl_MaxGeometryTotalOutputComponents
- gl_MaxGeometryUniformComponents
- gl_MaxGeometryVaryingComponents

On i965/gen7, fixes all Piglit tests in "spec/glsl-1.50/built-in
constants/*" except for gl_MaxCombinedTextureImageUnits and
gl_MaxGeometryUniformComponents.

Reviewed-by: Matt Turner <mattst88@gmail.com>
i965/fs: Remove bogus field prog_data->dispatch_width.

Despite the name, this field wasn't being set to the dispatch width at
all; it was always 8.  The only place it was used was that the
constant buffer read length was aligned to it, and as far as I can
tell from the docs, there is no need to align this value to the
dispatch width; aligning it to a multiple of 8 is sufficient.  So I've
just replaced it with a hardcoded 8.

v2: In gen6_wm_state, use brw->wm.base.push_const_size for consistency
with VS and GS state upload.

Reviewed-by: Eric Anholt <eric@anholt.net>
i965/gs: Set the REORDER bit in 3DSTATE_GS.

Ivy Bridge's "reorder enable" bit gives us a binary choice for the
order in which vertices from triangle strips are delivered to the
geometry shader.  Neither choice follows the OpenGL spec, but setting
the bit is better, because it gets triangle orientation correct.

Haswell replaces the "reorder enable" bit with a new "reorder mode"
bit (which occupies the same location in the command packet).  This
bit gives us a different binary choice, which affects both triangle
strips and triangle strips with adjacency.  Setting the bit ("reorder
trailing") gives the proper order according to the OpenGL spec.

So in either case we want to set the bit.

On Ivy Bridge, fixes piglit test "triangle-strip-orientation".

On Haswell, fixes piglit tests "glsl-1.50-geometry-primitive-types
{GL_TRIANGLE_STRIP,GL_TRIANGLE_STRIP_ADJACENCY}" and
"glsl-1.50-geometry-tri-strip-ordering-with-prim-restart *".

v2: Rename the bit to "REORDER_TRAILING" for consistency with Haswell
docs.

Reviewed-by: Matt Turner <mattst88@gmail.com>
mesa: fix transform feedback when a geometry shader is active.

When a geometry shader is active, the transform feedback primitive
type ("mode") needs to be validated against the geometry shader output
primitive type, not the primitive type passed to the glDraw*()
function.

Fixes the following piglit tests:
- glsl-1.50-geometry-primitive-types GL_LINES
- glsl-1.50-geometry-primitive-types GL_LINES_ADJACENCY
- glsl-1.50-geometry-primitive-types GL_LINE_STRIP
- glsl-1.50-geometry-primitive-types GL_LINE_STRIP_ADJACENCY
- glsl-1.50-geometry-primitive-types GL_TRIANGLES
- glsl-1.50-geometry-primitive-types GL_TRIANGLES_ADJACENCY
- glsl-1.50-geometry-primitive-types GL_TRIANGLE_FAN

Exposes previously hidden failures in the following piglit tests:
- glsl-1.50-geometry-primitive-id-restart GL_LINES other
- glsl-1.50-geometry-primitive-id-restart GL_LINES_ADJACENCY other
- glsl-1.50-geometry-primitive-id-restart GL_LINE_LOOP ffs
- glsl-1.50-geometry-primitive-id-restart GL_LINE_LOOP other
- glsl-1.50-geometry-primitive-id-restart GL_LINE_STRIP other
- glsl-1.50-geometry-primitive-id-restart GL_LINE_STRIP_ADJACENCY other
- glsl-1.50-geometry-primitive-id-restart GL_TRIANGLES other
- glsl-1.50-geometry-primitive-id-restart GL_TRIANGLES_ADJACENCY other
- glsl-1.50-geometry-primitive-id-restart GL_TRIANGLE_FAN ffs
- glsl-1.50-geometry-primitive-id-restart GL_TRIANGLE_FAN other
- glsl-1.50-geometry-primitive-id-restart GL_TRIANGLE_STRIP other
- glsl-1.50-geometry-primitive-id-restart GL_TRIANGLE_STRIP_ADJACENCY other

(These failures were previously hidden due to a flaw in the test: it
doesn't check for GL errors.  I'll fix the test shortly).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
swrast: add correct include for out-of-tree builds

The xmlpool/options.h file was not accessible when building
out-of-tree leading to failure.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70378
Reported-by: Fabio Pedretti <fabio.ped@libero.it>
Tested-by: Fabio Pedretti <fabio.ped@libero.it>
Tested-by: Andre Heider <a.heider@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
configure.ac: drop obsolete variable HAVE_COMMON_DRI

The original intent of the variable was to prevent adding
libdrm dependency for non drm drivers (swrast). This is
already handled with __NOT_HAVE_DRM_H, and with the recent
merge of the dri_util and drisw_util code this variable has
started causing build issues.

Eg. the following will fail
$ ./autogen.sh --with-dri-drivers=swrast --with-gallium-drivers=
$ make

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
draw: make vs_slot signed.

Otherwise (vs_slot < 0) will never be true.

Trivial.
llvmpipe: Advertise PIPE_CAP_DEPTH_CLIP_DISABLE.

Actually implemented by draw module.

Tested piglit ARB_depth_clamp tests, which pass 100%.

Trivial.