Small changes to shaders
Fixed SDL include path, switched to radius based lighting attenuation
GBuffer working, lighting next
Added pointlight deferred shaders and setup variables
Working on getting fullscreen quad to render
Still working on rendering full screen quad, damn it
Discovered that issue was not with rendering the quad, but with rendering it to the fbo
Got deferred rendering and light culling working
Fix local inconsitence across systems
Restoring system default loca by RAII
Merged upstream
Fixed crash on dxt load
Updated shaders
Merged changes
Now handles all keys from GLFW
Merge pull request #99 from Zardoz89/key_event

Now handles all keys from GLFW
Added spotlight, working on flashlight
Flashlight almost working
Fixed merge
Synced shaders