Added the old 3d engine code back in.  Fixed a bunch of stuff---name schemes, dumb static allocation, ARM build issues with SIMD intrinsics, logic errors, etc.  Made the lockfree vector class resizeable.  Everything should build now on ARM (as a shared object, at least).  Still a little messy, I need to move all the cruft and function definitions from headers into their own source files, reorganize system stuff to use namespaces, add a directory structure of some sort, and create a separate header for the system config so it can get generated at build time.
Merge branch 'master' of https://github.com/vpostman/0xface

Conflicts:
	README.md