use subsample area texture for temporal SMAA
tweak reprojection scale
mask off moving objects in SMAA T2x mode
use quincunx sampling pattern for temporal SMAA
temporal quincunx anti-aliasing
mask off velocity for moving objects in tqaa
support packing velocity directly in tonemap shader
shadowmap atlas resizing
require vertex buffer object extension
generate optimized shadow meshes for world geometry
remove unused var
don't generate shadowmesh for unshadowed lights
cull backfaces in shadow mesh