Rev 433 changes:

Added:
* Wire output "Activated" for jamming device and tollan weapon disabler.
* Feature for prevent destroying props/ents by kawoosh, if weld it to world (map, very useful in multiplayer).
* Mobile dhd/destiny console can be linked to stargate now.
* Wire expression2 function "stargateUnstable" (with same wire gate chip) what return 1 if event horizon is unstable.
* Wire expression2 function "stargateGetRingAngle" (with same wire gate chip) what return ring angle (for sg1,infinity,movie,universe gates).
* Notifications when player spawn iris on gatespawner.
* Check for old wiremod from svn repository, so now you must switch to new wiremod github repository or use workshop version.
* Stargate information page for clients without installed cap (affects in multiplayer, done for servers).
* Information category in stargate tab with links to our site/forum etc.
* Feature to disable spawning tampered zpm by mcd in stargate config.
* Updated/new glebqip e2 chips: Stargate Address Book, Stargate Dialing Computer v1.0, Stargate IDC Screen, SGC IDC Code array, SGC Chat.
* Feature to overload gate by energy weapons (goauld staff etc) and do wormhole jump or shutdown (random).
* Added "wormholejump" option to stargate config, what allow configure how much damage needed for do wormhole jump (set to 0 for disable feature).

Updated:
* Anti prior now work bit better.
* Now event horizon and kawoosh can't kill player in god mode.
* Now asgard transporter can be activated only once in 5 seconds (for prevent minge in mp).
* Now Carter Addon Pack support gmod save system in limited mode (it will not save entity stages) and gmod duplicator.
* A lot of lua files, and now CAP has less ~150 client-side files than before.
* Now wire output "Active" on stargates will become "0" bit later on dial-fail.
* Now you can change texts for all gdo messages from e2.
* Also now you can't send code to same iris computer with-in 5 seconds after last code send (affects in mp).
* Now you can set wire input "GDO Status" to -1 for send "WRONG" message to gdo if you have disabled auto-open iris on correct code.
* Now iris computer menu has multilanguage support.
* All glebqip chips moved to cap_shared/glebqip folder.
* Malp remote and ring caller now uses jumper remove model.
* Secred address was changed.
* Now if you disable main visual setting, all other checkbox will be also disabled (except ones, what still can affect).
* Improved russian translation.
* Now atlantis city dhd require energy, so it will not work if gate havn't energy.
* Now you can't damage gate by crowbar or bullets, so only blast damage (grenades, rpg, energy weapons etc).
* Now when gate doing wormhole jump, then event horizon remains unstable until jump is completed.

Fixed:
* Kawoosh now can't remove black hole.
* Iris computer close time option not work correct.
* Automatic switch to remote when spawn malp/puddlejumper.
* Gmod crash on much cases when use gmod duplicator/save system.
* Destiny small turret glitch when rotating.
* Atlantis transporter not saving correct name/private settings with duplicator.
* Supergate moving after spawn.
* Stargate override dial by dhd bug reported by taikowolf.
* Sometimes after gate did wormhole jump you can go between the gates in both directions.
* Linked dhd's could give energy for another gates.
* Added some missing key binds for malp in malp key settings.
* Stargate wire ring symbol "V" not displayed when ring rotate clockwise.
* Now players can't pick up disabled/disallowed weapons (by stargate config).
* Stargate dialing mode was "-1" when dialing with wire manual slow dial.
* Zat'nik'tel, RononGun, Wraith Blaster weapons could kill/stun player in god mode.
* Naquadah bomb, ag3 explosion could kill player in god mode.
* Wraith bomb exploit what allow use it extremely fast (and player can't go away until bomb will be removed).
* Wraith bomb now can't stun player in god mode.
* Goauld iris emit "Damage" sound when it not activated, and got damage by something like naquadah bomb etc.
* Fixed weapon dropping when player use wire keyboard or in vehicle.
* Added temporary fix for gmod crash with update 13.12.05.
* Black hole could kill player in god mode.
* Some other fixes and improvements (may forgot something).

Notes:
* Limited mode for save system means that ents stage will not saved (for example if gate was open before save, after load it will be closed).
* There is still will be some slight bugs with save system (for example if save with activated cloaking can be some glitches after load).
* Please note - save system may not work for ents not from cap, for example Spacebuild (resource nodes etc).
* About god mode - only affects if enabled by lua, not god console command (sv_cheats), was done for multiplayer gameplay.