Memory pool screwups
Fixed particle system, faster, better, stronger, etc etc
Fixed visual glitching, had to do with a timed render procedure
Fixed visual glitching completelly, changed how game logic updates
TextureLoaded implemented
Major optimizations, images are now handled with resource managers, so loading of an image only happens once
Implemented ResouceLoader as generic class
Merge pull request #6 from kalouantonis/SandboxAnto

Sandbox anto