added console function call OnMouseDown
Merge branch 'development' of github.com:GarageGames/Torque2D into development
Merge branch 'development' of github.com:GarageGames/Torque2D into development
I didnt do it
Merge branch 'development' of github.com:GarageGames/Torque2D into development
Merge branch 'development' of github.com:GarageGames/Torque2D into development
Merge remote-tracking branch 'refs/remotes/origin/development'
Merge remote-tracking branch 'refs/remotes/origin/development'
Merge branch 'refs/heads/development'
Merge remote-tracking branch 'refs/remotes/origin/development'
Merge branch 'development' of github.com:capnlove/Torque2D into development
cleaned up various tests
Merge remote-tracking branch 'refs/remotes/origin/development'
fixed typo in asset file
- Fixed module manager recursion issue when not scanning at root-path only.
- Fixed SpriteBatch problem when turning-off the batch culling.
Merge remote-tracking branch 'refs/remotes/origin/master' into development
- Added batch-query tree initialization during simulation add instead of constructor making it possible to supress its usage in derived types.
- Fixed SpriteBatchItem problem updating local transform.
- Fixed bad formatting and warning under VS2010.
- Add support for user-data pointer on SpriteBatchItem.  Useful when associating a sprite with some custom structure in C++.