separated map generation from map display, so the showmap.cs map can be used on both players to visualise the map, added a couple of rock pre

prefabs, added them in the map generation algorithm
made speed var of ship.cs visibility 'public'
Updating tiles + added single undiggable tile
added showmap script to shipplayer
Merge branch 'master' of https://github.com/snipercommand/LudumDare28
Adding various water tiles
made rarity of rocks increasing every 50 rows

and added a max amount of rocks per row (half of the width of a row)
Merge branch 'master' of https://github.com/snipercommand/LudumDare28
commented out digging.cs output
made sprites actual size in game (were previously 100X too small)
added a lot more displayed rows
changed scale of tiles that were previously larger than 1
Updated sky to correct width.
Updating Ricky branch so I can merge master into it
Merge branch 'RickyTest' of https://github.com/snipercommand/LudumDare28 into RickyTest

Conflicts:
	Library/InspectorExpandedItems.asset
	Library/assetDatabase3
	Library/guidmapper