credits added
adding functionality for non-homogeneous radius
python not giving right spacings
the radius in 2D is wrong, should be determined, passed according to what orientation we are in...this is not happening
Merge pull request #19 from pkarasev3/slicer

update cmake configuration to build and install sanely
Merge remote-tracking branch 'origin/master' into physicalCoord
re-initalization of level set structures fixed, debugging inhomogeneous radius, fixed radius spin box
fixed radii
made changes so mac build works
fixed the ui volume memory leak
fixed response kslice to scene close, strange bug where cannot enable 'RemoveNode' (line 850) of user input volume without making Slicer crash
clean up, removing of node works
verify works on windows, cleanup and test. 2D is good but 3D is wacky, needs more effort.