Fixed source variable value.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2371 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Fixed alignment.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2372 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Updated documentation.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2373 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Updated documentation - another attempt.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2374 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Updated to stable SDL 2.0.


git-svn-id: http://urho3d.googlecode.com/svn/trunk@2375 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Applied "reparent multiple nodes by holding shift" patch from Chris Friesen.


git-svn-id: http://urho3d.googlecode.com/svn/trunk@2376 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Capitalize name of CMake script directory.


git-svn-id: http://urho3d.googlecode.com/svn/trunk@2377 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Fix version of SDL in the documentation.


git-svn-id: http://urho3d.googlecode.com/svn/trunk@2378 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Removed no-warn-unused-cli option as it hid typo error in passing build options.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2379 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Better Eclipse project setup. Added generated project setting file and linked resources to svn:ignore.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2380 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Simplified the documentation for Eclipse. The generated Eclipse project file could be in Build or Source directory depends on whether xmlstarlet fix is being invoked or not.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2381 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Added cmake_mingw.bat contributed by Mika Heinonen.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2382 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Fixed Doxyfile source code path.


git-svn-id: http://urho3d.googlecode.com/svn/trunk@2383 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Do not treat DirectX SDK not found as a fatal error, as it is still possible to compile if eg. Windows 8 SDK is installed instead.


git-svn-id: http://urho3d.googlecode.com/svn/trunk@2384 3bd170d8-ddcf-f82c-f583-7a401ccf5608
In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters.
Removed unnecessary OS X SDL modification.


git-svn-id: http://urho3d.googlecode.com/svn/trunk@2385 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Applied some post-SDL 2.0.0 fixes from SDL official repository.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2386 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Before closing an OpenGL SDL window, set it to windowed to fix annoying transition effect on OS X.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2387 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Added license header lines to build scripts.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2388 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Improved fix for OS X fullscreen transition problem.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2389 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Added post-build custom command when setting up main executable to facilitate debugging and running the main executable within Xcode itself.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2390 3bd170d8-ddcf-f82c-f583-7a401ccf5608