incorporated nuclex into the game. it compiles, but crashes. lots of debugging left to do.
got the initial crashes fixed. now it goes to the main menu (although it takes forever for the credits to finish). there is no mouse working in the menu, though
modified main menu to use a Nuclex GuiManager WindowControl
bound functionality to the main menu buttons new/exit buttons
made the environment render. i notice the game lags a lot more now than it used to. i hope i'm just imagining this, because if nuclex did this... i've wasted many hours.
stripped out all of the Torch input stuff in favor of the nuclex input. the lag is getting worse. what the hell?