Another key fix.
Updated a lot of game parameters after pilot+feedback sessions. Most changes still need to be teted thoroughly.

- stress parameter rescaled to x1 and x3 (now all integers, scores changes at 3x the speed)
- added rolling friction to vehicle (value needs to be tested&tuned!)
- added initial blinking for attention indicators
- miss penalty for warning light is now -3 (instead of -4 because of score rescaling)
- attention switch message is now prefixed by subject’s callsign
- added box constraints for wandering agents
- added box range during pan-the-cam task
- enter building probability is now 0.0 for the invading agents (task is already too complicated anyway)
- refined the messages in the perimeter task
- added jumping animation when warning off the agents
- one controller is not properly calibrated
- star distance needs to be calculated in a planar manner or position the star properly to begin with! :)

- doubled sound interval
- more-than-doubled sentence interval
- changed fractions in the comm task quite a bit...
- lulls in comm task have same duration as “situations” (30-90 s)
- reduced the drone height to 150
- doubled the spotting penalty
- disabled the text for all other score counters
- squished the score bars a bit
- reduced spotting distance from 50 to 30 meters
- removed handbrake button
- implemented push-to-chat feature
- restored the color question fraction in satmap to 0.5
- changed satmap update interval to 4 (retest!!)
- reduced satmap question onset time to 1-3