Added characterHasItem

added a function for adding to the characterHasItem table and
implemented it
Item fixes and added basic delete item.

Fixed general item type bug. Got rid of constant potion thing as it was
making the corresponding attribute  ridiculous.  Created the delete item
function though it is probably missing a part involving the player's ID.
Merge remote-tracking branch 'origin/master' into JohnDev-Branch
Some debugging checks for store State
Merge remote-tracking branch 'origin/master' into JohnDev-Branch
added getNextEnemy
Fixed a number of issues with Store state
Merge remote-tracking branch 'origin/master' into JohnDev-Branch
characterHasItem changed and minor other

Changed characterHasItem to take a player object, added a line to help
avoid an infinite loop, and added debugging statements
Fixed issues from previous merge and added temporary item database interaction
Fixed some slight issues with the item database interaction
Merge remote-tracking branch 'origin/master' into JohnDev-Branch
lots of minor things for testing and bigger changes

More debugging prints
changed getNextEnemy to select a random one at the same level, not yet
working
corrected character update by removing ) from the end
added ' as an invalid character
made the first armor and weapon autoselected
Merge remote-tracking branch 'origin/master' into BillyDevBranch
Readded GameInstance clearing

The GameInstance clearing was removed by a revert, I readded it
Doesn't Matter, HTML mockup Chagnes
Corrected Formatting on Character Creation and LEvel Up Pages
Merge branch 'master' into MoreyBranch2
Merge branch 'MoreyBranch2'
Bug fixes

removed '-' from item names
removed debugging prints
added a query for number of characters at a level for getNextEnemy
increment the level in the level up function