Consistify naming
Add BRANCH.TODO
Add miter limit to line / polygon style
Add basic support for remappable images
Add whitespace
Add ol.array.EMPTY constant and ol.array.ArrayLike type
Fix eventually omitted call to glDeactivate, remove superfluous null check
Fix broken class name in method declaration
Fix forgotten index buffer rewind upon batch start
Private access for glCreateBuffer
No symbol scanning for errors when COMPILED
Remove temporary fed to LineStringsBatcher
Fix edge anti aliasing of strokeless polygons
Enable backface culling for line rendering
Factorize texture caching
Factorize setting of common uniforms
Respect miter limit in style attribute
Rework line rendering:

- Allow unlimited number of segments
- Split segments on the fly
- Naming in shader - winding angle is signed and 0 when straight
Add composition stage / re-add gamma correction
Add support for points