- Removes mimes' ability to speak. Clowns cannot break their clumsy nature, so mimes should not be able to break their silence.
Merge branch 'master' of https://github.com/tgstation/-tg-station
Debraining humans visually change their appearance.

https://dl.dropboxusercontent.com/u/831776/debrain1.png
https://dl.dropboxusercontent.com/u/831776/debrain2.png
Placing a brain back into a human calls update_hair(). They will look bald.
A fix for a runtime that would occur if you tried to re-brain a monkey.
Fix for runtime when debraining a mutantrace human.
Deleted outdated and unsupported maps.
Fixed the legcuff update icon. It was adding both the lying and standing overlay whenever it was called.
Added updated noticeboard sprites by Miggles.
Cosmetic Fix: Add extra icon_states to head.dmi

Fix paper hats not appearing on heads when paper has words (icon_state =
'paper_words')
- Updates library table definition
- Adds a ckey and datetime column to the library table so we can finally see who is uploading all the exploitive books.
- Minor fix to the schema file.
Revert "- Removes mimes' ability to speak. Clowns cannot break their clumsy nature, so mimes should not be able to break their silence."

This reverts commit 7417d10c99199e4ad8a2d0a7dba63d56a3d1acb2.
Merge branch 'master' into paperhatfix
Add extra icon_states to corgi_head.dmi

may aswell update the corgi dmi too
Merge pull request #435 from errorage/master

Library table update.
 -Makes the Energetic Flux event admin trigger-able via the secrets panel.
Merge pull request #428 from Petethegoat/misc_changes

Sprite update and minor fix
Removes equip_e - Fixes #423

This updates everything that used equip_e, particularly the strip panel, but also DNA injectors and CPR.

Removed unused mob vars:
 var/obj/effect/organstructure/organStructure
 var/other
 var/proc_holder_list[]

Removed unused alien suit and head slots.
 Removed var/obj/item/weapon/card/id/wear_id from monkeys, and updated ed209s to not use :

Renamed HUMAN_STRIP_DELAY to STRIP_DELAY.

Muddled Topics() around so that mobs are now a bit more OO. Also updated quite a few misc inventory procs to various degrees.

Updated monkey and aliens huds a little bit.

Random movement when confused now happens half the time.

Fixed monkey breathmask onmobs.

Added a .unconscious text style, for that nice bold blue text you get when you're unconscious. Only CPR uses it at the moment.

This has been tested fairly extensively, and everything seems to work fine.

-Merged commits ~carnie
Signed-off-by: carnie <elly1989@rocketmail.com>
Modification to Pete's commit.
var/list/type/subtype/L -> var/list/L