Evil Bob solver

Detection and Solver working
Updated string for detection
Merge pull request #70 from SRLJustin/master

Evil Bob random solver
Merge pull request #71 from slushpuppy/master

freaky forester
Fix DepositItemBox coords

Based on the deposit box in Barbarian Outpost.
String updates
Update SRL.simba

sets the length for the direction array for running away from randoms. sets combat randoms to true by default
Update globals.simba

added combat randoms boolean, added randomrundirection tstringarray
Update antirandoms.simba

added randomdirection, which chooses a random direction to run away from the user defined directions array
added findtalk, detects if username has been spoken on MS, will search for random event below it. triggers solvetalkingrandoms
added solvetalkingrandoms, depending on the options found in foundtalk, will determine which random is found and will solve accordingly (needs to be updated for solvers)
added setscreename, called like this SetScreenName(Players[0].Nick);
Update SRL.simba

sets combatrandoms to true by default, sets direction array to determine which direction to run in for combat randoms
Merge pull request #73 from SRLJustin/master

String update to match addToSRLLog
Merge pull request #74 from ashaman88/patch-10

Update antirandoms.simba
Merge pull request #75 from ashaman88/patch-9

Update globals.simba
Merge pull request #76 from ashaman88/master

update srl.simba
Update bank.simba

removed that thing that checks for item amount in inventory slot. What if you are depositing an inventory of a bunch of logs? Was causing it to click it one by one.
Removed false-positive
Jekyll\Hyde update

Can be Jekyll or Hyde
Frog update

Better detection
Merge pull request #77 from ashaman88/patch-1

Update bank.simba
Merge pull request #78 from SRLJustin/master

False-Positive with Evil Bob/Prison Pete