beginnings of animation
simple swap animation achieved, going to create an array of RenderTextures
have dealth with all compiler warnings
now going to create sprites
almost there
tolerable for now
working on the caley grid
is multimap really needed?
now to redo group selections
added activemode radio buttons, now to redo the subgroup hunt
going to fixing sf::Rects
working on coset button
have been laying the framework for the animations, now to see about constructing the cosets
further work has been done on animations
looking to write a predicate that will allow deletion of animations that arecompleted, then will move on to create the cosets
seems to shuffle around in a random way, have to try with a queue now
building the coset table, still no animation though. also changed the way elements are added to totestforsub from i+1 to i
seem able to construct the cosets for a start
cosets done and colorful, now just need to find how to init the animations
back to using a vector for many anims at once, will be using a queue to split the moving of entire rows and columns. the coset function should create a bijection from elencolor to elencolor and the animations should be responsible for transforming the caleytable into the desired one