* Added a new Add To Changelog tool that will make it very easy to add logs to the changelog.
Mobs each now have a unique tag which are not after they are deleted (unlike byond's \ref[] macro)
Since tag replaces the output of the \ref[] macro, this means that menus which use hrefs with \ref[mob] will no longer be able to accidentally link to the wrong mob.
The tags are of the form "mob_475" etc

Admin_pms now use ckey instead of client-reference. This means that PMs will no longer accidentally get sent to the wrong people.
There is no risk of players using hrefs to send adminhelps to known admin ckeys to see if they are online (as I'd already changed the PM system to not tell non-admin users whom received their message).

key_name() now accepts text input (key or ckey) - it is slightly more efficient to feed it a client or mob however!
This functionality is provided to allow certain admintools to become more robust when we want to talk about e.g. a griefer whom has just DCed whom no-longer has a corpse (no client/mob...just a ckey reference).
key_name() now reports DCed players properly.
Muting now uses uses a ckey in its href rather than a mob reference.
You can now mute admins.
 - Fixed crashing issues with date time and made it more consistent, no matter how your date/time is formated in your region.
 * Default time should now use the dd/mm/yyyy format.
 * Updating to release build.
 * Fixed an exploit with the Pandemic which could let you create any disease you want.
Merge pull request #202 from Giacomand/Pandemic_Href_Fix

Pandemic Href Exploit Patch
Merge pull request #201 from Cheridan/master

Hair Update Attempt 2
Merge pull request #181 from Carn/Issue105

Partial solution to #105. Will fix a bunch of mislinks in admin toolpanels + PM system.
Closes Issue #114 - Placing paper/pda to a camera will now print a link to AI's chat, where they can view the message.
This is far from the best solution, but it was all I could think of.
Fixes Issue #207 - Taking photos with obj/item/device/camera, no longer create 9 /mob to check which turfs are visible. It now uses hear() with no mob spawning.
Merge pull request #209 from Carn/Issue207

Fixes Issue #207 - Taking photos with obj/item/device/camera, no longer ...
Merge pull request #208 from Carn/Issue114

Closes Issue #114 - Placing paper/pda to a camera will now print a link ...
 * Removing unnecessary files for the changelog tool.
Merge pull request #175 from Giacomand/ChangelogBranch

New add-to-changelog tool.
Admin bans
- Adds two new types of bans: admin tempbans and admin permabans. These ban types are in reaction to the rising number of banworthy admin issues. The original intent was to make admins unbannable ingame, so players could not spoof admin computer ids to get admins banned, with the assumption that admin issues will be rare and a big deal when they happen. They have however started becoming ever more common, so some tools are required to allow for admin self-policing.
- Each admin can have a maximum of one active admin ban (temporary or permanent) logged to their name. This is to prevent rogue admins from just banning everyone who could ban them. These bans are also not intended to be 'permanent-permanent'. They are intended to serve as a temporary fix, to get rid of rogue admins until the server host or another admin with rdp access (or +PERMISSIONS if you use DB_Admin) can deal with the rogue admin's removal. Once that is done, a normal permaban or tempban can be applied, and the admin permaban/tempban removed, restoring the banning admin's 1 allowed admin ban.
- Admin bans are considered a big deal, so they also send a message to irc, when they are applied.
- NOTE: Admin bans only check the connecting person's ckey. The risk of computer id spoofing still exists, so it's better not to have them check ips and computer ids. The admin abilities are given based on ckey anyway, so a ckey ban should be enough in most cases.

Other changes to bans
- Added a few variables to the funciton that adds a ban: maxadminbanchec (which is for admin bans and checks how many bans the admin can still apply); announceinirc and blockselfban (which prevents admins from applying the ban type on themselves. Currently applied for permaban, tempban, admin permaban, admin tempban)
- Changed the appearance ban database constant from APPEARANCE_BAN to APPEARANCE_PERMABAN, to make it more compatible with the ban log at http://www.ss13.eu/tgdb/banoverview.php
- Added a missing sanity check to topic.dm for appearance bans
- Renamed appearance bans to identity bans in admin panels (as per Pete's request)
- Added an extra variable to determine the behavior of bans when they are applied. The variable is kickbannedckey. It is used to determine whether the bans, which are handled by db_ban kick the mob or not, if he is connected, that is. Some ban types, such as permaban and tempban, do not use this, as it is handled by legacy ban code.
Removed a comment I should have removed before the previous commit.
Added two if(stat == CONSCIOUS) checks and a comment to human_defense.dm. Stops dead/unconscious people giving 'x was knocked unconscious' style messages.