Created partitioning manager, moved across some of the management to it from level. Need to move ALL management into it
Updated entity.cs to clear velocity after it has been updated
PROBLEMS WITH ENTITY POSITIONS
Buckets now check surrounding buckets. Still issue with 500+ sprites resulting in some positions being NaN
Added pixel image
Fixed NaN, always check for Vector.Zero when Normalizing. Partitioning is very effective, consistent 60FPS with 1000 Sprites. Multiple Bucketing to be added
Merged master
Updated PSM
Enemies are now partitioned based on their location into multiple buckets and can check collisions with other entities around their buckets
Added Size getter to animated sprite
Removed collisionbox drawing from Enemy