From Stephan Huber, "Build Problem with osgGA at MacOS with Xcode 5"..."attached you'll find a possible solution for the issue. This will add a new option to cmake called OSG_CXX_LANGUAGE_STANDARD which defaults to C++11. If you set it to C++98 it will setup the project accordingly."
Fixed typo
Restructed the call to avformat_open_input to provide more information.
Introduced a cast(T) method into the ImageUtils template functor to allow code reading images to handle casting from source data to a form that a user can use more conviently
Fixed handling of web cams
Re-enabled the disable of the transfer function
Added osgUtil::Intersector::PrecisionHint member and set it's default to USE_DOUBLE_COMPUTATIONS, and implemented support for use double or float maths internally in LineSegmentIntersector and RayIntersector classes
Changed the LineSegmentIntersector to RayIntersector to provide more reliable intersections with flat meshes.
Quietened down debug messages
Added support for assinging and display transfer functions
From Stepan Huber, "attached are my changes for the osc, zeroconf and resthttp-plugin to use the new event-class. I refactored the osgoscdevice-example so that it’s working again. "
Removed unused variables
Restored the rescaleToZeroToOneRange() to address rendering issues.
Moved Handled propety from GUIEventAdapter to Event base class.

Added CameraManipulator::finishAnimation() method to allow application code to stop any animation/throw of manipulators.
Added BoundingBox::contains(const vec_type& v, value_type epsilon) method with new epsilon parameter to make it easier to test for containment in the presence of numerical errors
Added panning and zooming functionality to transfer function UI prototype code.
From Stephan Huber, * GUIEventAdapter: add support for getting normalized touch points
* MultiTouchTrackball: some code cleanup and support for normalized touch-points
* oscdevice: receiving and sending multi-touch-events via the Cursor2D-profile from TUIO
* added some documentation
From Stephan Huber, compile fix for OpenGL ES on iOS.
From Stephan Huber, "minor ios-fixes/-enhancements

* force _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC for IOS device + simulator as the test does not pick the right implementation
* fixed a small compile-bug for iphone-example
* added a check to prevent multiple realization of a GraphicsWindowIOS-object
"
Added Geometry::drawVertexArraysomplemetation(..) and drawPrimitivesImplemenation(..) methods that are called from drawImplementation(..).  These new vertex methods 
allow subclasses from osg::Geometry to specialize the vertex array setup or how the primitives are dispatched to OpenGL.