Unreviewed. Test enabling WinEWS tests now that queue is at a good state and NRWT with multiple processes is enabled.

* Scripts/webkitpy/common/config/ews.json:

git-svn-id: http://svn.webkit.org/repository/webkit/trunk@152860 268f45cc-cd09-0410-ab3c-d52691b4dbfc
[Windows] Support in-band text tracks.
https://bugs.webkit.org/show_bug.cgi?id=103770.


git-svn-id: http://svn.webkit.org/repository/webkit/trunk@152861 268f45cc-cd09-0410-ab3c-d52691b4dbfc
        <rdar://problem/13886443> Assertion failures in NetworkProcess in SandboxExtension::revoke when aborting SyncNetworkResourceLoader
        <rdar://problem/13826348> ASSERT(!m_useCount) fails in NetworkProcess at SandboxExtension::~SandboxExtension
        https://bugs.webkit.org/show_bug.cgi?id=118855

        Reviewed by Brady Eidson.

        * NetworkProcess/NetworkResourceLoader.cpp:
        (WebKit::NetworkResourceLoader::cleanup):
        (WebKit::NetworkResourceLoader::didFinishLoading):
        (WebKit::NetworkResourceLoader::didFail):
        Moved sandbox extension invalidation to cleanup() meaning that we won't fail to
        do this when aborting a loader that currently loading from network.
    
        * NetworkProcess/SchedulableLoader.cpp:
        (WebKit::SchedulableLoader::SchedulableLoader):
        (WebKit::SchedulableLoader::consumeSandboxExtensions):
        (WebKit::SchedulableLoader::invalidateSandboxExtensions):
        * NetworkProcess/SchedulableLoader.h:
        Keep track of whether sandbox extensions are consumed, we don't want to revoke
        extensions that were never consumed (as used to be the case with sync loaders,
        and would be with async ones after the above fix). Also, get rid of extensions
        immediately when invalidating, we won't need them again.



git-svn-id: http://svn.webkit.org/repository/webkit/trunk@152862 268f45cc-cd09-0410-ab3c-d52691b4dbfc
Added previously unincluded files from ANGLE r2426 with these exceptions:
No gyp files are included.  No WebKit ports use them.
ANGLE.sln is not included.  I will not use that.
translator_common and translator_hlsl projects and filters are not included.
I will need to make a customized translator  project that uses the GLSL translator instead of the HLSL.
https://bugs.webkit.org/show_bug.cgi?id=118833

Reviewed by Dean Jackson.

* src/compiler/builtin_symbols.json: Added.
* src/compiler/generate_builtin_symbol_table.py: Added.
(parseBuiltin):
* src/libEGL: Replaced.
* src/libEGL/Config.cpp: Added.
(egl::Config::Config):
(egl::Config::setDefaults):
(egl::Config::set):
(egl::Config::getHandle):
(egl::SortConfig::SortConfig):
(egl::SortConfig::scanForWantedComponents):
(egl::SortConfig::wantedComponentsSize):
(egl::SortConfig::operator()):
(egl::ConfigSet::ConfigSet):
(egl::ConfigSet::add):
(egl::ConfigSet::size):
(egl::ConfigSet::getConfigs):
(egl::ConfigSet::get):
* src/libEGL/Config.h: Added.
* src/libEGL/Display.cpp: Added.
(egl::Display::getDisplay):
(egl::Display::Display):
(egl::Display::~Display):
(egl::Display::initialize):
(egl::Display::terminate):
(egl::Display::startScene):
(egl::Display::endScene):
(egl::Display::getConfigs):
(egl::Display::getConfigAttrib):
(egl::Display::createDevice):
(egl::Display::initializeDevice):
(egl::Display::resetDevice):
(egl::Display::createWindowSurface):
(egl::Display::createOffscreenSurface):
(egl::Display::createContext):
(egl::Display::restoreLostDevice):
(egl::Display::destroySurface):
(egl::Display::destroyContext):
(egl::Display::notifyDeviceLost):
(egl::Display::isDeviceLost):
(egl::Display::isInitialized):
(egl::Display::isValidConfig):
(egl::Display::isValidContext):
(egl::Display::isValidSurface):
(egl::Display::hasExistingWindowSurface):
(egl::Display::getMinSwapInterval):
(egl::Display::getMaxSwapInterval):
(egl::Display::getDevice):
(egl::Display::getDeviceCaps):
(egl::Display::getAdapterIdentifier):
(egl::Display::testDeviceLost):
(egl::Display::testDeviceResettable):
(egl::Display::sync):
(egl::Display::allocateEventQuery):
(egl::Display::freeEventQuery):
(egl::Display::getMultiSampleSupport):
(egl::Display::getDXT1TextureSupport):
(egl::Display::getDXT3TextureSupport):
(egl::Display::getDXT5TextureSupport):
(egl::Display::getDepthTextureSupport):
(egl::Display::getFloat32TextureSupport):
(egl::Display::getFloat16TextureSupport):
(egl::Display::getLuminanceTextureSupport):
(egl::Display::getLuminanceAlphaTextureSupport):
(egl::Display::getTextureFilterAnisotropySupport):
(egl::Display::getBufferPool):
(egl::Display::getTexturePool):
(egl::Display::getEventQuerySupport):
(egl::Display::getDefaultPresentParameters):
(egl::Display::initExtensionString):
(egl::Display::getExtensionString):
(egl::Display::initVendorString):
(egl::Display::getVendorString):
(egl::Display::shareHandleSupported):
(egl::Display::createVertexShader):
(egl::Display::compileShaderSource):
(egl::Display::createPixelShader):
(egl::Display::getVertexTextureSupport):
(egl::Display::getNonPower2TextureSupport):
(egl::Display::getOcclusionQuerySupport):
(egl::Display::getInstancingSupport):
* src/libEGL/Display.h: Added.
(getComparableOSVersion):
(egl::Display::isD3d9ExDevice):
* src/libEGL/README: Removed.
* src/libEGL/ShaderCache.h: Added.
(egl::ShaderCache::ShaderCache):
(egl::ShaderCache::~ShaderCache):
(egl::ShaderCache::initialize):
(egl::ShaderCache::create):
(egl::ShaderCache::clear):
(egl::ShaderCache::createShader):
* src/libEGL/Surface.cpp: Added.
(egl::Surface::Surface):
(egl::Surface::~Surface):
(egl::Surface::initialize):
(egl::Surface::release):
(egl::Surface::resetSwapChain):
(egl::Surface::swapRect):
(egl::Surface::getWindowHandle):
(egl::SurfaceWindowProc):
(egl::Surface::subclassWindow):
(egl::Surface::unsubclassWindow):
(egl::Surface::checkForOutOfDateSwapChain):
(egl::Surface::convertInterval):
(egl::Surface::swap):
(egl::Surface::postSubBuffer):
(egl::Surface::getWidth):
(egl::Surface::getHeight):
(egl::Surface::isPostSubBufferSupported):
(egl::Surface::getRenderTarget):
(egl::Surface::getDepthStencil):
(egl::Surface::getOffscreenTexture):
(egl::Surface::setSwapInterval):
(egl::Surface::getTextureFormat):
(egl::Surface::getTextureTarget):
(egl::Surface::setBoundTexture):
(egl::Surface::getBoundTexture):
(egl::Surface::getFormat):
* src/libEGL/Surface.h: Added.
(egl::Surface::getShareHandle):
* src/libEGL/libEGL.cpp: Added.
(validateDisplay):
(validateConfig):
(validateContext):
(validateSurface):
* src/libEGL/libEGL.def: Added.
* src/libEGL/libEGL.rc: Added.
* src/libEGL/libEGL.vcxproj: Added.
* src/libEGL/libEGL.vcxproj.filters: Added.
* src/libEGL/main.cpp: Added.
(DllMain):
(egl::setCurrentError):
(egl::getCurrentError):
(egl::setCurrentAPI):
(egl::getCurrentAPI):
(egl::setCurrentDisplay):
(egl::getCurrentDisplay):
(egl::setCurrentDrawSurface):
(egl::getCurrentDrawSurface):
(egl::setCurrentReadSurface):
(egl::getCurrentReadSurface):
(error):
* src/libEGL/main.h: Added.
(error):
(success):
* src/libEGL/resource.h: Added.
* src/libGLESv2: Replaced.
* src/libGLESv2/BinaryStream.h: Added.
(gl::BinaryInputStream::BinaryInputStream):
(gl::BinaryInputStream::read):
(gl::BinaryInputStream::skip):
(gl::BinaryInputStream::offset):
(gl::BinaryInputStream::error):
(gl::BinaryInputStream::endOfStream):
(gl::BinaryOutputStream::BinaryOutputStream):
(gl::BinaryOutputStream::write):
(gl::BinaryOutputStream::length):
(gl::BinaryOutputStream::data):
* src/libGLESv2/Blit.cpp: Added.
(gl::Blit::Blit):
(gl::Blit::~Blit):
(gl::Blit::initGeometry):
(gl::Blit::setShader):
(gl::Blit::setVertexShader):
(gl::Blit::setPixelShader):
(gl::Blit::getSurfaceRect):
(gl::Blit::boxFilter):
(gl::Blit::copy):
(gl::Blit::formatConvert):
(gl::Blit::setFormatConvertShaders):
(gl::Blit::copySurfaceToTexture):
(gl::Blit::setViewport):
(gl::Blit::setCommonBlitState):
(gl::Blit::render):
(gl::Blit::saveState):
(gl::Blit::restoreState):
* src/libGLESv2/Blit.h: Added.
* src/libGLESv2/Buffer.cpp: Added.
(gl::Buffer::Buffer):
(gl::Buffer::~Buffer):
(gl::Buffer::bufferData):
(gl::Buffer::bufferSubData):
(gl::Buffer::getStaticVertexBuffer):
(gl::Buffer::getStaticIndexBuffer):
(gl::Buffer::invalidateStaticData):
(gl::Buffer::promoteStaticUsage):
* src/libGLESv2/Buffer.h: Added.
(gl::Buffer::data):
(gl::Buffer::size):
(gl::Buffer::usage):
* src/libGLESv2/Context.cpp: Added.
(gl::makeStaticString):
(gl::Context::Context):
(gl::Context::~Context):
(gl::Context::makeCurrent):
(gl::Context::markAllStateDirty):
(gl::Context::markDxUniformsDirty):
(gl::Context::markContextLost):
(gl::Context::isContextLost):
(gl::Context::setClearColor):
(gl::Context::setClearDepth):
(gl::Context::setClearStencil):
(gl::Context::setCullFace):
(gl::Context::isCullFaceEnabled):
(gl::Context::setCullMode):
(gl::Context::setFrontFace):
(gl::Context::setDepthTest):
(gl::Context::isDepthTestEnabled):
(gl::Context::setDepthFunc):
(gl::Context::setDepthRange):
(gl::Context::setBlend):
(gl::Context::isBlendEnabled):
(gl::Context::setBlendFactors):
(gl::Context::setBlendColor):
(gl::Context::setBlendEquation):
(gl::Context::setStencilTest):
(gl::Context::isStencilTestEnabled):
(gl::Context::setStencilParams):
(gl::Context::setStencilBackParams):
(gl::Context::setStencilWritemask):
(gl::Context::setStencilBackWritemask):
(gl::Context::setStencilOperations):
(gl::Context::setStencilBackOperations):
(gl::Context::setPolygonOffsetFill):
(gl::Context::isPolygonOffsetFillEnabled):
(gl::Context::setPolygonOffsetParams):
(gl::Context::setSampleAlphaToCoverage):
(gl::Context::isSampleAlphaToCoverageEnabled):
(gl::Context::setSampleCoverage):
(gl::Context::isSampleCoverageEnabled):
(gl::Context::setSampleCoverageParams):
(gl::Context::setScissorTest):
(gl::Context::isScissorTestEnabled):
(gl::Context::setDither):
(gl::Context::isDitherEnabled):
(gl::Context::setLineWidth):
(gl::Context::setGenerateMipmapHint):
(gl::Context::setFragmentShaderDerivativeHint):
(gl::Context::setViewportParams):
(gl::Context::setScissorParams):
(gl::Context::setColorMask):
(gl::Context::setDepthMask):
(gl::Context::setActiveSampler):
(gl::Context::getReadFramebufferHandle):
(gl::Context::getDrawFramebufferHandle):
(gl::Context::getRenderbufferHandle):
(gl::Context::getArrayBufferHandle):
(gl::Context::getActiveQuery):
(gl::Context::setEnableVertexAttribArray):
(gl::Context::getVertexAttribState):
(gl::Context::setVertexAttribState):
(gl::Context::getVertexAttribPointer):
(gl::Context::getVertexAttributes):
(gl::Context::setPackAlignment):
(gl::Context::getPackAlignment):
(gl::Context::setUnpackAlignment):
(gl::Context::getUnpackAlignment):
(gl::Context::setPackReverseRowOrder):
(gl::Context::getPackReverseRowOrder):
(gl::Context::createBuffer):
(gl::Context::createProgram):
(gl::Context::createShader):
(gl::Context::createTexture):
(gl::Context::createRenderbuffer):
(gl::Context::createFramebuffer):
(gl::Context::createFence):
(gl::Context::createQuery):
(gl::Context::deleteBuffer):
(gl::Context::deleteShader):
(gl::Context::deleteProgram):
(gl::Context::deleteTexture):
(gl::Context::deleteRenderbuffer):
(gl::Context::deleteFramebuffer):
(gl::Context::deleteFence):
(gl::Context::deleteQuery):
(gl::Context::getBuffer):
(gl::Context::getShader):
(gl::Context::getProgram):
(gl::Context::getTexture):
(gl::Context::getRenderbuffer):
(gl::Context::getReadFramebuffer):
(gl::Context::getDrawFramebuffer):
(gl::Context::bindArrayBuffer):
(gl::Context::bindElementArrayBuffer):
(gl::Context::bindTexture2D):
(gl::Context::bindTextureCubeMap):
(gl::Context::bindReadFramebuffer):
(gl::Context::bindDrawFramebuffer):
(gl::Context::bindRenderbuffer):
(gl::Context::useProgram):
(gl::Context::linkProgram):
(gl::Context::setProgramBinary):
(gl::Context::beginQuery):
(gl::Context::endQuery):
(gl::Context::setFramebufferZero):
(gl::Context::setRenderbufferStorage):
(gl::Context::getFramebuffer):
(gl::Context::getFence):
(gl::Context::getQuery):
(gl::Context::getArrayBuffer):
(gl::Context::getElementArrayBuffer):
(gl::Context::getCurrentProgramBinary):
(gl::Context::getTexture2D):
(gl::Context::getTextureCubeMap):
(gl::Context::getSamplerTexture):
(gl::Context::getBooleanv):
(gl::Context::getFloatv):
(gl::Context::getIntegerv):
(gl::Context::getQueryParameterInfo):
(gl::Context::applyRenderTarget):
(gl::Context::applyState):
(gl::Context::applyVertexBuffer):
(gl::Context::applyIndexBuffer):
(gl::Context::applyShaders):
(gl::Context::applyTextures):
(gl::Context::readPixels):
(gl::Context::clear):
(gl::Context::drawArrays):
(gl::Context::drawElements):
(gl::Context::sync):
(gl::Context::drawLineLoop):
(gl::Context::recordInvalidEnum):
(gl::Context::recordInvalidValue):
(gl::Context::recordInvalidOperation):
(gl::Context::recordOutOfMemory):
(gl::Context::recordInvalidFramebufferOperation):
(gl::Context::getError):
(gl::Context::getResetStatus):
(gl::Context::isResetNotificationEnabled):
(gl::Context::supportsShaderModel3):
(gl::Context::getMaximumPointSize):
(gl::Context::getMaximumVaryingVectors):
(gl::Context::getMaximumVertexTextureImageUnits):
(gl::Context::getMaximumCombinedTextureImageUnits):
(gl::Context::getMaximumFragmentUniformVectors):
(gl::Context::getMaxSupportedSamples):
(gl::Context::getNearestSupportedSamples):
(gl::Context::supportsEventQueries):
(gl::Context::supportsOcclusionQueries):
(gl::Context::supportsDXT1Textures):
(gl::Context::supportsDXT3Textures):
(gl::Context::supportsDXT5Textures):
(gl::Context::supportsFloat32Textures):
(gl::Context::supportsFloat32LinearFilter):
(gl::Context::supportsFloat32RenderableTextures):
(gl::Context::supportsFloat16Textures):
(gl::Context::supportsFloat16LinearFilter):
(gl::Context::supportsFloat16RenderableTextures):
(gl::Context::getMaximumRenderbufferDimension):
(gl::Context::getMaximumTextureDimension):
(gl::Context::getMaximumCubeTextureDimension):
(gl::Context::getMaximumTextureLevel):
(gl::Context::supportsLuminanceTextures):
(gl::Context::supportsLuminanceAlphaTextures):
(gl::Context::supportsDepthTextures):
(gl::Context::supports32bitIndices):
(gl::Context::supportsNonPower2Texture):
(gl::Context::supportsInstancing):
(gl::Context::supportsTextureFilterAnisotropy):
(gl::Context::supportsDerivativeInstructions):
(gl::Context::getTextureMaxAnisotropy):
(gl::Context::getCurrentReadFormatType):
(gl::Context::detachBuffer):
(gl::Context::detachTexture):
(gl::Context::detachFramebuffer):
(gl::Context::detachRenderbuffer):
(gl::Context::getIncompleteTexture):
(gl::Context::skipDraw):
(gl::Context::isTriangleMode):
(gl::Context::setVertexAttrib):
(gl::Context::setVertexAttribDivisor):
(gl::Context::initExtensionString):
(gl::Context::getExtensionString):
(gl::Context::initRendererString):
(gl::Context::getRendererString):
(gl::Context::blitFramebuffer):
(gl::VertexDeclarationCache::VertexDeclarationCache):
(gl::VertexDeclarationCache::~VertexDeclarationCache):
(gl::VertexDeclarationCache::applyDeclaration):
(gl::VertexDeclarationCache::markStateDirty):
* src/libGLESv2/Context.h: Added.
(gl::VertexAttribute::VertexAttribute):
(gl::VertexAttribute::typeSize):
(gl::VertexAttribute::stride):
(gl::Context::getBlitter):
(gl::Context::getDeviceCaps):
* src/libGLESv2/D3DConstantTable.cpp: Added.
(gl::D3DConstant::D3DConstant):
(gl::D3DConstant::~D3DConstant):
(gl::D3DConstant::addStructMembers):
(gl::D3DConstantTable::D3DConstantTable):
(gl::D3DConstantTable::~D3DConstantTable):
(gl::D3DConstantTable::getConstant):
(gl::D3DConstantTable::getConstantByName):
* src/libGLESv2/D3DConstantTable.h: Added.
(gl::D3DConstantTable::error):
(gl::D3DConstantTable::constants):
* src/libGLESv2/Fence.cpp: Added.
(gl::Fence::Fence):
(gl::Fence::~Fence):
(gl::Fence::isFence):
(gl::Fence::setFence):
(gl::Fence::testFence):
(gl::Fence::finishFence):
(gl::Fence::getFenceiv):
* src/libGLESv2/Fence.h: Added.
* src/libGLESv2/Float16ToFloat32.cpp: Added.
(gl::float16ToFloat32):
* src/libGLESv2/Float16ToFloat32.py: Added.
(convertMantissa):
(convertExponent):
(convertOffset):
* src/libGLESv2/Framebuffer.cpp: Added.
(gl::Framebuffer::Framebuffer):
(gl::Framebuffer::~Framebuffer):
(gl::Framebuffer::lookupRenderbuffer):
(gl::Framebuffer::setColorbuffer):
(gl::Framebuffer::setDepthbuffer):
(gl::Framebuffer::setStencilbuffer):
(gl::Framebuffer::detachTexture):
(gl::Framebuffer::detachRenderbuffer):
(gl::Framebuffer::getRenderTargetSerial):
(gl::Framebuffer::getRenderTarget):
(gl::Framebuffer::getDepthStencil):
(gl::Framebuffer::getDepthbufferSerial):
(gl::Framebuffer::getStencilbufferSerial):
(gl::Framebuffer::getColorbuffer):
(gl::Framebuffer::getDepthbuffer):
(gl::Framebuffer::getStencilbuffer):
(gl::Framebuffer::getNullColorbuffer):
(gl::Framebuffer::getColorbufferType):
(gl::Framebuffer::getDepthbufferType):
(gl::Framebuffer::getStencilbufferType):
(gl::Framebuffer::getColorbufferHandle):
(gl::Framebuffer::getDepthbufferHandle):
(gl::Framebuffer::getStencilbufferHandle):
(gl::Framebuffer::hasStencil):
(gl::Framebuffer::completeness):
(gl::DefaultFramebuffer::DefaultFramebuffer):
(gl::Framebuffer::getSamples):
(gl::DefaultFramebuffer::completeness):
* src/libGLESv2/Framebuffer.h: Added.
* src/libGLESv2/HandleAllocator.cpp: Added.
(gl::HandleAllocator::HandleAllocator):
(gl::HandleAllocator::~HandleAllocator):
(gl::HandleAllocator::setBaseHandle):
(gl::HandleAllocator::allocate):
(gl::HandleAllocator::release):
* src/libGLESv2/HandleAllocator.h: Added.
* src/libGLESv2/IndexDataManager.cpp: Added.
(gl::IndexDataManager::IndexDataManager):
(gl::IndexDataManager::~IndexDataManager):
(gl::convertIndices):
(gl::computeRange):
(gl::IndexDataManager::prepareIndexData):
(gl::IndexDataManager::indexSize):
(gl::IndexDataManager::typeSize):
(gl::IndexDataManager::getCountingIndices):
(gl::IndexBuffer::IndexBuffer):
(gl::IndexBuffer::~IndexBuffer):
(gl::IndexBuffer::getBuffer):
(gl::IndexBuffer::getSerial):
(gl::IndexBuffer::issueSerial):
(gl::IndexBuffer::unmap):
(gl::StreamingIndexBuffer::StreamingIndexBuffer):
(gl::StreamingIndexBuffer::~StreamingIndexBuffer):
(gl::StreamingIndexBuffer::map):
(gl::StreamingIndexBuffer::reserveSpace):
(gl::StaticIndexBuffer::StaticIndexBuffer):
(gl::StaticIndexBuffer::~StaticIndexBuffer):
(gl::StaticIndexBuffer::map):
(gl::StaticIndexBuffer::reserveSpace):
(gl::StaticIndexBuffer::lookupType):
(gl::StaticIndexBuffer::lookupRange):
(gl::StaticIndexBuffer::addRange):
* src/libGLESv2/IndexDataManager.h: Added.
(gl::IndexBuffer::size):
(gl::StaticIndexBuffer::IndexRange::operator<):
* src/libGLESv2/Program.cpp: Added.
(gl::AttributeBindings::AttributeBindings):
(gl::AttributeBindings::~AttributeBindings):
(gl::InfoLog::InfoLog):
(gl::InfoLog::~InfoLog):
(gl::InfoLog::getLength):
(gl::InfoLog::getLog):
(gl::InfoLog::appendSanitized):
(gl::InfoLog::append):
(gl::InfoLog::reset):
(gl::Program::Program):
(gl::Program::~Program):
(gl::Program::attachShader):
(gl::Program::detachShader):
(gl::Program::getAttachedShadersCount):
(gl::AttributeBindings::bindAttributeLocation):
(gl::Program::bindAttributeLocation):
(gl::Program::link):
(gl::AttributeBindings::getAttributeBinding):
(gl::Program::unlink):
(gl::Program::isLinked):
(gl::Program::getProgramBinary):
(gl::Program::setProgramBinary):
(gl::Program::release):
(gl::Program::addRef):
(gl::Program::getRefCount):
(gl::Program::getProgramBinaryLength):
(gl::Program::getInfoLogLength):
(gl::Program::getInfoLog):
(gl::Program::getAttachedShaders):
(gl::Program::getActiveAttribute):
(gl::Program::getActiveAttributeCount):
(gl::Program::getActiveAttributeMaxLength):
(gl::Program::getActiveUniform):
(gl::Program::getActiveUniformCount):
(gl::Program::getActiveUniformMaxLength):
(gl::Program::flagForDeletion):
(gl::Program::isFlaggedForDeletion):
(gl::Program::validate):
(gl::Program::isValidated):
* src/libGLESv2/Program.h: Added.
* src/libGLESv2/ProgramBinary.cpp: Added.
(gl::str):
(gl::Uniform::Uniform):
(gl::Uniform::~Uniform):
(gl::Uniform::isArray):
(gl::UniformLocation::UniformLocation):
(gl::ProgramBinary::ProgramBinary):
(gl::ProgramBinary::~ProgramBinary):
(gl::ProgramBinary::getSerial):
(gl::ProgramBinary::issueSerial):
(gl::ProgramBinary::getPixelShader):
(gl::ProgramBinary::getVertexShader):
(gl::ProgramBinary::getAttributeLocation):
(gl::ProgramBinary::getSemanticIndex):
(gl::ProgramBinary::getUsedSamplerRange):
(gl::ProgramBinary::usesPointSize):
(gl::ProgramBinary::getSamplerMapping):
(gl::ProgramBinary::getSamplerTextureType):
(gl::ProgramBinary::getUniformLocation):
(gl::ProgramBinary::setUniform1fv):
(gl::ProgramBinary::setUniform2fv):
(gl::ProgramBinary::setUniform3fv):
(gl::ProgramBinary::setUniform4fv):
(gl::transposeMatrix):
(gl::ProgramBinary::setUniformMatrix2fv):
(gl::ProgramBinary::setUniformMatrix3fv):
(gl::ProgramBinary::setUniformMatrix4fv):
(gl::ProgramBinary::setUniform1iv):
(gl::ProgramBinary::setUniform2iv):
(gl::ProgramBinary::setUniform3iv):
(gl::ProgramBinary::setUniform4iv):
(gl::ProgramBinary::getUniformfv):
(gl::ProgramBinary::getUniformiv):
(gl::ProgramBinary::dirtyAllUniforms):
(gl::ProgramBinary::applyUniforms):
(gl::ProgramBinary::compileToBinary):
(gl::ProgramBinary::packVaryings):
(gl::ProgramBinary::linkVaryings):
(gl::ProgramBinary::load):
(gl::ProgramBinary::save):
(gl::ProgramBinary::getLength):
(gl::ProgramBinary::link):
(gl::ProgramBinary::linkAttributes):
(gl::ProgramBinary::linkUniforms):
(gl::ProgramBinary::defineUniform):
(gl::ProgramBinary::createUniform):
(gl::ProgramBinary::decorateAttribute):
(gl::ProgramBinary::undecorateUniform):
(gl::ProgramBinary::applyUniformnbv):
(gl::ProgramBinary::applyUniformnfv):
(gl::ProgramBinary::applyUniform1iv):
(gl::ProgramBinary::applyUniform2iv):
(gl::ProgramBinary::applyUniform3iv):
(gl::ProgramBinary::applyUniform4iv):
(gl::ProgramBinary::applyUniformniv):
(gl::ProgramBinary::isValidated):
(gl::ProgramBinary::getActiveAttribute):
(gl::ProgramBinary::getActiveAttributeCount):
(gl::ProgramBinary::getActiveAttributeMaxLength):
(gl::ProgramBinary::getActiveUniform):
(gl::ProgramBinary::getActiveUniformCount):
(gl::ProgramBinary::getActiveUniformMaxLength):
(gl::ProgramBinary::validate):
(gl::ProgramBinary::validateSamplers):
(gl::ProgramBinary::getDxDepthRangeLocation):
(gl::ProgramBinary::getDxDepthLocation):
(gl::ProgramBinary::getDxCoordLocation):
(gl::ProgramBinary::getDxHalfPixelSizeLocation):
(gl::ProgramBinary::getDxFrontCCWLocation):
(gl::ProgramBinary::getDxPointsOrLinesLocation):
(gl::ProgramBinary::Sampler::Sampler):
* src/libGLESv2/ProgramBinary.h: Added.
(gl::Uniform::RegisterInfo::RegisterInfo):
(gl::Uniform::RegisterInfo::set):
(gl::UniformLocation::UniformLocation):
* src/libGLESv2/Query.cpp: Added.
(gl::Query::Query):
(gl::Query::~Query):
(gl::Query::begin):
(gl::Query::end):
(gl::Query::getResult):
(gl::Query::isResultAvailable):
(gl::Query::getType):
(gl::Query::testQuery):
* src/libGLESv2/Query.h: Added.
* src/libGLESv2/README: Removed.
* src/libGLESv2/Renderbuffer.cpp: Added.
(gl::RenderbufferInterface::RenderbufferInterface):
(gl::RenderbufferInterface::addProxyRef):
(gl::RenderbufferInterface::releaseProxy):
(gl::RenderbufferInterface::getRedSize):
(gl::RenderbufferInterface::getGreenSize):
(gl::RenderbufferInterface::getBlueSize):
(gl::RenderbufferInterface::getAlphaSize):
(gl::RenderbufferInterface::getDepthSize):
(gl::RenderbufferInterface::getStencilSize):
(gl::RenderbufferTexture2D::RenderbufferTexture2D):
(gl::RenderbufferTexture2D::~RenderbufferTexture2D):
(gl::RenderbufferTexture2D::addProxyRef):
(gl::RenderbufferTexture2D::releaseProxy):
(gl::RenderbufferTexture2D::getRenderTarget):
(gl::RenderbufferTexture2D::getDepthStencil):
(gl::RenderbufferTexture2D::getWidth):
(gl::RenderbufferTexture2D::getHeight):
(gl::RenderbufferTexture2D::getInternalFormat):
(gl::RenderbufferTexture2D::getD3DFormat):
(gl::RenderbufferTexture2D::getSamples):
(gl::RenderbufferTexture2D::getSerial):
(gl::RenderbufferTextureCubeMap::RenderbufferTextureCubeMap):
(gl::RenderbufferTextureCubeMap::~RenderbufferTextureCubeMap):
(gl::RenderbufferTextureCubeMap::addProxyRef):
(gl::RenderbufferTextureCubeMap::releaseProxy):
(gl::RenderbufferTextureCubeMap::getRenderTarget):
(gl::RenderbufferTextureCubeMap::getDepthStencil):
(gl::RenderbufferTextureCubeMap::getWidth):
(gl::RenderbufferTextureCubeMap::getHeight):
(gl::RenderbufferTextureCubeMap::getInternalFormat):
(gl::RenderbufferTextureCubeMap::getD3DFormat):
(gl::RenderbufferTextureCubeMap::getSamples):
(gl::RenderbufferTextureCubeMap::getSerial):
(gl::Renderbuffer::Renderbuffer):
(gl::Renderbuffer::~Renderbuffer):
(gl::Renderbuffer::addRef):
(gl::Renderbuffer::release):
(gl::Renderbuffer::getRenderTarget):
(gl::Renderbuffer::getDepthStencil):
(gl::Renderbuffer::getWidth):
(gl::Renderbuffer::getHeight):
(gl::Renderbuffer::getInternalFormat):
(gl::Renderbuffer::getD3DFormat):
(gl::Renderbuffer::getRedSize):
(gl::Renderbuffer::getGreenSize):
(gl::Renderbuffer::getBlueSize):
(gl::Renderbuffer::getAlphaSize):
(gl::Renderbuffer::getDepthSize):
(gl::Renderbuffer::getStencilSize):
(gl::Renderbuffer::getSamples):
(gl::Renderbuffer::getSerial):
(gl::Renderbuffer::setStorage):
(gl::RenderbufferStorage::RenderbufferStorage):
(gl::RenderbufferStorage::~RenderbufferStorage):
(gl::RenderbufferStorage::getRenderTarget):
(gl::RenderbufferStorage::getDepthStencil):
(gl::RenderbufferStorage::getWidth):
(gl::RenderbufferStorage::getHeight):
(gl::RenderbufferStorage::getInternalFormat):
(gl::RenderbufferStorage::getD3DFormat):
(gl::RenderbufferStorage::getSamples):
(gl::RenderbufferStorage::getSerial):
(gl::RenderbufferStorage::issueSerial):
(gl::RenderbufferStorage::issueCubeSerials):
(gl::Colorbuffer::Colorbuffer):
(gl::Colorbuffer::~Colorbuffer):
(gl::Colorbuffer::getRenderTarget):
(gl::DepthStencilbuffer::DepthStencilbuffer):
(gl::DepthStencilbuffer::~DepthStencilbuffer):
(gl::DepthStencilbuffer::getDepthStencil):
(gl::Depthbuffer::Depthbuffer):
(gl::Depthbuffer::~Depthbuffer):
(gl::Stencilbuffer::Stencilbuffer):
(gl::Stencilbuffer::~Stencilbuffer):
* src/libGLESv2/Renderbuffer.h: Added.
(gl::RenderbufferInterface::~RenderbufferInterface):
* src/libGLESv2/ResourceManager.cpp: Added.
(gl::ResourceManager::ResourceManager):
(gl::ResourceManager::~ResourceManager):
(gl::ResourceManager::addRef):
(gl::ResourceManager::release):
(gl::ResourceManager::createBuffer):
(gl::ResourceManager::createShader):
(gl::ResourceManager::createProgram):
(gl::ResourceManager::createTexture):
(gl::ResourceManager::createRenderbuffer):
(gl::ResourceManager::deleteBuffer):
(gl::ResourceManager::deleteShader):
(gl::ResourceManager::deleteProgram):
(gl::ResourceManager::deleteTexture):
(gl::ResourceManager::deleteRenderbuffer):
(gl::ResourceManager::getBuffer):
(gl::ResourceManager::getShader):
(gl::ResourceManager::getTexture):
(gl::ResourceManager::getProgram):
(gl::ResourceManager::getRenderbuffer):
(gl::ResourceManager::setRenderbuffer):
(gl::ResourceManager::checkBufferAllocation):
(gl::ResourceManager::checkTextureAllocation):
(gl::ResourceManager::checkRenderbufferAllocation):
* src/libGLESv2/ResourceManager.h: Added.
* src/libGLESv2/Shader.cpp: Added.
(gl::Shader::Shader):
(gl::Shader::~Shader):
(gl::Shader::getHandle):
(gl::Shader::setSource):
(gl::Shader::getInfoLogLength):
(gl::Shader::getInfoLog):
(gl::Shader::getSourceLength):
(gl::Shader::getTranslatedSourceLength):
(gl::Shader::getSourceImpl):
(gl::Shader::getSource):
(gl::Shader::getTranslatedSource):
(gl::Shader::isCompiled):
(gl::Shader::getHLSL):
(gl::Shader::addRef):
(gl::Shader::release):
(gl::Shader::getRefCount):
(gl::Shader::isFlaggedForDeletion):
(gl::Shader::flagForDeletion):
(gl::Shader::initializeCompiler):
(gl::Shader::releaseCompiler):
(gl::Shader::parseVaryings):
(gl::Shader::uncompile):
(gl::Shader::compileToHLSL):
(gl::Shader::parseType):
(gl::Shader::compareVarying):
(gl::VertexShader::VertexShader):
(gl::VertexShader::~VertexShader):
(gl::VertexShader::getType):
(gl::VertexShader::uncompile):
(gl::VertexShader::compile):
(gl::VertexShader::getSemanticIndex):
(gl::VertexShader::parseAttributes):
(gl::FragmentShader::FragmentShader):
(gl::FragmentShader::~FragmentShader):
(gl::FragmentShader::getType):
(gl::FragmentShader::compile):
* src/libGLESv2/Shader.h: Added.
(gl::Varying::Varying):
(gl::Attribute::Attribute):
* src/libGLESv2/Texture.cpp: Added.
(gl::ConvertTextureInternalFormat):
(gl::IsTextureFormatRenderable):
(gl::GetTextureUsage):
(gl::MakeValidSize):
(gl::CopyLockableSurfaces):
(gl::Image::Image):
(gl::Image::~Image):
(gl::Image::redefine):
(gl::Image::createSurface):
(gl::Image::lock):
(gl::Image::unlock):
(gl::Image::isRenderableFormat):
(gl::Image::getD3DFormat):
(gl::Image::getSurface):
(gl::Image::setManagedSurface):
(gl::Image::updateSurface):
(gl::Image::loadData):
(gl::Image::loadAlphaData):
(gl::Image::loadAlphaFloatData):
(gl::Image::loadAlphaHalfFloatData):
(gl::Image::loadLuminanceData):
(gl::Image::loadLuminanceFloatData):
(gl::Image::loadLuminanceHalfFloatData):
(gl::Image::loadLuminanceAlphaData):
(gl::Image::loadLuminanceAlphaFloatData):
(gl::Image::loadLuminanceAlphaHalfFloatData):
(gl::Image::loadRGBUByteData):
(gl::Image::loadRGB565Data):
(gl::Image::loadRGBFloatData):
(gl::Image::loadRGBHalfFloatData):
(gl::Image::loadRGBAUByteData):
(gl::Image::loadRGBA4444Data):
(gl::Image::loadRGBA5551Data):
(gl::Image::loadRGBAFloatData):
(gl::Image::loadRGBAHalfFloatData):
(gl::Image::loadBGRAData):
(gl::Image::loadCompressedData):
(gl::Image::copy):
(gl::TextureStorage::TextureStorage):
(gl::TextureStorage::~TextureStorage):
(gl::TextureStorage::isRenderTarget):
(gl::TextureStorage::isManaged):
(gl::TextureStorage::getPool):
(gl::TextureStorage::getUsage):
(gl::TextureStorage::getTextureSerial):
(gl::TextureStorage::issueTextureSerial):
(gl::TextureStorage::getLodOffset):
(gl::Texture::Texture):
(gl::Texture::~Texture):
(gl::Texture::setMinFilter):
(gl::Texture::setMagFilter):
(gl::Texture::setWrapS):
(gl::Texture::setWrapT):
(gl::Texture::setMaxAnisotropy):
(gl::Texture::setUsage):
(gl::Texture::getMinFilter):
(gl::Texture::getMagFilter):
(gl::Texture::getWrapS):
(gl::Texture::getWrapT):
(gl::Texture::getMaxAnisotropy):
(gl::Texture::getUsage):
(gl::Texture::isMipmapFiltered):
(gl::Texture::setImage):
(gl::Texture::setCompressedImage):
(gl::Texture::subImage):
(gl::Texture::subImageCompressed):
(gl::Texture::getTexture):
(gl::Texture::hasDirtyParameters):
(gl::Texture::hasDirtyImages):
(gl::Texture::resetDirty):
(gl::Texture::getTextureSerial):
(gl::Texture::getRenderTargetSerial):
(gl::Texture::isImmutable):
(gl::Texture::getLodOffset):
(gl::Texture::creationLevels):
(gl::Texture::levelCount):
(gl::Texture::getBlitter):
(gl::Texture::copyToRenderTarget):
(gl::TextureStorage2D::TextureStorage2D):
(gl::TextureStorage2D::~TextureStorage2D):
(gl::TextureStorage2D::getSurfaceLevel):
(gl::TextureStorage2D::getBaseTexture):
(gl::TextureStorage2D::getRenderTargetSerial):
(gl::Texture2D::Texture2D):
(gl::Texture2D::~Texture2D):
(gl::Texture2D::addProxyRef):
(gl::Texture2D::releaseProxy):
(gl::Texture2D::getTarget):
(gl::Texture2D::getWidth):
(gl::Texture2D::getHeight):
(gl::Texture2D::getInternalFormat):
(gl::Texture2D::getD3DFormat):
(gl::Texture2D::redefineImage):
(gl::Texture2D::setImage):
(gl::Texture2D::bindTexImage):
(gl::Texture2D::releaseTexImage):
(gl::Texture2D::setCompressedImage):
(gl::Texture2D::commitRect):
(gl::Texture2D::subImage):
(gl::Texture2D::subImageCompressed):
(gl::Texture2D::copyImage):
(gl::Texture2D::copySubImage):
(gl::Texture2D::storage):
(gl::Texture2D::isSamplerComplete):
(gl::Texture2D::isMipmapComplete):
(gl::Texture2D::isCompressed):
(gl::Texture2D::isDepth):
(gl::Texture2D::getBaseTexture):
(gl::Texture2D::createTexture):
(gl::Texture2D::updateTexture):
(gl::Texture2D::convertToRenderTarget):
(gl::Texture2D::generateMipmaps):
(gl::Texture2D::getRenderbuffer):
(gl::Texture2D::getRenderTarget):
(gl::Texture2D::getDepthStencil):
(gl::Texture2D::getStorage):
(gl::TextureStorageCubeMap::TextureStorageCubeMap):
(gl::TextureStorageCubeMap::~TextureStorageCubeMap):
(gl::TextureStorageCubeMap::getCubeMapSurface):
(gl::TextureStorageCubeMap::getBaseTexture):
(gl::TextureStorageCubeMap::getRenderTargetSerial):
(gl::TextureCubeMap::TextureCubeMap):
(gl::TextureCubeMap::~TextureCubeMap):
(gl::TextureCubeMap::addProxyRef):
(gl::TextureCubeMap::releaseProxy):
(gl::TextureCubeMap::getTarget):
(gl::TextureCubeMap::getWidth):
(gl::TextureCubeMap::getHeight):
(gl::TextureCubeMap::getInternalFormat):
(gl::TextureCubeMap::getD3DFormat):
(gl::TextureCubeMap::setImagePosX):
(gl::TextureCubeMap::setImageNegX):
(gl::TextureCubeMap::setImagePosY):
(gl::TextureCubeMap::setImageNegY):
(gl::TextureCubeMap::setImagePosZ):
(gl::TextureCubeMap::setImageNegZ):
(gl::TextureCubeMap::setCompressedImage):
(gl::TextureCubeMap::commitRect):
(gl::TextureCubeMap::subImage):
(gl::TextureCubeMap::subImageCompressed):
(gl::TextureCubeMap::isSamplerComplete):
(gl::TextureCubeMap::isCubeComplete):
(gl::TextureCubeMap::isMipmapCubeComplete):
(gl::TextureCubeMap::isCompressed):
(gl::TextureCubeMap::getBaseTexture):
(gl::TextureCubeMap::createTexture):
(gl::TextureCubeMap::updateTexture):
(gl::TextureCubeMap::convertToRenderTarget):
(gl::TextureCubeMap::setImage):
(gl::TextureCubeMap::faceIndex):
(gl::TextureCubeMap::redefineImage):
(gl::TextureCubeMap::copyImage):
(gl::TextureCubeMap::copySubImage):
(gl::TextureCubeMap::storage):
(gl::TextureCubeMap::generateMipmaps):
(gl::TextureCubeMap::getRenderbuffer):
(gl::TextureCubeMap::getRenderTarget):
(gl::TextureCubeMap::getStorage):
* src/libGLESv2/Texture.h: Added.
(gl::Image::markDirty):
(gl::Image::markClean):
(gl::Image::getWidth):
(gl::Image::getHeight):
(gl::Image::getInternalFormat):
(gl::Image::isDirty):
* src/libGLESv2/TextureSSE2.cpp: Added.
(gl::Image::loadRGBAUByteDataSSE2):
(gl::Image::loadAlphaDataSSE2):
* src/libGLESv2/VertexDataManager.cpp: Added.
(gl::elementsInBuffer):
(gl::VertexDataManager::VertexDataManager):
(gl::VertexDataManager::~VertexDataManager):
(gl::VertexDataManager::writeAttributeData):
(gl::VertexDataManager::prepareVertexData):
(gl::VertexDataManager::spaceRequired):
(gl::VertexDataManager::checkVertexCaps):
(gl::VertexDataManager::typeIndex):
(gl::VertexBuffer::VertexBuffer):
(gl::VertexBuffer::~VertexBuffer):
(gl::VertexBuffer::unmap):
(gl::VertexBuffer::getBuffer):
(gl::VertexBuffer::getSerial):
(gl::VertexBuffer::issueSerial):
(gl::ArrayVertexBuffer::ArrayVertexBuffer):
(gl::ArrayVertexBuffer::~ArrayVertexBuffer):
(gl::ArrayVertexBuffer::addRequiredSpace):
(gl::StreamingVertexBuffer::StreamingVertexBuffer):
(gl::StreamingVertexBuffer::~StreamingVertexBuffer):
(gl::StreamingVertexBuffer::map):
(gl::StreamingVertexBuffer::reserveRequiredSpace):
(gl::StaticVertexBuffer::StaticVertexBuffer):
(gl::StaticVertexBuffer::~StaticVertexBuffer):
(gl::StaticVertexBuffer::map):
(gl::StaticVertexBuffer::reserveRequiredSpace):
(gl::StaticVertexBuffer::lookupAttribute):
(gl::VertexDataManager::formatConverter):
* src/libGLESv2/VertexDataManager.h: Added.
(gl::ArrayVertexBuffer::size):
(gl::VertexDataManager::dirtyCurrentValue):
* src/libGLESv2/libGLESv2.cpp: Added.
(validImageSize):
(checkTextureFormatType):
(validateSubImageParams2D):
(validateSubImageParamsCube):
(validReadFormatType):
* src/libGLESv2/libGLESv2.def: Added.
* src/libGLESv2/libGLESv2.rc: Added.
* src/libGLESv2/libGLESv2.vcxproj: Added.
* src/libGLESv2/libGLESv2.vcxproj.filters: Added.
* src/libGLESv2/main.cpp: Added.
(DllMain):
(gl::makeCurrent):
(gl::getContext):
(gl::getNonLostContext):
(gl::getDisplay):
(gl::getDevice):
(gl::checkDeviceLost):
(error):
* src/libGLESv2/main.h: Added.
(error):
* src/libGLESv2/mathutil.h: Added.
(gl::Vector4::Vector4):
(gl::isPow2):
(gl::log2):
(gl::ceilPow2):
(gl::clamp):
(gl::clamp01):
(gl::unorm):
(gl::supportsSSE2):
(gl::float32ToFloat16):
* src/libGLESv2/resource.h: Added.
* src/libGLESv2/shaders: Added.
* src/libGLESv2/shaders/Blit.ps: Added.
* src/libGLESv2/shaders/Blit.vs: Added.
* src/libGLESv2/shaders/componentmaskps.h: Added.
* src/libGLESv2/shaders/flipyvs.h: Added.
* src/libGLESv2/shaders/generate_shaders.bat: Added.
* src/libGLESv2/shaders/luminanceps.h: Added.
* src/libGLESv2/shaders/passthroughps.h: Added.
* src/libGLESv2/shaders/standardvs.h: Added.
* src/libGLESv2/utilities.cpp: Added.
(gl::UniformExternalComponentCount):
(gl::UniformInternalComponentCount):
(gl::UniformComponentType):
(gl::UniformComponentSize):
(gl::UniformInternalSize):
(gl::UniformExternalSize):
(gl::VariableRowCount):
(gl::VariableColumnCount):
(gl::AllocateFirstFreeBits):
(gl::ComputePitch):
(gl::ComputeCompressedPitch):
(gl::ComputeCompressedSize):
(gl::IsCompressed):
(gl::IsDepthTexture):
(gl::IsStencilTexture):
(gl::ComputePixelSize):
(gl::IsCubemapTextureTarget):
(gl::IsInternalTextureTarget):
(gl::ConvertSizedInternalFormat):
(gl::ExtractFormat):
(gl::ExtractType):
(gl::IsColorRenderable):
(gl::IsDepthRenderable):
(gl::IsStencilRenderable):
(gl::IsFloat32Format):
(gl::IsFloat16Format):
(es2dx::ConvertComparison):
(es2dx::ConvertColor):
(es2dx::ConvertBlendFunc):
(es2dx::ConvertBlendOp):
(es2dx::ConvertStencilOp):
(es2dx::ConvertTextureWrap):
(es2dx::ConvertCullMode):
(es2dx::ConvertCubeFace):
(es2dx::ConvertColorMask):
(es2dx::ConvertMagFilter):
(es2dx::ConvertMinFilter):
(es2dx::ConvertPrimitiveType):
(es2dx::ConvertRenderbufferFormat):
(es2dx::GetMultisampleTypeFromSamples):
(dx2es::GetStencilSize):
(dx2es::GetAlphaSize):
(dx2es::GetRedSize):
(dx2es::GetGreenSize):
(dx2es::GetBlueSize):
(dx2es::GetDepthSize):
(dx2es::GetSamplesFromMultisampleType):
(dx2es::IsFormatChannelEquivalent):
(dx2es::ConvertReadBufferFormat):
(dx2es::ConvertBackBufferFormat):
(dx2es::ConvertDepthStencilFormat):
(dx::IsCompressedFormat):
(dx::ComputeRowSize):
(getTempPath):
(writeFile):
* src/libGLESv2/utilities.h: Added.
(isDeviceLostError):
* src/libGLESv2/vertexconversion.h: Added.
(gl::Identity::convert):
(gl::Cast::convert):
(gl::Normalize::convert):
(gl::FixedToFloat::convert):
(gl::SimpleDefaultValues::zero):
(gl::SimpleDefaultValues::one):
(gl::NormalizedDefaultValues::zero):
(gl::NormalizedDefaultValues::one):
(gl::VertexDataConverter::convertArray):
(gl::VertexDataConverter::pointerAddBytes):
(gl::VertexDataConverter::copyComponent):


git-svn-id: http://svn.webkit.org/repository/webkit/trunk@152863 268f45cc-cd09-0410-ab3c-d52691b4dbfc
Unreviewed windows build fix.


git-svn-id: http://svn.webkit.org/repository/webkit/trunk@152864 268f45cc-cd09-0410-ab3c-d52691b4dbfc