made it so if sound is already fading in/out, fade functions return instead of doing anything. solves issue #123, but opens issue #118 back up. also added ifs to make sure sounds don't get faded out unless they are actually playing in AdvancedSound
Merge branch 'russphelan-data-games/master'
InferenceGames: First Commit. Characters are currently proxies.
InferenceGames: Working controls, guess accuracy check.
Simple bot functionality.