Add some quick notes about Poker Dice
First test of PokerDice::Die (very cheezy)
Refactor: Don't hard-code the return value
Add die face value of 10
Refactor: shorten up spec a bit
Use a custom matcher for checking face value
Fill in the rest of the face values
reword and reorganize specs a bit
Dice now "roll" themselves on creation if you don't give them a value
PokerDice::Die: add #roll! and lazily evaluate #face_value
Add a PokerDice::Hand class and start scoring it
Refactor scoring
Scoring: four of a kind
Recognize full house
simplify hand recognition
Add straight recognition
Extract hand classification to a new object
Extract a bunch of private methods in Classifier
exercise for the reader
Add a quick string representation

I'm going to need this to test the rerolling...