ChainSaw: v.3013-03-18, updated DG attribute definitions: Score and Rank now "numeric" not nominal, so they plot as numeric in the Graph (why were they this way before?), and update Score and FuelLeftPercent precision from 0 to 1, to show values after the decimal point.
ChainSaw.mxml [update sendCollectionData()]
ChainSaw.swf [new release build]
Merge remote-tracking branch 'refs/remotes/TP-data-games.git/master'
Merge remote-tracking branch 'refs/remotes/TP-data-games.git/master'
ShipOdyssey merged version is now 'v.2013-05-02'
Merge remote-tracking branch 'refs/remotes/TP-data-games.git/master'
ShipOdyssey v2013.05.02
Merge pull request #34 from cdmiller/master

New ShipOdyssey merging in Ryan's changes v2013-05-02
Fixing issue #35: Ship Odyssey: Rat min max values wrong
"number of rats to send at a time" current/min/max values are set once at the start of the first game,
and after a level change.  The current value will then stay under user control as long
as it is within the level's min and max values.
Initial, Min and max for Levels 1-2 are now 100,100-500.
Initial, Min and max for Levels 3-4 are now 10,1-500.
ShipOdyssey.mxml:
Fixed by consolidating code to change min/max/current values into method setCurrentMixMaxRats().  Renamed game variables from "k" prefix to "m" prefix
because they are not constants, they change from level to level.
Merge pull request #41 from cdmiller/master

Fixing issue #35: Ship Odyssey: Rat min max values wrong.
For ShipOdyssey v.2013.05.06
Initial, min and max number of Rats to Send are now:
100,100,500 for Levels 1-2
10,1,500 for Levels 3-4
Also, now when you end one game and start another the number of rats to send does not change, unless you also change levels.
Fixed level 2 description, changed end game messages, and fixed rats always being reset to 10 each game.
Merge branch 'master' of github.com:serg-srri-umass/TP-data-games

Conflicts:
	Flash/ShipOdyssey/src/odyssey/ShipOdyssey.mxml