Pre-re SQL item db update

Thanks to Haruna,
Closes #88

Signed-off-by: shennetsind <ind@henn.et>
Fixed Bug #7503

128 being higher than the maximum available value for pre-re mode (in pre-re def is 'char/int-8', unlike renewal mode in which it is 'short/int-16')
http://hercules.ws/board/tracker/issue-7503-mob-parse-dbrow/

Signed-off-by: shennetsind <ind@henn.et>
Fixed Bug #7354

Given mounting support is present in pre-re I'm adding the item to squash the warning away, the problem by having item_delay being shared by pre-re and re will be sorted in a upcoming update.
http://hercules.ws/board/tracker/issue-7354-item-delaytxt/

Signed-off-by: shennetsind <ind@henn.et>
Fixed Bug #7506

Given the class is accessible under pre-re mode, its skills that rely on these catalysts are unable to function since the items they require do not exist.
Adding them.
http://hercules.ws/board/tracker/issue-7506-skill-items-missing-in-pre-re/

Signed-off-by: shennetsind <ind@henn.et>
Fixed Bug #7652

damage storage has been changed from int32 to int64 within areas where it could otherwise modified beyond the limit and get screwed up, this solves all related problems within any skills, not only asura.
http://hercules.ws/board/tracker/issue-7652-asura-strike-overdamage/

Signed-off-by: shennetsind <ind@henn.et>
Dropped unused login_log_filename setting

Closes #76

Signed-off-by: shennetsind <ind@henn.et>
Fixed Bug #7308

Special Thanks to Haruna for the fix, kyeme for the information
http://hercules.ws/board/tracker/issue-7308-guild-aura-on-ally/
Closes #78

Signed-off-by: shennetsind <ind@henn.et>
Fixed Bug #7663

SG Union skill being unavailable
http://hercules.ws/board/tracker/issue-7663-union-skill-bug/
Closes #86

Signed-off-by: shennetsind <ind@henn.et>
Fixed MSVC warnings on 7f9f6e1b84061a7d393debf37395c8b4a2667db1

Special Thanks to KeiKun for bringing them to me.

Signed-off-by: shennetsind <ind@henn.et>
Fixed Bug#7584
-Where HW_SOULDRAIN should work only in single target.

Fixed Bug#7670
-Where PA_GOSPEL is not working properly.

Fixed Bug#7668
-Bonus 'bLongAtkRate' is not working properly.

Fixed Bug#7512
-Bonus 'bCritAtkRate' is not working properly.

Fixed Bug#7515
-Fixed MO_EXTREMITYFIST animation.

-Fixed RE armor/weapon storage tab positioning.
-Fixed HW_MAGICPOWER cast time.
-Fixed '/item' '/monster' aegis command where it not working properly in some item names or monsters.
-Added NC_DISJOINT cast time hidden modifier.
-Updated RE ATK for post damage modifier.

Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
Added an integer overflow check on literal values in the script parser

- When attempting to use a value greater than INT_MAX or smaller than
  INT_MIN (about +/- 2 billions), an error message will be shown and
  script execution will be aborted.
- Corrected some scripts that were attempting to use such values.
- Fixed some possible issues when using literal negative values in
  scripts.
Thanks to Ind for his help on this issue (figuring it out and fixing it)

Signed-off-by: Haru <haru@dotalux.com>
Added support for non-fatal error messages from the script parser

- Changed overflow errors to be non-fatal. The value will now be capped
  to INT_MAX or INT_MIN.
- Follow-up to 8351881

Signed-off-by: Haru <haru@dotalux.com>
Merged strtoll MSVC fix from Ind's ScriptEngineUpdateP1 branch

Credits to Ind for the fix, thanks to Takkun for reporting it

Signed-off-by: Haru <haru@dotalux.com>
Silenced a MSVC warning about int64->int32 conversion

Follow-up to 8351881. Thanks to Takkun for the report

Signed-off-by: Haru <haru@dotalux.com>
Fixed an error with the '+=' operator on string variables

When attempting to concatenate and assign to a previously empty string
with +=, it'd throw a memory manager error. Follow-up to 22d2718.

Signed-off-by: Haru <haru@dotalux.com>
Update warper.txt

Bug Fix
- http://hercules.ws/board/tracker/issue-7671-warper-npc-bug-for-pre-re/?gopid=20248#entry20248

* For a end, the script will terminate, but returns nothing, because there's nothing else to be returned, as with a close, the script closes and ends the above function.