Add category Positions to SKSpriteNode, which we can use to determine positions of sprites (top, left, bottom, right). The bummer is can't determine the edges of physics body, so have to override in BSMightyMan. Need to finish implementing SKSpriteNode isRunIntoWall:thisTurnAtSpeed:
Add category Positions to SKSpriteNode, which we can use to determine positions of sprites (top, left, bottom, right). The bummer is can't determine the edges of physics body, so have to override in BSMightyMan. Need to finish implementing SKSpriteNode isRunIntoWall:thisTurnAtSpeed: