Just setup the LevelSelectSceneGUITest.unity scene for the scrolling window
I don't have much done for the scrolling level select yet, but I hope to finish before class. Stuck on how to properly change the position of the buttons.

Signed-off-by: kjmatthews10054 <karmatth@uat.edu>
Finshed the scrolling menu for the LevelSelectSceneGUITest.unity. I added doc comments to the code as well as deleted my prefabs I created. I also cleaned up the text for the buttons so they are not as blurry.

Signed-off-by: kjmatthews10054 <karmatth@uat.edu>
Changed LevelSelectSceneGUITest.unity to have 3 button objects and working on fixing LevelSelector.cs
Added a Button Prefab.prefab and started laying out the HUD in the Heads Up Display GUI Test.unity with Ryan Taite

Signed-off-by: kjmatthews10054 <karmatth@uat.edu>
Merge branch 'master' of https://github.com/Tactibru/Game
Added a Togglable menu to the HUDController.cs and finished designing the HUD. Still working on finishing the HUD system with Ryan.

Signed-off-by: Karl Matthews <karmatth@uat.edu>
Fixed level 6 'time to move to point' and put white boxes into an empty game object for levels 6-9

Signed-off-by: KayFriday <k.viernes@hotmail.com>
Merge branch 'master' of https://github.com/KayFriday/Game into KayFriday-master

Conflicts:
	Assets/Scenes/Game Levels/level06.unity
	Assets/Scenes/Game Levels/level07.unity
	Assets/Scenes/Game Levels/level08.unity
	Assets/Scenes/Game Levels/level09.unity

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #138 from Minalien/master

Forgot to PR.
Modified the heads up display to toggle the save load and exit button. Still need to overlay it, display text and get the end turn working.

Signed-off-by: Karl Matthews <karmatth@uat.edu>
Merge branch 'master' of https://github.com/Tactibru/Game
Finished a rough version of the HUD. I still need to Add Doc comments the HUDController.cs. Added two prefabs for each piece of the HUD.
The end game is refacted.
Merge pull request #139 from kjmatthews10054/master

Finished Rough Version of HUD
Merge branch 'master' of https://github.com/AlexReiss/Game into AlexReiss-master

Conflicts:
	Assets/Prefabs/the grid/AltMovePointPrefab.prefab
	Assets/Prefabs/the grid/MovePointPrehab.prefab
Built the unit creator test scene, no coding work has been done yet.
Finished overlaying the HUD onto a demo level and it works now. I created a few more prefabs so anybody can lay each piece of the HUD in manually and adjust the position or rotation, or you can drag in the entire HUD and adjust the position and rotation. I will will write instructions for the designers in a bit.
Re factored and some functionality to the typewriter system.
Merge pull request #142 from AlexReiss/master

Re factored the typewriter system.