Renamed pathtracer and raytracer folder, improved opengl graphicsdevice
code and canvas a bit.
Working on TCP networking basics for windows
Merge branch 'NHTV' of https://github.com/JJoosten/winterFramework into NHTV
Made start of the software rasterizer library
Worked on model load support using the extern lib assimp
Added more code to import
Worked on software rasterizer lib, started on the forward renderer.
Currently the matrix stack is in place and some setup code is already made
for the depthbuffer and framebuffer. Also refactored the TCP code for
networking a bit. Still needs some more work
Adjusted the git ignore file
Added assimp lib and worked on sockets and rendering
Add other libs
Commit libs and working on software rasterer
Worked a little bit on software rasterizer, made wrapper classes for
vertex data ( vertex and index buffer) and made a mesh and model struct
Removed a coding file that is not needed anymore VertexBuffer.cpp
Made a camera basic camera class, next I need to implement a way to store
the material data provided by assimp and I will need to start creating the
actual renderer
worked on material support for asset importer using assimp, need to add
texture support so thats next
Added stefans model as obj to the asset folder
Worked a little bit on texture support extracted via assimp
small space change
Texture loading support finished for now, more params can be retrieved but
those are not yet needed
Fixed TCP receive function, data now can be red.