Add DrawingStrategy.force_all
Add engine.Options.screen_changed
Add sdl.Options.screen_changed
Make Game.run force DrawingStrategy to draw everything on screen when it has changed
Not all DrawingStrategies need to know about dying Entities
Ensure that DirtyWholes observes deaths in the active Stage
Add log message in DirtyWholes.render
Turn off the red square's death after 150 dynamic steps
Remove the src/cam.py and src/ender.py
Turn quantee.Background into quantee.Environment
Remove SquareMovers
Change the screen resolution
Add Star
Add Psi and redecorate the Stage
Fix boxes.collide
Add collision margins support to boxes.collide
Make both SDL and QAssets support a color_key argument
First version of JumpNRun, freefall only
Fix DirtyWholes so that they take into account when Entities leave the viewport
Remove some log messages