MIGHT have got this thing back under control again. I had to retreat
from a lot of the MyShape->Moveable updates, but so be it.
-Random body placement in Octree construction...IS WORKING!!!!
-Using getType in the isConflict method
  -This should really be done by checking some sort of list that contains all
  Physical objects

-Stripped out a ton of repetition in the Octree Demonstration
-Basic quadrant coloring working
-Trivial changes
Merge branch 'nightly' of https://github.com/swoogles/Physics into nightly

Conflicts:
	src/Physics/Simulations.cpp