Fluid Render Fix

Formatting
Add Pre and Post events for RenderLivingEvent
Add Pre and Post events firing for RendererLivingEntity
if statement added
Update RendererLivingEntity.java.patch
Fixed fluids eating each other

Fluids check for other fluids density before flowing, if their density
is higher they can flow into the other fluid, if not they can't.
Add SneakClick bypass to client
Merge branch 'master' of github.com:iChun/MinecraftForge into miscchanges
Fix names for water/lava fluids. Closes #689
Merge branch 'master' of github.com:tommy1019/MinecraftForge into miscchanges
Add support for loading legacy liquid stacks as new fluid stacks.
Requires having been written with the "liquidname" code from forge 1.5.x
Add a translation map for looking up legacy liquid names to convert
to new fluid names.
Fluid Rendering Fixes
Merge pull request #695 from tommy1019/master

Fluid Rendering Fixes
Fix formatting error in PR
Tweak setBlock in update tick - it should only send serverside updates for
source blocks. Experimental attempt to fix worldgen issues for fluid blocks
Updated FML:
MinecraftForge/FML@57befa89bbbf2bc2fcc4a97b78e07b3f9e23ef9d Fix keybindings being derped
MinecraftForge/FML@1d84e8063e9d0dc73928dba006e6001201285cad Temporarily add a version of 'reobfuscate.py' that will resolve complex reobfuscation graph issues with specialsource. Copy it over 'reobfuscate.py' in the mcp runtime dir. Hopefully will have an MCP/specialsource fix in the coming days.
Fix RenderLivingEvent.Pre/Post not being fired by most Renders.
Merge pull request #700 from iChun/miscchanges

Fix RenderLivingEvent.Pre/Post not being fired by most Renders.
added temperature to fluids

it could be useful for blocks that are affected by temperature