Separated inventories
No Drop/Pickup
 - do not empty on first switch
 - plugin.yml added
pvp disable
chest access disable
1.0 compatibility
Version-Update
Command removed
Fix Softdepend to WorldGuard
Fixed 1.0 fallback compatibility for Armory. whooops ;)
localization base implementation
commands:
 - switch gamemode
 - change options
permissions:
 - for commands
 - bypass limits
move to top level folder
config linking to github
more git(hub) related files
Version-Number increase
Fixed Copyright-Header (*shame*)
Workaround for the Integer/Short conversation bug on bukkit upgrade
Events reworked (moved all logic to LCPlayer, previously PlayerCore)
added ondie-dropping prevention, AND give items back on respawn
was this a typo? i dont think so
Added region support
Separated Features (optional disable):
 - Store inventories
 - Limit creative
 - Region support
other details
marked alpha again, because too much caveats:
 - in creative can place outside of region
 - can disable creative in creative area, without keeping it disabled
 - still dropping some entities (carts, doors)
fix markup?
added missing copyright
replaced version-number-check with failsafe ClassNotFound-check
Fixes Ticket 1 :)
namespace rework
moved worldguardintegration into own namespace
moved worldguardcommand to correct namepsace
added prevention: dropping items in creative zone
added prevention: placing blocks outside creative zone
added prevention: dropping doors/beds in creative mode
v0.6:
 - invalid enchants allowed (by config)
 - optional switch to survival in creative regions
 - fixed initial config create (ticket #6)
 - added teleport listener (ticket 3)
 - misc bugfixes/improvements