Revert "Added Blend Files, Shaders, and Images for Lafortune"

This reverts commit be274896ebe7d5490c247853775bf3333e01bda3.
Revert "Revert "Added Blend Files, Shaders, and Images for Lafortune""

This reverts commit 950ee481ea204a364be58652ece560e7b1debb2b.
The shader computes, but the results don't make sense.

The header is in disarray, and the shader has the coeff and colormatrix
hard coded in the setup. I have to figure out why I get colors as high
as 75, and sometimes negatives, when the range should be 0-1.
I need to push my changes
Merge branch 'shaders' of https://github.com/justinwking/BlenderCycles into shaders