Simplified rotation calculations when drawing skeleton
Rename method createSelectionBox to create_sphere
Skeleton nodes are not longer destroyed and recreated on every frame
Renamed evaluate_children to display_skeleton
Edit text when changing the skeleton is not recreated on every frame
Deleted miscutil include on skeletonization2d
Change some int loops for iterator loops
Improve 3d_display to reuse previous created geometries. Not sure about an improvement.
Added some comments
Improved fps by calling different update methods for OSG
Skeletonization3D now merges the frames as they are needed and not
all together when the app starts.
Added vectors to cache cloud points in Skeletonization3d so they do not have
to be recalculated on everyframe
Improved MocapData class and Node class to use boost pointers.
Memory is now managed by boost
Renamed varius methods on BVHformat class to compile with the rest of the code
Simplified tab control in BVHFormat class