Update to Tents and Campfires

Tents will now save up to 8 items within a 2m radius of the centre.
These items will be re-created after server restarts. This acts similar
to saveboxes but with the unique ability to leave items in the game
world without fear of losing them.

Campfires now don't destroy the item when they are dropped, this allows
campfires to be saved with tents like all other items. Interaction code
for campfires has been removed for now and will be added along with food
cooking support which all needs to move to a new callback because of the
item change.

Removed fixes2, it broke timers, also removed the GlitchRestart script.

Added attachment slot for blood particle, when bleeding a player will
see a randomly appearing bleed particle animation on their character.

Added stance variable for character saving, stances are saved properly
now.

Removed screen fade timer and integrated code into main player timer to
fix some bugs with darkened screen due to low health.

Added BugReport.pwn script that adds a database method to bug reports,
similar to player reports. Reports can be deleted by admins and will
display the date and player who submitted the report.

Fixed some bugs in "/scripts/API/Line/Line.pwn" code.

Fixed a bug with backpacks and safeboxes that wouldn't allow the player
to access if he was holding a weapon.

Fixed a bug in handcuffs.pwn that would allow "projectile handcuffing",
if a player ran away while being cuffed, the action could still be
completed.

Fixed a bug with torsos which would allow two players to gut at the same
time resulting in 4 meat items given instead of 2.

Converted clothes to use the HoldAction script.

Added disallow code to putting backpacks inside themselves.

Added "/restartinfo" command so that server restarts and item saving
don't need to be explained all the time.

Fixed a bug in duty where inventory items wouldn't be deleted properly
and the first inventory item would be given to the player upon entering
duty.

Fixed some damage bugs, including bleeding from a punch or taser, and
improved the overall structure of the code.

Added radio frequency to saved character data.

Changed MAX_SPAWNS to 4, it was 5 and caused players to spawn in the
centre of the map sometimes.

Added money to hack detector, and improved auto-ban reasons.

Re-structured "/scripts/SSS/Weapon/Core.pwn" and made the code overall
more function based. Plans are to actually move out the Holster code
into a separate script then make it item based in order to allow some
items can be holstered as well as weapons (for instance, shields or
empty weapon items)

Added "foliage.pwn" filterscript which allows "painting" of foliage onto
the map, as well as selecting polygonal areas to fill with foliage.

Added "holdedit.pwn" script to aid in editing attachment offsets. This
should mean more headwear items are added soon.