On crash memory test rewrote so that it actaully works.

1) We no longer test location by location, otherwise the CPU write cache
completely makes our business useless.
2) We still need a memory test that operates in steps from the first to
the last location in order to never hit the cache, but that is still
able to retain the memory content.

This was tested using a Linux box containing a bad memory module with a
zingle bit error (always zero).

So the final solution does has an error propagation step that is:

1) Invert bits at every location.
2) Swap adiacent locations.
3) Swap adiacent locations again.
4) Invert bits at every location.
5) Swap adiacent locations.
6) Swap adiacent locations again.

Before and after these steps, and after step 4, a CRC64 checksum is computed.
If the three CRC64 checksums don't match, a memory error was detected.
Introduced the Build ID in INFO and --version output.

The idea is to be able to identify a build in a unique way, so for
instance after a bug report we can recognize that the build is the one
of a popular Linux distribution and perform the debugging in the same
environment.
Make an EXEC test more latency proof.
SDIFF fuzz test added.
redis-benchmark: seed the PRNG with time() at startup.
SDIFF is now able to select between two algorithms for speed.

SDIFF used an algorithm that was O(N) where N is the total number
of elements of all the sets involved in the operation.

The algorithm worked like that:

ALGORITHM 1:

1) For the first set, add all the members to an auxiliary set.
2) For all the other sets, remove all the members of the set from the
auxiliary set.

So it is an O(N) algorithm where N is the total number of elements in
all the sets involved in the diff operation.

Cristobal Viedma suggested to modify the algorithm to the following:

ALGORITHM 2:

1) Iterate all the elements of the first set.
2) For every element, check if the element also exists in all the other
remaining sets.
3) Add the element to the auxiliary set only if it does not exist in any
of the other sets.

The complexity of this algorithm on the worst case is O(N*M) where N is
the size of the first set and M the total number of sets involved in the
operation.

However when there are elements in common, with this algorithm we stop
the computation for a given element as long as we find a duplicated
element into another set.

I (antirez) added an additional step to algorithm 2 to make it faster,
that is to sort the set to subtract from the biggest to the
smallest, so that it is more likely to find a duplicate in a larger sets
that are checked before the smaller ones.

WHAT IS BETTER?

None of course, for instance if the first set is much larger than the
other sets the second algorithm does a lot more work compared to the
first algorithm.

Similarly if the first set is much smaller than the other sets, the
original algorithm will less work.

So this commit makes Redis able to guess the number of operations
required by each algorithm, and select the best at runtime according
to the input received.

However, since the second algorithm has better constant times and can do
less work if there are duplicated elements, an advantage is given to the
second algorithm.
Client should not block multiple times on the same key.

Sending a command like:

BLPOP foo foo foo foo 0

Resulted into a crash before this commit since the client ended being
inserted in the waiting list for this key multiple times.
This resulted into the function handleClientsBlockedOnLists() to fail
because we have code like that:

    if (de) {
        list *clients = dictGetVal(de);
        int numclients = listLength(clients);

        while(numclients--) {
            listNode *clientnode = listFirst(clients);

            /* server clients here... */
        }
    }

The code to serve clients used to remove the served client from the
waiting list, so if a client is blocking multiple times, eventually the
call to listFirst() will return NULL or worse will access random memory
since the list may no longer exist as it is removed by the function
unblockClientWaitingData() if there are no more clients waiting for this
list.

To avoid making the rest of the implementation more complex, this commit
modifies blockForKeys() so that a client will be put just a single time
into the waiting list for a given key.

Since it is Saturday, I hope this fixes issue #801.
Test: regression for issue #801.
Blocking POP: use a dictionary to store keys clinet side.

To store the keys we block for during a blocking pop operation, in the
case the client is blocked for more data to arrive, we used a simple
linear array of redis objects, in the blockingState structure:

    robj **keys;
    int count;

However in order to fix issue #801 we also use a dictionary in order to
avoid to end in the blocked clients queue for the same key multiple
times with the same client.

The dictionary was only temporary, just to avoid duplicates, but since
we create / destroy it there is no point in doing this duplicated work,
so this commit simply use a dictionary as the main structure to store
the keys we are blocked for. So instead of the previous fields we now
just have:

    dict *keys;

This simplifies the code and reduces the work done by the server during
a blocking POP operation.
Issue 804 Add Default-Start and Default-Stop LSB tags for RedHat startup and update-rc.d compatability.
Test: fixed osx "leaks" support in test.

Due to changes in recent releases of osx leaks utility, the osx leak
detection no longer worked. Now it is fixed in a way that should be
backward compatible.
Memory leak fixed: release client's bpop->keys dictionary.

Refactoring performed after issue #801 resolution (see commit
2f87cf8b0162bd9d78c3a89860c0971cd71d39db) introduced a memory leak that
is fixed by this commit.

I simply forgot to free the new allocated dictionary in the client
structure trusting the output of "make test" on OSX.

However due to changes in the "leaks" utility the test was no longer
testing memory leaks. This problem was also fixed.

Fortunately the CI test running at ci.redis.io spotted the bug in the
valgrind run.

The leak never ended into a stable release.
Merge pull request #807 from bmcmanus/issue-804

Resolution for Issue #804 Add Default-Start and Default-Stop LSB tags for RedHat startup...
Fix config.h endianess detection to work on Linux / PPC64.

Config.h performs endianess detection including OS-specific headers to
define the endianess macros, or when this is not possible, checking the
processor type via ifdefs.

Sometimes when the OS-specific macro is included, only __BYTE_ORDER is
defined, while BYTE_ORDER remains undefined. There is code at the end of
config.h endianess detection in order to define the macros without the
underscore, but it was not working correctly.

This commit fixes endianess detection fixing Redis on Linux / PPC64 and
possibly other systems.
Define _XOPEN_SOURCE appropriately on NetBSD.
Merge pull request #824 from ptjm/unstable

Define _XOPEN_SOURCE appropriately on NetBSD.
serverCron() frequency is now a runtime parameter (was REDIS_HZ).

REDIS_HZ is the frequency our serverCron() function is called with.
A more frequent call to this function results into less latency when the
server is trying to handle very expansive background operations like
mass expires of a lot of keys at the same time.

Redis 2.4 used to have an HZ of 10. This was good enough with almost
every setup, but the incremental key expiration algorithm was working a
bit better under *extreme* pressure when HZ was set to 100 for Redis
2.6.

However for most users a latency spike of 30 milliseconds when million
of keys are expiring at the same time is acceptable, on the other hand a
default HZ of 100 in Redis 2.6 was causing idle instances to use some
CPU time compared to Redis 2.4. The CPU usage was in the order of 0.3%
for an idle instance, however this is a shame as more energy is consumed
by the server, if not important resources.

This commit introduces HZ as a runtime parameter, that can be queried by
INFO or CONFIG GET, and can be modified with CONFIG SET. At the same
time the default frequency is set back to 10.

In this way we default to a sane value of 10, but allows users to
easily switch to values up to 500 for near real-time applications if
needed and if they are willing to pay this small CPU usage penalty.
Added missing license and copyright in deps/hiredis.
CONTRIBUTING updated with request to add BSD license.
Fix overflow in mstime() in redis-cli and benchmark.

The problem does not exist in the Redis server implementation of mstime()
but is only limited to redis-cli and redis-benchmark.

Thix fixes issue #839.