Change condition to use relative rank

No functional change
More readable space mask

No functional change.
Fix random moves when time < 10ms

In case we have less then 10ms to think as soon as
we wake up the timer, it immediately fires and calls
check_time() where due to condition:

elapsed > TimeMgr.maximum_time() - 2 * TimerResolution

the stop flag is set and search returns immediately, without
actually search anything.

Here the somewhat hacky fix is to start the timer after
at least one iteration as been completed.

No functional change.
Simplify unstoppable pawns evaluation

No functional change
Extend checks more in losing positions

Passed both short TC:
LLR: 2.98 (-2.94,2.94) [-1.50,4.50]
Total: 3974 W: 860 L: 741 D: 2373

And long TC:
LLR: 2.96 (-2.94,2.94) [0.00,6.00]
Total: 16807 W: 2917 L: 2733 D: 11157

bench: 3767999
Extend checks more when below alpha

Passed both short TC:
LLR: 2.97 (-2.94,2.94) [-1.50,4.50]
Total: 8739 W: 1830 L: 1698 D: 5211

And long TC:
LLR: 2.96 (-2.94,2.94) [0.00,6.00]
Total: 6716 W: 1238 L: 1101 D: 4377

bench: 4554576
Revert "Fix random moves when time < 10ms"

Possible regression.

No functional change.
Revert "Move draw by material check"

Possible regression

bench: 4554579
Merge remote-tracking branch 'upstream/master' into AlwaysDancing_part1