1. Voxelizer - Converts a mesh into voxels. Each cube is a separate gameobject  	+ Can explode 	+ Other cool effects can be written 	- Increases the number of draw calls  2. FastStatic Voxelizer - Converts a mesh into voxels but then each cube is part of a big mesh(allows for fast rendering)  	+ Looks the same as Voxelizer 	- Not as fluid as the Voxelizer since all the cubes are part of a few big meshes  3. QuickVoxelswitcher - quickly switches between Voxelizer and FaststaticVoxelizer  Please check out my Round 5 BVW world that makes use of this script at http://projectscrash.webs.com/apps/blog/