Highlight branch arrows in a different color if they start/end at the current opcode
Delete pen
Don't create the pen before the function is sure to run until the end
Fix too-slow fade in/out of save dialogs and others in 30hz games.
made atomic lock optional

fixed an incorrect merge to nativeApp.cpp

made atomic locks init correctly

reintroduced atomic locks in audio as an optional setting

converted global pointers to global objects on stack

moved all mixing code into PSPMixer

internaized all code into __sceAudio.cpp

cleaned up rebase

cleaned up rebase
Combine two error messages down into one, make it translatable, and fix some grammatical issues in comments.
Add default error message and title.
Use a more robust string check.
Cosmetic fix to gamescreen
Jit: Fix valgrind warnings.

The first time PrefixStart was entered with startDefaultPrefix = true, it would
call EatPrefix, which checks the so far entirely uninitialized prefixXFlags.
Include shaders in the installable packages for Blackberry, Symbian, Meego.
Update native. Correctly identifies langregion on all Qt platforms + Blackberry.
Get cpu info from /sys where possible.

Fixes #4215.  May impact texture scaling performance.
Cosmetic fix for small screen or <= 1:1 aspect ratio.
Fix multi-threading crashes on shutdown with Linux and Blackberry. Fixes issue #3133 -- thanks @unknown
Update native. Symbian buildfix.
Fixes to the InnoSetup script
Fix ab.sh to copy shaders and langregion to assets
Move BufferQueue out of the at3 plugin header
Delete OMAConvert, entirely unused