Added:
*AnimationState.java
*AnimationStateTest.java

Updated:
*Git ignore to ignore all LibGDX libs.
*MixTest.Java -- Reverted back to LWJGL
*SkeletonTest.java -- Reverted back to LWJGL

A few Idea project files where added. I left these in for easy future development with
Intellij Idea.
Merge remote-tracking branch 'upstream/master'

Conflicts:
	spine-libgdx/.classpath
	spine-libgdx/test/com/esotericsoftware/spine/MixTest.java
	spine-libgdx/test/com/esotericsoftware/spine/SkeletonTest.java

*First Merge attempt.. may Gawd help us all.  -Disk1of5.
**Updated AnimationStatesTest.Java to match the LwjglApplication launcher of the other examples.
-Disk1of5
Merge pull request #14 from Disk1of5/master

New test and added animation state.
Cleanup, javadocs.
Fixed issue #16.
Separated SFML from spine-cpp.
includes -> include
License headers for source files.
Fixed Lua license headers (oops).
Fixed Lua license headers (oops).
Refactored spine-corona to use an attachment loader like the other runtimes. This is more flexible than the old attachment resolver.
Fixed region sequence for libgdx.
Fixed test files.
AnimationStateTest
Javadoc
Javadocs
Names for animation and skeleton.
Removed sysout
Added AnimationState.
Fixed bug with keeping attachments visisble when setting new skin.
Clean up. Always more clean up can be done, freaking C++...