Imported the Futile library with the provided unity package file.
Moved all of the existing scripts into the old_scripts folder to clear up the clutter.
Created a Resources folder to hold images and the like.
Created a simple script that just displays one of the button sprites.
Got an FLabel working.
Switched to using the MainMenu atlas.
Working towards creating the new futile based framework
Created a new base class based on FContainer. This will be used for all of the different in game screens.
The new main menu is working.
Displays bacteria bubble that accelerates downwards. Currently doesn't do anything else.
Now displaying the stomach background and a score label.
Split the combat into a page and a mono behavior. This was so that the combat could implement the FMultiTouchable interface.
Bacteria now fall from the top and get deleted when clicked on.
Added the Futile Additional classes linked to from the Futile page. Had to comment out a line in the animation class to get it to compile.
Updated the names of the images in the CombatAtlas. Also changed the BacteriaBubble class to have random scales.
Bacterias now play the idle animation.
Bacteria now play pop animation when they are clicked.
Bacteria now delete themselves after they finish their death animation.
Back button now goes to the Main Menu.
Main menu buttons are now working.