created the lava level
fixed timer to display the current level time
Merge branch 'lava-level'

Conflicts:
	Assets/Scenes/Level1.unity
	Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
	Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll.mdb
	Library/ScriptAssemblies/Assembly-CSharp.dll
	Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll
	Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll.mdb
	Library/assetDatabase3
	Library/expandedItems
	Library/guidmapper
	Library/metadata/16/16522f49031ff414abdf1f83f1b6a36c
	Library/metadata/23/2314ce3a3eecf4816bad3c9eca4de2e1
	Library/metadata/2e/2e2cf95590b04314a9f32e867d847604
	Library/metadata/44/449b48f7eb5d87a4baaa5fb73f875a59
	Library/metadata/53/53412155bc1016547b1a77b2333c0380
	Library/metadata/5b/5ba172cd3918d7c44aa6d04446119a00
	Library/metadata/93/931987be26c9646429c56f8a4692bb81
	Library/metadata/9b/9ba05f538ee36044da5cd2a4f14a8b18
	Library/metadata/a2/a2126534b3a11b34e977105bd9e3cc03
	Library/metadata/ca/ca49380a71a2bb64c830d06bd421b9d1
	Library/metadata/d2/d251843a5213f9b45bd32de234d149cf
	Library/metadata/da/da976b1a4f7ebb949b0f71341e4f1821
	dekeract.userprefs
Add laval-level to build path