Increase max_op_dist and activate dialoge on clickable infopoints for torment
In Torment, TNO needs to talk to the centre of the trap portal trigger, not any of its 'points'
When PC fails to unlock a door, torment needs to know so it can start dialog
Talking polygons can't be expected to check for sight, because they are often blinded by the hitmap
KAPUTZ: Can't just use the actor name, the actual GAM variable has _DEAD appended to it

-There is also the KILL_ prefix, which might be contextually something different? Unimplemented for now
Hack to stop the RMB cancelling the float menu action
Hack to stop avatar changes switching back to TNO