Start using TEV emulation shaders for rendering. HLSL text is generated for each material (and is a function of only the material, not vertex attributes) that emulates the TEV stage operations required by the material. There are still many bugs in the PS and unimplemented features in the VS (like TexGen and Colors), but it's a start.

- HACK: We artificially inflate the vertex structure of each model so that is contains every attribute. This is so we can easily match the vertex input layout with the VS input layout. Need to find a way to limit this to only the needed attribs.

- Updated the D3D10 renderer to support the Color semantic (which is already supported by the generic Renderer)
Added support for material Cull State.
Changed the way Material properties are loaded. This fixed Link's backfacing triangles problem, but he renders extremely slowly.

- Added name field to Material
Added Blend Mode to the Material Properties. Link still renders very slowly.