Framework for turns
Stamina Bar

Adds stamina bar (which decreases as it goes down, much the same way
health does) and attempts to change the colors of the health and stamina
bars to red and yellow respectively.
Scene with Stamina

Yay!
Creature and Item templates

General templates with things common to all creatures/items; code for
specific creatures and items will extend these two.
Save & Load

Save doesn't create the text file for some reason.
Revert "Save & Load"

This reverts commit 5d512e502a98142205ef9c093933ea68003dfcde.
Save & Load

Compiles, but the text file isn't created for some reason.
Reverted bad-merge where networking code was deleted
Merge pull request #16 from rhololkeolke/master

Reverted a merge by Rachid that deleted all of my files
These files should not have been committed
Merge remote-tracking branch 'team/master' into pat-pullrequest

Conflicts:
	Quarantine/Assembly-CSharp.pidb
	Quarantine/Assets/TestScene.unity
	Quarantine/Library/expandedItems
	Quarantine/Quarantine.userprefs
Deleted a lot of unecessary files.
Updated the Main Menu icons to use the higher resolution ones from Adam
Added the latest combat UI images.
Updated the bottom bar texture.
Added new combat HUD. Currently just a static image.
Added audio files. Main menu now plays the one of the audio files in a loop from startup
Created a timer class that broadcasts a timesup message. Contains a few methods for starting and stopping the timer.

As a demo created a simple combat manager object/script that calls the timer for 10 seconds after a TimesUp message is received.

Requires that a global world object be created so that other things can hear the TimesUp message
Added a Base class MoveDeciderBase. Different deciders will choose moves for each player. Gesture Decider will be used for the player's own character. When playing against AI an AI decider will be used. When playing over the network a network decider will be used.
Changed which objects contain which. Now the MoveDeciders listen for TimesUp events. They then query their players and other sources of information to determine the move to make. Once the move is determined they submit it to the combat arbiter.