[MP] Use offsetof macro for playerState_t bit-size array
[MP] Fixed extra blank line with unable to vote for selected map line.
[MP] Merged some fixes from ioq3.
ioquake/ioq3@f5d79ea
Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this.
ioquake/ioq3@eb9fe03 (PARTIAL)
- If two doors are close to each other a spectator couldn't fly through them.
- More robust, efficient and logical respawning routine.
- "Team_ReturnFlag" was called twice, which did weird things sometimes.
  NOTE: (G_RunItem checks CONTENTS_NODROP already!)
-- END ioq3
Also clear powerup on player when falling to death with flag.
Only call DeathFX on NPC ents.
[MP] Deleted some unused win32 files.
[SP] Removed some unused windows files.
[MP] gcc warning fixes
Removed unused code
Minor fixes (e.g. siege desiredClass spawns)
Updating CHANGELOG.txt from August 12 -> October 10
[MP] Restrict sv_privateClients to 0...MAX_CLIENTS.
I will leave setting it to an otherwise correct value up to the server's judgement.
Update README.md
Merge branch 'master' of https://github.com/Razish/OpenJK
[MP] Fixed VM_Create* detecting wrong API if loaded through a restart.
This commit fixes issue 399.
[MP] Removed some unused stuff in vm.cpp.  Switched an i type to size_t in vm.cpp.
Revert "[MP] Fixed VM_Create* detecting wrong API if loaded through a restart."

This reverts commit 6c5716426a2a9678b755524afc5505ca7f954048.
[MP] Try fixing previous fix better this time, and for all 3 modules.
[MP] Re-add console protection from keycatcher setting.
You can still properly close console with escape, hardcoded.
[MP] Merged critical fixes (ioquake/ioq3@f725b23) for snapshot floating point imprecision from ioq3 that were missing.

Also merged: part of ioquake/ioq3@e41d081
* Loopback clients only get snapshots at the server frame rate now
  (Anonymous <nkylqinhvgcbyl@mailinator.com>)
* cl_lanForcePackets. When set to 0 (default is 1) the cl_maxpackets setting
  will be ignored if on a LAN. (Anonymous <nkylqinhvgcbyl@mailinator.com>)
[MP] Attempt fixing snaps clamping to sv_fps/sv_snapsMin/sv_snapsMax changes at runtime correctly.
[MP] Style: spelling mistakes
[MP] Style: remove vec_t, add matrix3_t
[MP] Optimisation: missed some prefix increment on iterators