dynamic class loading - omg im so tired
temp branch - changed screens to extend nodes, still uses reflection at the moment
merged the controllers and screens. Considering separting the AbstractScreens from the screens, effectively replacing the AbstractScreen with a controller and the implementations with views.
Fancifying Player
movement yoseph
Abstracting that entity woopity wapp
Merge branch 'test' of https://github.com/thomas4g/2340 into test
doing the hulahoop
draw all dem entities brosepho
IT MOVES. slowly
moving fixed
caching converted images
http://www.youtube.com/watch?v=N6bp-L6my2Q
Merge branch 'test' of http://github.com/thomas4g/2340 into test
sprites and charactertype mods
character type direction sprites
Blah
blah
movement, direction, shweeeeet
Player sprites