Auto-size weather_data array instead of specifying the size.
Fix bionic descriptions (no more leading spaces!)
Fix copy-paste errors (only affects Android trait chargen?)
Make it possible to cancel CBM: Power Storage installation
Remove unused t parameter from game::u_see().
Merge pull request #427 from ethankaminski/bionic-cleanup

Clean up some bionics issues
Merge pull request #428 from veryinky/master

More things can be used as lighters
Add a virtual destructor to a polymorphic struct that really should have one
Add some comments to game::list_items, to make it less incomprehensible
Items that won't take damage from a small fire can no longer be used to start
fires.
Make data structure sane, speed up loop in game::list_items

Replaced a scary triple-nested std::map with a vector. Moved filter-applying code to only happen when the filter is changed (rather than after every draw). General cleanup.
Update indentation/brace style of game::list_items()

Did the style update as a separate commit so that diffs are meaningful.
Split off filter-asking code into its own function, from game::list_items()
Make item filters persistent again
Leave a comment that filter behavior doesn't quite match the text
Move path-to-square drawing code into its own function
Update some comments in game::list_items()
Split off more code into its own function, for readability/modularity
Make reset flag not be the same variable as user input
Draw lit areas outside of LOS and normal sight radius the same as unlit areas