Swaps drawing back direction to match diamond iterator flip
Adds checks to see if game has been won and rejects any new commands
Removes coordinate logs and ads TODO
Changes Kinetic for dev version
Adds Kinetic dev file to libs ^
Adds name to level files
Major fix to server Game class:
Level data was 'required' causing all game instances to point to the same level data and essentially causing clients' moves to be applied to each other. Level data is now cloned to a new object and injected into the Game class leaving