Fixed bug that was preventing the framebuffer from being created in the correct size on iOS.
Fixes orientation issues for devices that support multiple orientations, as well as a single (such as landscape only).
Using a view's ContentScaleFactor rather than Window.Screen.Scale since there can be a race condition of a null window.
Preventing KeyboardInputViewControllers from returning an orientation that the application does not support. (Which will throw an exception).
Merge branch 'develop3d' into iOSOrientationFix

Conflicts:
	MonoGame.Framework/iOS/iOSGameView.cs
Removed pipeline from WindowsGL solution.
Added rebuild flag to MGCB.
WIP audio converting.
Merge branch 'develop3d' of https://github.com/mono/MonoGame into pipeline
PCM->PCM SoundEffect processing and writing is now working.  ADPCM is not yet working.
Made the friendly names of the processors consistent.
Normalizing incoming paths to PipelineManager.
Better exceptions in AddAssembly().
Starting to remove .contentproj support from MGCB.
CommandLineProcessor now supports methods as command line arguments.
Renamed Options to BuildContent.
Merge pull request #1232 from slygamer/pipeline

[ContentPipeline] PCM->PCM sound effect processing and writing
from 1149_r4. updated logo and graphics.
Merge remote-tracking branch 'upstream/develop3d' into mgcb
Fixed bad row calculations.
Merge remote-tracking branch 'upstream/develop3d' into mgcb2
Merge branch 'mgcb' into mgcb2
Fixed some path issues.
We now rebuild content if the number of processor parameters changes.