Renaming Windows solution and project to WindowsGL.
First pass at a new Windows DirectX platform.
Merge branch 'develop3d' into windesktop
Added initial WinForm platform and window stubs.
Interim work on audio import and processing.
Merge branch 'develop3d' of https://github.com/mono/MonoGame into pipeline
Added content building classes.
Added solution for windows content pipeline.
Added project for the MonoGame Content Builder command line tool.
First pass at parsing the .contentproj and executing the build.
Dropped the platform from the name of iOS MonoGame assemblies for all configurations.
Removed platform name from all MonoGame.Framework assemblies and added the platform to the output path.
Updating assembly name and paths for project templates.
Windows Project update.
Update for assembly name change. Installer works for VS2010. Still need to test and fix things for other platforms.
Added SoundEffect.FromStream
WIP for pipeline.
* Added XML documentation to several classes.
Merge branch 'develop3d' of https://github.com/mono/MonoGame into pipeline
Removed spaces from Windows GL build path.
Updated installer script. Confirmed to work on Windows 8, Windows Phone and Windows GL.
Implemented an internal ctor that accepts a Stream and set FromStream to use that for Desktops.

I have FromStream throw NotImplementedEX for Android and everything else processes like normal.
We better handle exceptions in content processing.
PipelineManager expects absolute assembly paths now.
We now use the XNAGSv4 environment variable to resolve XNA assemblies.
We now try to load assemblies from the GAC if possible.