The whole point of this is to be fast.  It'd be better to move this to the slow run loop, rather than have an if inside this tight loop.

In GPUCommon.cpp, change:
```
const bool useFastRunLoop = !dumpThisFrame;
```

To:
```
const bool useFastRunLoop = !dumpThisFrame || g_RemasterMode;
```

This way it won't impact performance negatively.

I'm not sure how frequently the other functions are called (IsValidAddress(), ReadFrom/WriteToHardware()), hopefully they don't have a performance impact.

-[Unknown]