Adding reinforcement phase to basic bot
Merge remote-tracking branch 'upstream/master'
Adding piggybomb's coordinates, implemented large portions of GUI control
- now supports player elimination
- game now ends when a player wins the game
- implemented deployment via GUI
- implemented attacks via GUI
- implemented datastore singleton to help keep track of assets
- added several feedback asset classes
- fixing race condition where territory asset's alpha mask would go out of range
Moving some time handling to pygame, fixing pygame shutdown
Allow auto end-phase when no more reserves to deploy