Added stl allocator, started prototyping code for menus.
Starting to add assetlibrary back...
Added libSOIL
Added asset library implementation
Added hashtable (used by asset library)
Working on a basic level; needs additional testing.
Added color (missing from last commit)
Added missing util files
Fix compile on linux.
Finally fixed ExtAudio decoder always being added to the project list.
Explicit messages for retina
Messages more prominent (logging)
Hint during startup from cocoa.
I had to go and turn this into a proper Cocoa app to make sure Retina is functional.
Updated resource path - still not there yet.
Added ibtool integration out of the box.
Fix the order of specifying files in premake4 - to fix compile on linux.
Removing this line; tried to force ARC under Xcode, but it wouldn't take with premake4.
Cleanup and making sure memory::shutdown is called in MacOSX native build. Starting to add VertexBuffer support.
Make sure opengl_common.cpp compiles as part of the project
Renaming files; some cleanup
Additional cleanup.
added a buffer data function.