Set up Zenject with reviewboard.
Added DLL's to project
Enabled meta files
Adding Audio for back ground and ship explosion, Particle effects for ship explosion and engine, Materials and Textures to ship and rocks .
Some code changes to move the background and rotate rocks.
Updated
Merge branch 'master' of https://github.com/modesttree/Zenject
Tweaked gameplay tuning, made thrust effect proportional to speed, fixed some bugs
Changed to use standard modesttree debugging and logging tools.
Changed file structure and fixed to compile correctly alongside Core project.
Bug fix, missing monobehaviour hook up
Fixed to run tests correctly.  Added AsLookup() binding (before you had to use ToMethod for this).  Added KernelInitializer to avoid circular dependencies in some cases.
Added more detail to ResolveContext for complex conditions.   Also added some test cases to show this off.
Merge branch 'master' of https://github.com/modesttree/Zenject
removing IContainer, renaming Container to DiContainer, replacing references to IContainer with DiContainer
Renamed ToMethod to AsMethod
Added option for override file, which, when added to .gitignore allows team-member-specific settings.
Fixed to compile
Updated code with latest from main branch
Update README.md