Begin voxelexplosiongenerator
Explosions working, performance sucks because they collide
Almost working as standalone
Merge branch 'master' into voxel_explosions

Conflicts:
	data/config.ini
	src/worldobject/ship.cpp
Merge branch 'hooks_and_build' into voxel_explosions
Add lifetime porperty
Refactor spawn, add removal Hook
Refactoring
Merge remote-tracking branch 'origin/collision_filter' into voxel_explosions

Conflicts:
	data/config.ini
	src/worldobject/ship.cpp
	src/worldobject/weapons/bullet.h
Make bullets and rockets spawn explosions
Merge remote-tracking branch 'origin/reasonable_damage' into voxel_explosions

Conflicts:
	data/config.ini
	src/voxel/voxel.h
merge with master
Increase SpecialVoxel HP
Safely spawn particles to avoid spawnfails of spiltoffs
Add randomness helper, srand in main
New speed algorithm and orientation
Merge branch 'master' into voxel_explosions

Conflicts:
	data/config.ini
Merge branch 'master' into voxel_explosions

Conflicts:
	data/config.ini
	src/ui/inputhandler.cpp
come on...
Rename Particle class, default density to 3