3.1-Alpha2 increased distance, removed nether spawning, checking if valid just before we spawn.
Changed Creeper sound and fixed a typo that made creepers drop tnt above the maxlevel instead of below it.
Changed sheep and some stuff about their dyes. Natrual spawned sheep may have a rnadom color (percentage configurable). Fixed that sheep loose their color once they eat (regrow their wool).
Bugfix: Charged Creepers only explode on second hit with an arrow.
Renamed permission to match project page.
Added a method that rewrites the config to autoremove deprecated confignodes and keep the structure as defined in the ConfigNode class.
Fixed standing on halfslab platform
Changed 2 configNodes to be more clear what they are
quickFix Skeletons shooting only Silverfish
Removed random colored sheep because it doesn't fit the scheme of ehm
Release 3.1
Removed random colored sheep because it doesn't fit the scheme of ehm. Updated plugin.yml
removed unused sheep config option
Quickfix Config: Arid Desserts not working
quickfix: too fast spawns
quickfix: too fast spawns
Merge remote-tracking branch 'origin/master'

Conflicts:
	src/me/ryanhamshire/ExtraHardMode/ExtraHardMode.java
quickfix: too fast spawns
quickfix: tnt per recipe was giving 1 too much
Removed maven.
Merge remote-tracking branch 'di3mex/master'
Added block explosion protection based on height.