Add t3d vector functions.
Revise increment function to use copy constructor instead of blank constructor.
Add array constructor
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject.  These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
- Modified all the toys to use "startTimer()" as it's far less verbose than the ".schedule()" equivalent in these cases.
- Updated Win32 (VS2010/VS2012), OSX & iOS builds.
- MoveTo and Rotate to now both use a "speed" parameter rather than a "time" parameter.  This always caused people confusion and is used as speed by many.
- Modified the toys that use this including adding a "trackMouse" option to both "MoveTo" and "RotateTo" toys.
- The DeathBallToy needs looking at, it's not really optimized for T2D MIT yet.
- Corrected the VS2012 solution file (or should I say that VS2012 Express for Desktop corrected it) so that it opens correctly with the Visual Studio version selector.  If this causes problems with other versions of VS2012 then we'll need different variation folders but I hope not.
- Updated Doxygen to latest stock one for Win32.
- Tidy of script output.
- Some refinements to the navigation layout for the documentation.
- Removed obsolete entries in Doxygen configuration.
- Added a read-me for the documentation generation tools.
- Removed the OSX generate-docs command for now as it's not ready.
- Fixed bug where TAML auto-format was not turned-off when an explicit format mode was specified using "TamlWrite()" or "TamlRead()".
- Fixed bad master sprite-batch Id when clearing the SpriteBatch.  Thanks https://github.com/Alpha-Kand
- Fixed a comment in the ShapeVectorToy
- Left a quick note about the iOS platstate class. Mainly trying to trigger the automated build system, but the note is accurate regardless.
- Fix for only returning collision normal and contact points if they are available such as is the case for sensors.
Merge remote-tracking branch 'refs/remotes/origin/development' into development
- Adding shared schemes for Xcode projects so we can add them to the automated build server.
- Updated contact gathering to take a no-contact point event into account as is the case for sensors.
Merge pull request #16 from pchan126/feature/template_vector

Add t3d vector functions.
Reversing the Merge pull request #16 from pchan126/feature/template_vector "Add t3d vector functions. (reverse-merged from commit d91b055d832e6c537e4acce545050ddb2d65e1d6)".

Does not build under Windows.  Whilst this might be a minor fix, submissions need to at least build (if not have basic testing) on all platforms.
- Fixed a bug where when creating a joint and referencing an object using its name then the joint creation failed.
- When creating joints and you want to refer to the Scenes ground-body, historically "0" was used however that has been replaced with an empty string.
- Updated the TumblerToy to use an empty string to refer to the Scenes ground-body rather than "0".
- Added VCS commands to the doc generator bat file. This will perform the following:

1. Clean the output\html folder (as before)
2. Use the SVN interface to checkout the Torque2D git repo (gh-pages branch)
3. Generate the docs (as before)
4. Use the SVN interface to add any new HTML files generated
5. Use the SVN interface to commit changes to the Torque 2D git repo (gh-pages branch)