pauseable scene
IntersectLine checks now whether source is a weapon or not and depending on this the targetBodyParts are set.
Changed intersectMethods. Now there is no dependence on targetBodyPart. targetBodyPort is now set within receiveDamage. default body part is TARGET_BODY.
Added default target.
Cleanup receiveDamage-method.
tweaked intersection helper functions;
bugfixes
Merge branch 'dev' of github.com:splatterlinge/Splatterlinge into dev
attempt to improve splatterling code
change fresnel factor.
Improve hud and add kill multiplcator.
texture renderer sets texture wrap mode to clamp to edge - fixes water shader artifacts on screen border
-Changed to new receive structure.
-Spawning within a band around player.
-Velocity of falling is getting bigger with the fall height.
-There is now a array which counts damage from each body part.
Merge branch 'dev' of https://github.com/splatterlinge/Splatterlinge into dev
Changed randomDestinationPoint method. Point needs to be within a radius of half map.
Change menu and option window.
Added normal of the body and head.
Change alive/kill timer. Count up delta.
Merge branch 'dev' of github.com:splatterlinge/Splatterlinge into dev
Change multiplicator bar.
torch updated; tweaked modelloader