MetaDataReader added

it's pretty basic. it will go through a file, pick up each line and save
it in a TextureData object.

The TextureDataObjects contains a Type ("Rock, Card, Jewel, Gun"),
"FileLocation" (directory path), and a Type ( to act as a flag just in
case we need one).  The meta data must be fed in a certain way to get
desired result.
ex.

Level One Textures //The first line is for our purposes only//
grass1
C:\NVIDIA\DisplayDriver\1
1
grass2
C:\NVIDIA\DisplayDriver\2
1
grass3
C:\NVIDIA\DisplayDriver\3
1
grass4
C:\NVIDIA\DisplayDriver\4
1
rock1
C:\NVIDIA\DisplayDriver\5
2