switched to integer texture
shader fixes and pbo clearing
Debugged voxelize shader to work on AMD hardware
Worked towards Octree-building and implemented textureBuffers
Merge changes from hax
Merge changes from voxel branch
Changes to gitignore
Merge changes from hax
Changes with renderMesh
Added textureBuffer-operation
Began implementing additional classes for better handling of VCT-render algorithm
Applied changes from hax
sync commit
sync commit #2
sync commit #3
sync commit #4
created new classes for better project structure
Fixed some bugs in the passes
voxels are back! :-)
project fixes