implemented  very simple trigger
currently used as level exit in demo map
improved maploader:
an 'E' in a map denotes the exit, a 'M' a Monster
fight works but we still have to make it work for other items
created a new package: items and created abstract class item and a class extends item: food
updated Player.java
created more items for the items class and are working on the implementation in player
Merge branch 'exp'
updated readme
added changes to player attributes; added attack() , hit() in creature class; improved attributes in player creature monster
 resolved conflicts
working on player and the items if calls
fixed conflicts after pull
updated readme
updated readme
Merge pull request #9 from dariushsf/master

please merge
nothing
resolving conflicts after restoring old version
resolved conflicts and restored the attack() method: half finished methods in player need finishing
Merge pull request #10 from dariushsf/master

please merge
started working on the handling of actors at player pos() and getting ready to merge with master