added the post game screen
added the post game screen
fixed the vision bug. Verified only with the spy
The walls and terminals are now rendered from the map's canvas instead of being added as widgets. Next step: using big walls instead of one for each tile. It should solve the performance problem
Used bigger rectangles to draw entire wall sections. The performances are increased, but the textures aren't properly displayed. Changed the update intervals to 0.01 (step) and 0.02 (send)
Texture scale bug fixed
Fixed a bug introduced in ea08e27522080e49d93bb45b84be4b3b00f74fc2 where an error would cause the character not to turn/move anymore
Map is in debugging mode: Only one spy on it.
Fixed bugs in occlusion-related code (reals coords / row/col coords mixups mainly
Fixed occlusion display issues related to the fact the Mesh "triangle_fan" algo was not done from the center of the polygon.
Started the implementation of the events. (#21) The pirating status should work but the client doesn't recieve anything for now. The player is also always dead.
Added a method to draw shots. it's only a line for now, but w/e. Its is binded on left click for now. It should be used on reception of a shoot event later
Remove no more useful fix in handle_move method
Merge branch 'master' into server
Merge branch 'client' into server