synched the three levels with new music, changed circles to white, added hide cursor by default, changed fade in time, tried to find the controller bug. didn't. very tired.
Merge branch 'master' of https://github.com/aefreedman/Field1 into dylan

Conflicts:
	src/CircleObstacle.cpp
	src/Constants.h
	src/MenuScreen.cpp
Merge branch 'aaron_mac' of https://github.com/aefreedman/Field1 into dylan
Merge commit '3b76aa0c75b117af3f569bb2ac234bf2a451789d' into dylan
added level four, made bgm random select
Merge commit '55da9168540d33f6f6792a8fa415cd1baefa4652' into dylan
adding level five schtuff, not done let.
still working on level 5. it's going to be a good one. Lots of circles.
premerge
Merge commit 'cdb53cd3b6ee7e0a9df258dc09f77e9a3387b452' into DylanNew

Conflicts:
	src/GameScreen.cpp
	src/GlobalCollisionListner.cpp
	src/Player.cpp
Merge branch 'dylan' into DylanNew

Conflicts:
	src/GameScreen.cpp
Sounds!
updated audio handler dangles
new audios
added new sounds to audio handler … mad TODO's son
update randoms in GCL/replaced vars for bgm, finalbuzz and clocks in GS/removed whistle from GS/ added bgm to MS
update audioHandler impulse randoms - has TODO
replaced vars for menuLoop in Field1/"is this necessary?" MS
New sounds
BLOOPBLOOPBLOOP