rebuild voxeltree and aabb after split
forgot include
fixed linux compilation
merge with master, disable center and mass recalculation after voxel-removal
pass nodeHint to areGeodesInAABB in Movement::perform()
Merge branch 'areGeodesInAABB-called-too-often' into recalculate_voxeltree_and_aabb_after_split
add incremental mass recalculation
fix windows build - also broken in master
initial version of the collisionfilter done
camelcase
beginning to improve worldtreenode
bullets ignore shooter
fixed collisionfilterable
added missing files for collision_filter
fixed bit-querying
fixed indentation, cast of worldobject to collisionfilterable and tests
Merge branch 'master' into collision_filter
Merge pull request #155 from voxelinc/incremental_mass_calculation

add incremental mass recalculation
Merge branch 'master' of https://github.com/voxelinc/voxellancer into recalculate_voxeltree_and_aabb_after_split

Conflicts:
	src/physics/physics.cpp
merge with master