AVALANCHE: Move Digits and Directions to Graphics
AVALANCHE: Move mouse cursor display functions to Graphics
AVALANCHE: Use an enum for the Mouse cursor identifier
FULLPIPE: Bug fix MctlCompound::load()
AVALANCHE: Move some more functions to Graphics
FULLPIPE: Implement MctlCompound::addObject()
FULLPIPE: Implement MovGraph2::addObject()
AVALANCHE: Set the Magic surface as private, some associated rework
FULLPIPE: Implement MovGraph2::initDirections()
AVALANCHE: More rework on Graphic code
TSAGE: Bugfixes and renaming for R2R title screen
FULLPIPE: Implement Movement::calcSomeXY()
AVALANCHE: Partially move drawScroll to Graphics
TSAGE: Fix R2R restart game to match the original
FULLPIPE: Fix compiler warning
SWORD25: Fix Amiga compilation
SWORD25: Further fixes for Amiga compilation
SWORD25: More int <-> int32 corrections
SWORD25: Further fixes for Amiga
SWORD25: More int->int32 fixes