FlxU / FlxGame are basically done!
New FlxGameRunner, which manages all the XNA stuff at some central point
XNA specific objects (SpriteManager, GraphicsDevice, etc.) are accessable via FlxS (s for sharp ;))
FlxRect revisited, everthing OK there
Rewritten the whole rendering stuff! Now works mutch more like Flixel and supports awesome zoom to stretch 320x240 to HD - looks great! (in detail a game size RenderTarget is used, which is then stretched up to screen size)
Merge remote-tracking branch 'origin/master'