Set gizmo on raycast layer 0x80000000 to eliminate problems with gizmo raycast hitting other entities. Update gizmo axis ray origin during drag to allow unlimited movement also in the negative direction.
Disable instancing on Mac for now, as the shaders do not work correctly there.
Disabled mathgeolib correctness asserts in debug mode.
Re-enable MathGeoLib assume() prints, unless ENABLE_BUILD_OPTIMIZATIONS is specified.