Initing event based game logic handler
Removed a swp file...
Merged with develop + feature/cleanNet
Notifications from SERVER are WORKING
Added empty game removal
Critters spawning correctly
Fixed initial mesh positions
Vacuuming is turning on
Merged with feature/cleanNet
Fixed server error line 260 movable
Added jquery ui
Adding status box to client side
Merge branch 'feature/gameLogic' of https://github.com/tpott/butter-star into feature/gameLogic
Added jquery ui css to libs, since we didnt write it
Merge branch 'feature/gameLogic' of https://github.com/tpott/butter-star into feature/gameLogic
Status bars that are ugly
Merged with networking stuff from develop
added logic for vacuum intersection logic, however doesn't work yet because critter mesh on server is null
fixed movements, player mesh rotations not fixed, aint doin that
vacuum intersection working with critters, deletes intersected critter and incrementes vacuum kill count for player