IDK, I'll look a little bit into depth on this and report back.

El 10/06/2013, a las 17:59, Antonio Gonzalez <notifications@github.com> escribió:

> In emperor/support_files/emperor/js/emperor.js:
> 
> >  	// scale the position of the camera according to pc1
> >  	g_sceneCamera.position.set(
> > -		operation(g_sceneCamera.position.x, g_fractionExplained[0]),
> > -		operation(g_sceneCamera.position.y, g_fractionExplained[0]),
> > -		operation(g_sceneCamera.position.z, g_fractionExplained[0]))
> > -
> > -	// scale the position of the light
> > -	g_sceneLight.position.set(
> Now I remember; will it be possible that the previous behavior was due to something in the last release of Three.js and now is fixed? If the answer is no, then it will be worth reimplementing but also add it's counter part after the scale takes place; this is, do the same in resetCamera().
> —
> Reply to this email directly or view it on GitHub.
>