Added CEbenezerDlg::GetClanPtr() & removed unnecessary references to the member variable directly.
Fixed a potential data consistency issue in CEbenezerDlg::CreateParty() (if multiple threads were to hit that code at the same time, we could very well have two parties with the same ID -- not good!).
Implemented the loading of skill types 6, 7 & 9 in Ebenezer.
Added CEbenezerDlg::GetItemPtr() & removed all direct references to the member variable.
Packet moved within scope (don't need to be hitting that constructor call unnecessarily).
Merge git://github.com/twostars/snoxd-koserver