Merge pull request #4 from rcmaniac25/master

Convert drawing system from OpenGL ES 1.1 to OpenGL ES 2.0
use event-mode interface to viewfinder in order to hold onto frames for longer than one frame period.
this lets us implement a rate-adaption queue.
also a first stab at texture scaling to eliminate the empty 'stride' portion of the buffer.
use native sensor orientation for rotation value.  this frees up GPU cycles since we don't have to re-orient the image internally.
only re-upload texture when a new frame arrives.. not on frame-reuse.
Changed build back to Camera3D instead of GoodCitizen
Organized verticies and normals
Added optimization when setting texture
Upped res to 1280x720