Math: Spline class added
Utility: Parser splitteid into several files
Math: WeightedPoint added
Math: Curve class added
Virtual: TerrainMesh class added
ImageModule: OpenEXRImporter skeletone added
AI: Some staff for AI added
Virtual: Material got specular map, gpu stuff
Minor changes in virtual
System: Modification due to linux porting
Several tests added
Png importer exporter modified
New keywords added to parser (tighted to splines, curves and weighted
points)
Error fixed in vec4.h
GPU modified
Blender exporter modified
Application class modified
pro files modified
Blender exporter splitted into several files