add Entity#getBoundingRect, Entity#getOrientedBoundingRect, Entity#intersectStrict
lint
reduce local variables
modify Entity#intersectStrict
remove comment
Class intersect strict
modify Core#initialize
fix issue that SurfaceId of LoadingScene bar is NaN
add LoadingScene class
add Queue.js
remove Queue#_emit
modify Queue.next
modify Queue#call
add Queue#parallel
modify Queue
modify queue test
modify Queue#parallel
delete Queue superclass
disable Queue#initialize arguments
remove Queue instance method parallel