update for macosx and tiles with sdl frameworks
update for macosx and tiles with sdl frameworks
update for macosx and tiles with sdl frameworks
how to build on os x with sdl/sdl_ttf frameworks
add files for os x/sdl build
add cataclysm-tiles to .gitignore
full_screen_popup and popup uses foldstring to wordwrap long lines

moved foldsring from ui.cpp to output.cpp
removed word_rewrap from item::info as we don't know the width and have to rewrap again
remove word_rewrap from bio itypedef

is the only itypedef that used word_rewrap. Word_wrapping is done when
we know the width
Removed word_rewrap as it is not used anymore
Removed leading space from item::info

leading space will be broken on line wrap, so lets output handle the placement
of the text
Added newline befor style technique in itme::info
Converted player::wear_item to Allman style

For future commits.
Converted player::wear to Allman style

Just making it easier for me to modify.
Added non-interactive mode to player::wear

Now, we can use player::wear to "force" the player to wear stuff without
alerting him. Will be useful during character creation.
Made player::create armor equip more robust

Now, the player's profession might give him 10 pairs of pants, but he
can't wear them all at character creation.
Made advanced inventory sort items

Adresses issue #1826.
Fix allignment of list_items output
Added gettext -l flags for Windows builds.
Merge pull request #1834 from FunnyMan3595/win_load_gettext

Added gettext -l flags for Windows builds.
Moved the -l flags for gettext on Windows to a better position.

... and this should fix the OTHER build.