Added new SEnt: Wired Motor
Wired Motor by _Kilburn, promoted from Unofficial wire extras. Motor with
controller to controll its speed using Mul input. The final speed is motor
torque multiplied by the number in Mul input.
https://github.com/wiremod/wire-extras/issues/14
Fixed table:add adding too much size
E2 Holograms: Fixed spawn_amount being clamped to 10
Also optimized calls to all convars a bit
E2: Changed some ops costs in Vector, Angle, Array
TextScreen: Refactored font to only be sent in config
Not on every text change
Updated WireLib.umsg -> WireLib.net
Updated Textscreen accordingly (the only entity still using WireLib.umsg)
Digital Screen: Fixed spamming empty net messages
Digital Screen: Now sends contents to new players on connect
FlushCache can now handle being given more than 64kb of data at a time
Digital Screen: Fixed clk not updating the whole screen
Console Screen: Now sends its contents to clients on connect
E2 Editor: Fixed obscure error with invalid files
fixed wirelinks not using output serializer
Converted all remaining entities to MakeWireEnt format
Converted Vehicle, 2WayRadio, Keyboard to use WireToolSetup.SetupLinking
EGP, E2s, Gates: Fixed immediate erroring when using Map Load
#335