Prefab inheritence should work properly.
Prefabs now support a "removeComponents" list property of components to remove from their parent.
Prefab loading is now handled much more by the asset system.
Fixed cleanup of memory when returning to the main menu, including a number of memory leaks.
Fixed a dubious location where multiple threads were changing an unsynchronized set.
Added logging when accessing unloaded chunks through the world provider (or with a height value out of range)
Renamed isBlockActive to isBlockRelevant
Added support for axis-specific symmetry to the Terasology blender plugin.
Improved symmetry handling in BlockShape.
Fix for a case where a chunk is loaded twice.
Merge remote-tracking branch 'upstream/multiplayer' into multiplayer
Reverting some previous changes, as the lag avoiding will be introduced by limiting how often a gate can change its signal.