Haxe 3 fixes, added project file
Disable unsupported filter, allow the game to run on the local file system
Fix path to music for native
For HTML5, @:bitmap images are available before the document class is constructed, but the static value was called before. Is there a way to solve this?
Lock the BitmapData before setting pixels, to improve performance
Disabling color mask and pixel filter for JS right now, for performance
Disabling the explode particles for JS, for now, because it creates some time of odd blurring effect? Still have to find the cause
Embed fonts, not sure if this is the solution long-term, but looks better than the DIV fonts it was using
Moved draw() into multiple drawPos() calls, attempting to redraw only the tile that has been altered, but isn't properly for some reason
Fixed the remove single tile behavior, cannot get @:font to work properly, made changes so Flash output is identical to original, adding scaling/letterboxing when targeting mobile
Touch control improvements, scaling fixes
Improved touch movement, based on character position and not absolute screen position
Use a new Bitmap for the pixelFilter instead of drawing on the same Bitmap, to improve performance on native and HTML5
Enable ColorMatrixFilter, now that NME native supports it
Fixed the remove/drawPos behavior, so it works more like the original
Switched to @:font, working for HTML5... doesn't seem to work in Haxe Flash for some reason?
Fix compile
Using embedded font for C++
Removed need for stage scale code, and restored stage.stageWidth references instead of hard-coding the screen size
Enable particles on HTML5, now that it works