Fix game logic coordinate system

Prior to this patch, the game used this coordinate system for
moving ships around and whatnot

             270 degrees   +z
                      -y    ^
                       \    |
                        \   |
                         \  |
                          \ |
 180 degrees               \|
   -x <---------------------\------------------------> +x   0 degrees
                            |\
                            | \
                            |  \
                            |   \
                            |    \
                            v     +y
                           -z      90 degrees

After this patch, it uses this system

             270 degrees    +y
                      -z    ^
                       \    |
                        \   |
                         \  |
                          \ |
 180 degrees               \|
   -x <---------------------\------------------------> +x   0 degrees
                            |\
                            | \
                            |  \
                            |   \
                            |    \
                            v     +z
                           -y      90 degrees

Given (x,y,z) in old coords, new coords (x',y',z') == (x, z, y);

Just swap y and z, and negate sin() (he says, as if it were just that easy).
Add debugging info to 3d displays
adjust models for coordinate system

+y
                      -z    ^
                       \    |
                        \   |
                         \  |
                          \ |
                           \|
   -x <---------------------\------------------------> +x
                            |\
                            | \
                            |  \
                            |   \
                            |    \
                            v     +z
                           -y

Center models at 0,0,0 facing +x, with up towards +y
Modify code to use correctly oriented models
remove negation of z coord
fix rotation of ships on nav3d screen
fix rotation of ships on science 3d view
fix negative vertical coord in renderer
fix sign of z-coord in camera_set_pos and camera_look_at
fix mixing of y and z in mesh init functions
fix vline mesh
fix ring mesh on 3d nav screen
fix renderer having everything inside out
update opengl coordinate system yaw degrees
remove GL vertex loop as it is buggy on my VM and also the
txrx labs computers
fix starbase spinning
fix fine yaw right
fix targeting
fix laser drawing on nav and weapons display
Fix laser beams on main screen