- Removes mimes' ability to speak. Clowns cannot break their clumsy nature, so mimes should not be able to break their silence.
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
MAKESHIFT WEAPONS UPDATE
-Removes stungloves and all related code.
-Makeshift stun batons can be made in their stead, along with spears. Spears can be thrown or used one or two-handed.
-Major stun baton revamp. They now accept batteries, which can be removed and replaced.
-Fixes the bug where you could use TK to make a dualsaber from a single saber.
Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	code/game/objects/items/weapons/handcuffs.dm
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
Commitin' the stuff that didn't merge
dear diary today i removeb stunglubs i'm a hero
Debraining humans visually change their appearance.

https://dl.dropboxusercontent.com/u/831776/debrain1.png
https://dl.dropboxusercontent.com/u/831776/debrain2.png
Placing a brain back into a human calls update_hair(). They will look bald.
A fix for a runtime that would occur if you tried to re-brain a monkey.
SecHUDs and medHUDs (including pAIs and odyssesus) won't create a fuckload of images per tick and then disposal them, lagging like retards.
Now each human will have a list of HUD images, that will be refreshed if it's required, say, a medic walking near you with a medHUD will refresh both medical images.
The list, called hud_list, uses seven defines for all the images, defined in the __DEFINES.dm

I also added a check for not rounding the health bar if the pacient it's dead, fixing some issues with showing dead people in critical or with possitive health.
Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	html/changelog.html
Fix for runtime when debraining a mutantrace human.
Deleted outdated and unsupported maps.
Fixed the legcuff update icon. It was adding both the lying and standing overlay whenever it was called.
Added updated noticeboard sprites by Miggles.
Cosmetic Fix: Add extra icon_states to head.dmi

Fix paper hats not appearing on heads when paper has words (icon_state =
'paper_words')
Since the captain doesn't spawn in his armor suit anymore I was finding it hard to tell him apart from the HoP at a glance, so I made a new armored vest just for him.

-Created Captain's Carapace item
-Made sprites for the new item (this is my first attempt at spriting, be gentle)
-Swapped the armor the captain spawns in and that in his locker to the new carapace item

https://dl.dropboxusercontent.com/u/95696802/Commits/tortlepowa/carapace.png

Additional minor edits:
-Added flashlight and t-ray to Hazard's vests equipables
-Added Pepperspray to detective coat's equipables (amazing no one noticed this before... heh)
-Copied Detective Coat's equipables over to the Detective's Vest
changed the mob sprite front view slightly