Version 1.0.0

    -> Moved goomba and shy guy enemies to enemies module.
    -> Moved coin and door to miscellaneous module.
    -> Added My Basic Sprite class in game engine. This is the provides the very basic for sprites.
       Sets the image, rect and center of rect and scene
    -> Added instructions button sprite.
    -> SquareButtonSprite buttons (w, a, s, d) have been added and rectangle button sprite (SPACE).
    -> Text is now along side and explains buttons
    -> Place text strings in resources module
    -> Change font sprite too be multi line compatible.
    -> Fixed issue where ritz bullet would not fire
    -> moved death music to sound effect
    -> Ritz tile map no longer plays music, must be run in scene
    -> Instructions scene no longer plays music
    -> Play music function parameters have default values, can adjust the volume for music
    -> reduce sound volume to one third way for now
    -> Added static groups to tile map
    -> Added instructions door entity in miscellaneous
    -> Added 3 levels, first level now change to fourth level
    -> Fixed issue where instruction images were drawing over ritz
    -> Fixed glitch where you couldn't go through doors when your avatar dies
    -> Added level base class
    -> Added top layer group for scene
    -> Added sub class ritz level and ritz map
        ritz map inherits ritztilemap, ritz level inherits ritz map
    -> Moved ritz objects to ritz object module
    -> Added game over end screen (tile map)
    -> Game over scene shows score and there is a grave stone sprite
    -> All levels tested and ready to go