Added a basic normal shot
Added booleans for the 4 stages of life of a shot: Alive and not shot,
alive and shot, alive and animating, and dead. Alive when isAlive is
true, shot when isShot is true, animating when isAnimating is true, dead
when isAlive is false (set this at end of animation)
Added an inital radius and stored radius for animation purposes.
Moved Circle Exsplosion to circlular shot
added update time steps. This is so it updates uniformly regardless of
computer. Temporary test shot that initialized when click executed.
Crashes if shot extis screen, will be fixed.
fixed crashing when shot explodes close to the screen
This will enumerate all the shots.
working on getting it up and running
added a string for self identification
now passes on identification string
self identification string added
adjusted for string identification
modified memebers
Commented out heightmap printing
Added a int to track previous state. Not ideal but it will do
overhauled it
bunch of crap to placehold integration of states yet to be implemented
Main_Gameplay is a mess, don't pull it
Merge branch 'ZachBranch'