Update, part 1 - mostly compiles.
Update part 2. Update config reading.
Update part 3. Update textures. Now compiles.
Fixed pipe item rendering, facade names, pipe wire names, fuel bucket texture and name.
Added missing textures from last commit.
Fixed render bounds of pipes.
Fixed facade textures.
Fixed pipe textures.
Fixed names of things.
Fixed gate and tank icons.
Fixed laser rendering.
Fixed crash when placing engines.
Fixed pump textures.
Liquid pipes update their rendering constantly in SSP.
Ditto for power.
Not sure exactly what this does, but it seems to fix a problem I had with engine direction not being synced.
Added missing -256 to IDs.
Fixed combustion engine liquid display.
Capped power request, to prevent loops from destabilizing power networks due to integer overflow.
Add comments to explain the power transport algorithm, before I change it.
Fixed rendering of quarry frames and mining pipes.