Can toggle completion state of levels for debug purposes
If there are multiple doors to a level, require all of them to be solved to unlock that level. Unveiling animation temporarily broken.
More debug keys: in level, press y to complete it
Tweak code for detecting if a level is newly uncovered
Tweak code for detecting if a level is newly uncovered (part 2)
Don't render arrows if the levelpack shouldn't be known about yet