Porting old work
change way animations keys are handled (thanks KittyCat!)
bugfix
improvement of the chop animation. Still some jittering.
Jittering gone + bugfix: chop animation works!
TODO: fix this unequip stuff
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2

Conflicts:
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp
post-merge fix
simplification + taking into account weapon speed. Seems too fast, but i'm not sure
bugfix for lockpick
fix bows
Fixes weapon input to use A_Use instead of hardcoding to mouse button
Merge pull request #4 from scrawl/melee

Fixes weapon input to use A_Use instead of hardcoding to mouse button
Use the correct slash, chop or thrust animation
Enum renaming
Play the appropriate foot sound based on footwear
Allow specifying the sound type to playSound and playSound3D
Use Play_TypeFoot for 'left' and 'right' soundgen keys
Can zoom in and out in third person view.
replaced settings change notifications for columns with a more robust implementation
restructured main menu