Big Changes, Sword, Animation, Stuff

Sword
- Custom_Sword and Custom_Sword_Attach are now depreciated classes
- Sword.uc is now main sword class
- Sword is no longer a UTWeapon, but instead an 'Actor'
- Sword has collision, doesn't require duplicated model

EmberGameInfo
- Removed inventory spawn function
-- Pawn nor NPC's gets Custom_Sword weapon

EmberPlayerController
- Leftclicking makes pawn attack (hooked function)

EmberPawn
- ForwardAttack custom Animation
- Replaced skeleton mesh attach w/ new actor sword
- Removed sprint function
- Added blending function for the two idle stances

TestPawn
- Managed to make it spawn with ember_base
- Collision funky, using default cyllinder for now
- removed inventory
- added Sword.uc as default 'weapon'

DefaultInput.ini
- Hooked left mouse

ArtAnimation
- All sorts of stuff. Fixed sockets and animtree

Sword.uc
- New sword from ground up