-> Simulation now renders tiles onto the world buffered image
-> Tiles are temporarily randomized between 0 to 10. Each number reprsents a color
-> All tiles are drawn as squares and to the color there value represents
   E.G 0 - Blue 1 - Green
-> Update loop has been added and world AI method is called. It is currently useless
-> Update loop now updates based on the frame rate defined in the global.ini file
-> Added sleep method in between frame updates to yield CPU during simulation thread loop
Merge branch 'master' of https://github.com/JustinHue/PlutoDNASimulator

Conflicts:
	bin/plutoDNA_simulator/SimulatorSurface.class