Implemented a signed distance field, which ScourgeAssetGen will produce soon. GlyphBody will help me determine whether I'm making any progress.
Made several improvements to ScourgeAssetGen and FlatFont, though I haven't gotten the SDFs to work right just yet.
Trying to speed this sucker up.
SDF is working! The shader deserves another parameter, though.
The parameter needed to antialias is actually only known to the GPU… the operation is supported by OpenGL, but seemingly not WebGL, and the Stage3D support causes artifacts.
SDF is working damn well, now. There's still visual artifacts in the Stage3D version, though.
Flash build gets its own slightly different shader until I learn more about screen-space differentials in AGAL 2.0.