Adds container resist proc
Overrides statue resist proc
Adds resist escape to dna scanner
adds more "complete" food, using the unfinished feeling food (such as fried egg, sausage etc)

Icons credit to chocobro/420weedscope
Changed locker escape message usage
*updated beans sprite
*adjusted recipes to reflect suggested ingredients
*graphical update, changes to shading and colors.
When the game tries to find players for roles it will now prioritize players who are the least afk.

For example, it will try to find players that are afk for 5 minutes or lower, if it fails it'll add a minute to the 5 minutes until it finds a candidate or until it reaches 10 minutes.

I changed the get_candidate for aliens so that their 5 minute bracket is instead 45 seconds. This is because a lot of the time larva need to be active ASAP to avoid danger (such as being spawned in dangerous areas) There was a cases of an AFK larva that was very easily killed of, making it fraustrating for the observers watching.
Included additional structures to escape from
-Fixes issue 1462
Adds an update icons call to cloakers

-Fixes issue 1387
Clonees get healed of all damage types while in the pod.
Adds a plasma counter hud for aliens that works similar to the changeling's chem storage and blob's resource storage counters.
Instead of overall health, clonee ejection is based on cloneloss. This eliminates the need for healing (inaprovaline is still injected otherwise they'll die of choking since they start in crit)
Moved plasma counter to right.  Flipped sprite for it, named Power Display2 in screen_gen.dmi
Updates the paths of all away missions
Merge remote-tracking branch 'upstream/master'
Fixed the emergency shuttle not autorecalling when it should

Crew, where are you going?  Crew, there's a blob to fight.  Goddamn it,
crew.
 Initial commit for telescience which uses projectile trajectory to obtain a destination coordinate.
Merge branch 'master' of https://github.com/tgstation/-tg-station into tele_sci_change
Telescience now uses projectile trajectories to calculate the tile to teleport to.
The user can set a rotation (the direction the teleport will send him), the power (the amount of power the telepad will use, basically the x velocity) and the angle (which is the y velocity).

The random factor is that the power is randomly offset everytime you recalibrate the telepad.

There is a delay between each use of the teleport, which is calculated by the time it takes for a projectile to hit a destination.
There is also a delay determined by the amount of power you use.

Added a manual for telescience, which links to the wiki.