Fix coordinate handling when avoiding spawning vehicles on top of each other.
changed plastic/kevlar to soldering iron, added fur repair
general improvement of sewing to take into account secondary materials
Added Recruit Tracker Mission Dialogue
Added Recruit Tracker Mission Dialogue
Added Recruit Tracker Mission
metal and plural fix
Added Recruit Tracker Mission
Added Recruit Tracker Mission
sewing/repairing fixes
Added Basic Support for Recruit Missions
Fixed Small Typo
Added Recruit Tracker Mission, UPDATE NPC GENERATION
Removed testing values from new missions
Added arrows from Flare's Archery mod
Added skill support into professions; this moves professions toward being a class.
Added recruit NPC success dialogue
Fixed merge fubar and moved crossbow items to archery.json. added *.opensdf to ingore
Fixed the arrowhead recipe cost, 1 steel_lump added up to 12 scrap. This has been changed to 1 steel_chunk which is equivalent to 3 scrap.
changed feathers to fletching and fixed the name of the exploding arrowhead.
Added 2 new bows and rebalanced a couple of stats.
Added Fletching item recipe and Fletching item
Merging and balancing archery mods from Flare and Isylwin
Broke out most archery related items into the archery.json file
Added a STR12_Draw flag for the new top tier bow.
Fix segfault when crafting uses up all of the first itemstack it checks.
Martial Arts Traits Text Fix

Renamed specialized combat instruction to self-defense classes to fix
text overflow. Also cleaned up wording and grammer on other martial arts
traits.
Vaccine Shots!

Long duration Health Booster