maybe keep

not sure
Revert "maybe keep"

This reverts commit 32b20a059bfa0c59fba4ca07b51484e3c468ac04.
undoing so we can merge
Merging with Attack

Tentacle class instead of the other htings
Successful merging
Transfer partially complete

Tentacles have the physics model and collision traits, the monster
piggybacks on it.
Many tentacles, one monster

created an array and functions for keeping track of the number of
tentacles currently defined. Theoretically should work.
merging failure
Revert "merging failure"

This reverts commit bf8f10305c97834fbd483b0e9aacc6823f02d807.
Merging with dev, player idle state somehow overwritten
Doesn't crash, aiming for having the sweep motion be the default one but don't have that yet
Merged in the player animation

now just have to get the tentacle working
Merge branch 'develop'
Embarking on Collision

Current tentacle model doesn't work, but the change of state works.
Therefore it's time to make the sweeping work, and to do that I want to
create boxes and change their collision boxes.
trying

going to merge with master
Merged with master
found tentacle base box

the proportions and lengths
Right Extent

a tentacle is approximately 300 units long
Actual tentacle collision

had accidentally disabled one of the boxes
Coordination of dimensions

So we can move the whole tentacle as a unit