-Fixed Character controller offset for pivot.
-Collision Filtering for collision shapes.
-Larger Hitbox for detecting when the player has hit a bubble upon falling.

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Started work on Level Manager to enable switching between levels during runtime.

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Merge branch 'herman' of github.com:rodstrom/yomibubble into olof
Merged with Herman

Conflicts:
	Game/codebase/Artifex/Loader/DBManager.cpp
	Game/codebase/Managers/GameObjectManager.cpp
	Game/codebase/States/PlayState.cpp
	Game/codebase/States/PlayState.h

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Menus working fully, pause menu looks like shit temporarily. Beginning to implement support for controller in menu.

Signed-off-by: Herman Rödström <herman@rodstrom.se>