Merge branch 'PR_1509_UPDATE' of https://github.com/totallyeviljake/MonoGame into totallyeviljake-PR_1509_UPDATE
Merge branch 'develop' of https://github.com/borrillis/MonoGame into develop
Initial Commit.

Working with platforms:
* Windows Phone 8
* Windows 8
* Windows GL

Next step, separate Binaries only package and add Mono Platforms
Tested and working for:
* WindowsGL
* Windows 8
* Windows Phone

Will create a separate package for the existing 3.0.1
Added 3.0.1 package for current release
Next to add binaries only versions of packages
Missed the version update to the main NuGet package.
Initial check in of Binaries only packages, non-functional as yet - query out to NuGet team
Add a few missing equality operators to Input structs.

Add equality operators and Object.Equals() overrides to the
GamePadButtons, GamePadDPad, GamePadThumbSticks, and GamePadTriggers
structs in the MonoGame.Framework.Input namespace.
Make SoundEffect.Play not throw an exception on iOS if it fails to play, return false instead as we are meant to.
Implement TryPlay on other platforms.
Fix playing multiple music tracks, previously when the first one finished we'd play the second which would reset the queue.
Added support for getting the latest built iOS assemblies from a mac build job
added event handing when window nor active to allow runtime to suspend app
Merge pull request #2084 from borrillis/win8_suspend

Win8 suspend
Correctly set the ProductID to a new GUID
The ProductID in WMAppManifest.xml was explicitly set, resulting in deployment overwriting previously deployed apps.
Merge pull request #2085 from KonajuGames/wp8-productid

Correctly set the ProductID to a new GUID
Merge pull request #2077 from dellis1972/develop

Added support for getting the latest built iOS assemblies from a mac build job
Make SpriteBatch.DrawString() an atomic operation.

Basically, if SpriteSortMode is "Immediate", only flush after
an entire SpriteFont.DrawInto() call, not after each character.

Reduces number of draw calls by ~90% in some text-heavy scenes,
without (as far as I can tell) diverging from the Xna spec. Doesn't
seem to break anything in the MonoGame tests, either!
Updated binaries releases. they now function as expected (once hidden grmlins in NuGet docs were found)
Add braces to ProductID in WP8 template