Added encyclopedia entry for Grimtooth; added YAFM for breaking a charged wand of nothing; modified Moria lamps and placed tin woodman in the actual forest.

git-svn-id: https://unnethack.svn.sourceforge.net/svnroot/unnethack/trunk@1479 f1e491ac-5ded-4967-80bf-9f4855be876a
Paranoid_water also asks for confirmation before entering muddy swamps.

git-svn-id: https://unnethack.svn.sourceforge.net/svnroot/unnethack/trunk@1480 f1e491ac-5ded-4967-80bf-9f4855be876a
Only display message if the player can actually see boulder-snatching taking place.

git-svn-id: https://unnethack.svn.sourceforge.net/svnroot/unnethack/trunk@1481 f1e491ac-5ded-4967-80bf-9f4855be876a
Brand new Black Market! The goal was to make the level more interesting, better organized, and harder to steal from.
 - New layout with many shops, each with its own black marketeer
 - One-eyed Sam is now a unique monster, and no longer a shopkeeper
 - Stealing from or angering any black marketeer will anger Sam and all black marketeers
 - Conflict has no effect in the Black Market and will not anger Sam


git-svn-id: https://unnethack.svn.sourceforge.net/svnroot/unnethack/trunk@1482 f1e491ac-5ded-4967-80bf-9f4855be876a
Lower prices in the black market to compensate for theft being more difficult

git-svn-id: https://unnethack.svn.sourceforge.net/svnroot/unnethack/trunk@1483 f1e491ac-5ded-4967-80bf-9f4855be876a
Fixed message saying that the player is back on solid land when actually sinking in a pool of water.

git-svn-id: https://unnethack.svn.sourceforge.net/svnroot/unnethack/trunk@1484 f1e491ac-5ded-4967-80bf-9f4855be876a
Implementing fix the more obvious way.

git-svn-id: https://unnethack.svn.sourceforge.net/svnroot/unnethack/trunk@1485 f1e491ac-5ded-4967-80bf-9f4855be876a
Clarify how black marketeers' names are selected

git-svn-id: https://unnethack.svn.sourceforge.net/svnroot/unnethack/trunk@1486 f1e491ac-5ded-4967-80bf-9f4855be876a
Starting vampires and players who have become vampires are now more consistent.

git-svn-id: https://unnethack.svn.sourceforge.net/svnroot/unnethack/trunk@1487 f1e491ac-5ded-4967-80bf-9f4855be876a
- Bring back the old black market level, so there are two possible black markets.
- Make shops in the new black market a little messier, and reduce the total number of items to match the old black market.
- Instead of disabling the magic portal when One-eyed Sam is angry, block the portal with iron bars.


git-svn-id: https://unnethack.svn.sourceforge.net/svnroot/unnethack/trunk@1488 f1e491ac-5ded-4967-80bf-9f4855be876a
Let the makefile know that blkmar.lev has been replaced.

git-svn-id: https://unnethack.svn.sourceforge.net/svnroot/unnethack/trunk@1489 f1e491ac-5ded-4967-80bf-9f4855be876a
Weeping archangels that get a wand of lightning to blind the player also get an amulet of reflection to protect themselves.

git-svn-id: https://unnethack.svn.sourceforge.net/svnroot/unnethack/trunk@1490 f1e491ac-5ded-4967-80bf-9f4855be876a
Nazgul and hobbits are racial enemies (by nht).

git-svn-id: https://unnethack.svn.sourceforge.net/svnroot/unnethack/trunk@1491 f1e491ac-5ded-4967-80bf-9f4855be876a
Simplify random_seed initialisation and silent compiler warning


git-svn-id: https://unnethack.svn.sourceforge.net/svnroot/unnethack/trunk@1492 f1e491ac-5ded-4967-80bf-9f4855be876a
Declare block_portal()


git-svn-id: https://unnethack.svn.sourceforge.net/svnroot/unnethack/trunk@1493 f1e491ac-5ded-4967-80bf-9f4855be876a
Vampires don't use their bite attack on shades, both because it does no damage and because it produces a confusing message.

git-svn-id: https://unnethack.svn.sourceforge.net/svnroot/unnethack/trunk@1494 f1e491ac-5ded-4967-80bf-9f4855be876a