Merge pull request #1 from herp-a-derp/master

Please, please, please PLEASE use a sane storage mechanism for the flags variables.
Updated Some Item Stuff

God my item systems suck.
Added a shop, item code, sidebars...

-Got credits and level to properly update. Animating the sidebars had
broken them.
-Got some basic shop code in along with a basic shopkeeper on the first
planet.
-Added some bugs. WHEEE!
Item Code Refined + Scrapyard Shop

Fixed some issues with level and credits not updating too.
Big Update

-Room names removed from main description and moved to the upper left
text box (also properly formatted for it).
-Character busts added. Currently only Celise's is function.
-Cut some cruft out of TiTS.fla and organized the movie clips a bit.
-Added shield display to the game.
-Added shield item that is put on the character at creation.
-Gave nonesuch credit for his scenes.
-Put a nice border on upper left room name/NPC name area.
-Updated getDescription to automatically handle upper and lowercase
function calls.
Tweaks + Flahne

-Did some setup for proper combat resolution.
-Got Celise busts up and going.
Delete TITS.swf
Delete RECOVER_TITS.fla
Flahne

-Flahne has been added to the game and can be encountered in the Mhen'ga
office.
-Fixed a bug in how the parser handled uppercasing.
-Built list functionality into the creature class.
Merge branch 'master' of https://github.com/Fenoxo/sourceTiTS
Penny Added

* Penny is now encounterable.
* Added a fight with two zil as part of Penny's encounter.
* Fixed some issues in numerous parts of combat processing.
* Fixed some data issues I introduced.
* Nerfed starting shields.
* Fixed bars refusing to drop to 0.
* Added a debug command to reset NPCs.
Delete old fla, rename new one in it's place.
Merge pull request #1 from Gedan/master

Fixed up Fake-Names compiler errors.
Merge branch 'master' of github.com:herp-a-derp/sourceTiTS
Everything seems to be normal again.
There are some weird issues with the UI (I think I mangled the fonts a bit or something), but it all works, even if there are issues with text being cut off.
Converted room array to a object, so they're now referenced by a string-key.
`rooms["ANON'S BOARD HALL"].southExit = "ANON'S BAR AND BOARD";`
or
`rooms[5].southExit = 6;`
You tell me which one you think is more easily understood and used.
Whoops, dunno how this change to RoomClass.as didn't get caught by the compiler.
Items are now stored in an object too. Woot!
Also, fixed a latent issue in the room system. Apparently, you can override object aspects with a specified type with a different type with no error. Wut? Anyways, the room exits are now properly typed, and checked for being empty, rather then "-1".
burt and partial zilMale

Along with some other odds and ends.
Migrated in new changes from Fenoxo's upstream